Add generated map badge icons

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2026-06-20 04:04:18 +09:00
parent 6debe968e2
commit cd8f3b6926
10 changed files with 123 additions and 12 deletions

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@@ -130,7 +130,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Victory and defeat result overlay.
- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
- AI-generated scenario battlefield backgrounds, opening story panels, terrain textures, transparent class units, transparent generic-enemy units, item icons, toolbar UI icons, generated UI panel frames, generated button surfaces, tactical tile markers, and class crest icons live under `art/backgrounds`, `art/story`, `art/terrain`, `art/units`, `art/items`, `art/ui/icons`, `art/ui/panels`, `art/ui/buttons`, `art/ui/tiles`, and `art/ui/class_icons`.
- AI-generated scenario battlefield backgrounds, opening story panels, terrain textures, transparent class units, transparent generic-enemy units, item icons, toolbar UI icons, generated UI panel frames, generated button surfaces, tactical tile markers, class crest icons, and battlefield map badges live under `art/backgrounds`, `art/story`, `art/terrain`, `art/units`, `art/items`, `art/ui/icons`, `art/ui/panels`, `art/ui/buttons`, `art/ui/tiles`, `art/ui/class_icons`, and `art/ui/map_badges`.
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
- Dialogue lines can mark speaking side for text alignment inside a fixed visual-novel-style dialogue panel with stable portrait, progress, and previous-line controls.