Commit Graph

198 Commits

Author SHA1 Message Date
c5ee403fef Lock QHD readable layout scaling 2026-06-20 16:39:53 +09:00
2d15108edb Improve briefing and story readability 2026-06-20 16:33:22 +09:00
4c793194a9 Make briefing markers focus the map 2026-06-20 16:17:26 +09:00
f96e30d849 Make battle start markers focusable 2026-06-20 16:13:08 +09:00
fead876200 Polish story controls and command guidance 2026-06-20 16:07:28 +09:00
3ee22167a3 Add compact marker summaries to map hovers 2026-06-20 15:56:30 +09:00
497a306366 Carry marker hints into battle start notice 2026-06-20 15:51:17 +09:00
3e40a31d62 Surface briefing marker hints 2026-06-20 15:47:15 +09:00
b6d420ac64 Polish opening story controls 2026-06-20 15:43:12 +09:00
7ff1e84d53 Expose tactical marker hints 2026-06-20 15:34:28 +09:00
f320124270 Polish QHD title story scaling 2026-06-20 15:27:47 +09:00
beb2bdf537 Use generated gold reward chip 2026-06-20 15:19:39 +09:00
310def9617 Polish joined officer reward chips 2026-06-20 15:16:47 +09:00
b4d84d82be Clarify opening victory officer joins 2026-06-20 15:10:36 +09:00
9bac7089ff Polish opening story controls 2026-06-20 15:07:11 +09:00
d0bfcbc90a Bridge opening battle story into tactics 2026-06-20 14:55:19 +09:00
68fbce761f Document fullscreen settings in UI 2026-06-20 14:51:16 +09:00
0062bb719c Add named procedural BGM tracks 2026-06-20 11:10:58 +09:00
4806cef211 Simplify title menu layout 2026-06-20 11:05:37 +09:00
c41906832c Make opening lure line wake front sentries 2026-06-20 09:33:46 +09:00
bd0b7a238e Add compact generated icon button surfaces 2026-06-20 09:25:32 +09:00
1ec8a78063 Improve draft BGM loops 2026-06-20 09:17:46 +09:00
7ef56a2a46 Use generated textures for dialogue ornaments 2026-06-20 06:28:36 +09:00
a7383537be Use generated textures for scroll ornaments 2026-06-20 06:25:26 +09:00
d6ecbe6fce Use generated textures for bamboo gutters 2026-06-20 06:21:41 +09:00
697eaaf7f9 Use generated textures for seal ornaments 2026-06-20 06:17:15 +09:00
03c77e64f3 Polish board unit labels with generated surfaces 2026-06-20 06:06:21 +09:00
869700a5ff Use generated surfaces for tactical badges 2026-06-20 06:02:54 +09:00
bffb06ec25 Make title story previews image-led 2026-06-20 05:58:18 +09:00
c5dbf5931f Polish hover info badges with generated icons 2026-06-20 05:54:57 +09:00
03e0837071 Add icons to target preview markers 2026-06-20 05:48:22 +09:00
059f79b0e4 Add visual post-move picker rows 2026-06-20 05:43:48 +09:00
197b3cb10d Feature opening story art on title screen 2026-06-20 05:38:53 +09:00
1f7afc9d1b Add icon chips to command notices 2026-06-20 05:34:48 +09:00
7b78c8255c Add briefing force preview markers 2026-06-20 05:26:42 +09:00
2723cdb8d7 Add opening story beat strip 2026-06-20 05:20:32 +09:00
ed13f9bac6 Add image-first briefing tactical markers 2026-06-20 05:16:16 +09:00
112f8f7d62 Add title story preview strip 2026-06-20 05:07:27 +09:00
6ee0b9403e Enhance opening and battlefield visual markers 2026-06-20 05:02:49 +09:00
4dcb584f2c Add one-click audio recovery 2026-06-20 04:53:52 +09:00
b10eb520b9 Refine opening prologue presentation 2026-06-20 04:42:39 +09:00
cb5cb26995 Add generated terrain feature overlays 2026-06-20 04:25:07 +09:00
0e59451ed4 Refine opening prologue layout 2026-06-20 04:10:43 +09:00
cd8f3b6926 Add generated map badge icons 2026-06-20 04:04:18 +09:00
6debe968e2 Add generated class crest icons 2026-06-20 03:51:28 +09:00
29b18d3c11 Add generated tactical tile markers 2026-06-20 03:41:45 +09:00
92fc0d9157 Add generated UI button surfaces 2026-06-20 03:28:03 +09:00
5decb837fd Add generated UI panel frames 2026-06-20 03:13:34 +09:00
4cda39f440 Blend generated terrain textures 2026-06-20 02:56:54 +09:00
fa40a0f2b0 Use generated toolbar icons 2026-06-20 02:47:48 +09:00