Bridge opening battle story into tactics
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@@ -26,7 +26,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
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- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
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- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
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- The opening battle's camp now includes a villager route report that frames the castle, village recovery point, and enemy approach before combat starts.
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- The opening battle's camp and battle-opening dialogue now include a villager route report that frames the castle, village recovery point, lure line, and northern supply cache before combat starts.
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- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
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- The opening victory dialogue now bridges Xiahou Yuan and Cao Ren's join into the Sishui Gate march against Hua Xiong.
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- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.
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@@ -707,11 +707,17 @@
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"side": "left",
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"text": "두 사람은 작은 병력을 이끌고 황건의 깃발이 걸린 들판으로 향했다. 첫 군령은 여기서 시작된다."
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},
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{
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"speaker": "Yingchuan Villager",
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"display_speaker": "영천 백성",
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"side": "right",
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"text": "장군, 마을 우물가에는 다친 이를 돌볼 약이 남아 있습니다. 북쪽 숲에는 황건병이 미처 옮기지 못한 보급 수레가 있다는 말도 들었습니다."
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},
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{
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"speaker": "Cao Cao",
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"display_speaker": "조조",
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"side": "left",
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"text": "황건의 깃발은 마을 뒤 성채에 기대어 서 있다. 들판의 잔병을 먼저 끊고 성채로 길을 열어라."
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"text": "좋다. 마을을 등지고 유인선까지만 적 앞줄을 끌어낸다. 성채로 곧장 달리지 말고, 길목과 숲의 보급을 함께 살펴라."
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},
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{
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"speaker": "Zhang Mancheng",
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@@ -916,6 +916,9 @@ func _check_opening_battle_event_dialogue_structure(failures: Array[String]) ->
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var opening_text := _event_dialogue_text(opening_event)
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if not opening_text.contains("젊은 조조") or not opening_text.contains("하후돈") or not opening_text.contains("첫 군령"):
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failures.append("opening battle should first explain Cao Cao, Xiahou Dun, and why the first battle begins")
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for tactical_context in ["마을 우물", "북쪽 숲", "유인선", "성채"]:
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if not opening_text.contains(tactical_context):
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failures.append("opening battle dialogue should bridge story into tactical context `%s`: %s" % [tactical_context, opening_text])
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if opening_text.find("젊은 조조") > opening_text.find("황건의 깃발"):
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failures.append("opening battle prologue should come before the tactical battlefield order")
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var boss_event := _event_by_id(state, "zhang_mancheng_falls")
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