Add compact marker summaries to map hovers
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@@ -27,7 +27,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
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- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
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- The opening battle's camp and battle-opening dialogue now include a villager route report that frames the castle, village recovery point, lure line, and northern supply cache before combat starts.
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- The opening battle's lure line, village supply, northern cache, and castle objective markers now carry tactical Korean hint text through battlefield hover badges, minimap hover badges, and cell-detail tooltips.
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- The opening battle's lure line, village supply, northern cache, and castle objective markers now carry compact tactical summaries plus Korean hint text through battlefield hover badges, minimap hover badges, and cell-detail tooltips.
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- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
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- The opening victory dialogue now explicitly shows Cao Ren and Xiahou Yuan joining Cao Cao's camp before bridging into the Sishui Gate march against Hua Xiong.
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- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.
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