Use generated toolbar icons

This commit is contained in:
2026-06-20 02:47:48 +09:00
parent 45a563b738
commit fa40a0f2b0
27 changed files with 102 additions and 3 deletions

View File

@@ -35,6 +35,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells, with portrait rows, readable zone badges, and hover placement instructions.
- Pre-battle briefing shows the campaign chapter, chapter battle number, location, victory/defeat summary, and first-clear reward preview.
- Pre-battle prep commands use compact icon buttons with active selection state and Korean hover labels for chapters, shop, talks, armory, roster, formation, and save records.
- Battle, top-toolbar, and pre-battle command buttons now prefer generated high-resolution bronze/parchment icon art under `art/ui/icons`, with procedural icon drawing kept only as a fallback.
- Core UI panels now use a calmer ink/wood/jade palette with softer rounded corners and lighter button frames instead of the earlier yellow, hard-edged frame treatment.
- Pre-battle Chapters overview shows story-arc progress with map thumbnail rows, compact status badges, hover details, and can open completed or current battles.
- Pre-battle Save menu can write and load one manual campaign checkpoint separate from the automatic save, using compact seal-style slot rows and hover checkpoint details.
@@ -128,7 +129,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Victory and defeat result overlay.
- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
- AI-generated scenario battlefield backgrounds, opening story panels, transparent class units, transparent generic-enemy units, and transparent item icon assets live under `art/backgrounds`, `art/story`, `art/units`, and `art/items`.
- AI-generated scenario battlefield backgrounds, opening story panels, transparent class units, transparent generic-enemy units, item icons, and toolbar UI icons live under `art/backgrounds`, `art/story`, `art/units`, `art/items`, and `art/ui/icons`.
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
- Dialogue lines can mark speaking side for text alignment inside a fixed visual-novel-style dialogue panel with stable portrait, progress, and previous-line controls.