Add icon chips to command notices

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2026-06-20 05:34:48 +09:00
parent 7b78c8255c
commit 1f7afc9d1b
3 changed files with 117 additions and 4 deletions

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@@ -10,7 +10,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Unit selection.
- Move, attack, wait, end turn.
- Automatic end-turn prompt appears after all controllable allies finish acting, using a styled command-complete confirmation.
- Ally and enemy phase changes raise compact command notices in the active battle HUD.
- Ally, enemy, and objective phase changes raise compact command notices with generated visual icon chips in the active battle HUD.
- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, and scenario target priorities that events can retune mid-battle.
- Hover tile and unit info with class, movement type, AGI, movement, range, and equipped gear.
- Active battle unit list opens from the top toolbar with ally/enemy tabs, portrait or sprite rows, compact HP/status/zone badges, and hover combat details.