Make briefing markers focus the map
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@@ -34,7 +34,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock, with portrait and item-icon rows plus hover change details.
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- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits, using portrait rows, compact status badges, and hover details.
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- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells, with portrait rows, readable zone badges, and hover placement instructions.
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- Pre-battle briefing shows the campaign chapter, chapter battle number, location, victory/defeat summary, first-clear reward preview, generated battlefield thumbnail, allied portrait/enemy unit force markers, and image-first tactical marker cards for lure lines and supply points with compact tactical summaries plus full hover hints.
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- Pre-battle briefing shows the campaign chapter, chapter battle number, location, victory/defeat summary, first-clear reward preview, generated battlefield thumbnail, allied portrait/enemy unit force markers, and image-first tactical marker cards for lure lines and supply points with compact tactical summaries, full hover hints, and click-to-focus map guidance.
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- Pre-battle prep commands use compact icon buttons with active selection state and Korean hover labels for chapters, shop, talks, armory, roster, formation, and save records.
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- Post-move command boards, tactic pickers, and item pickers use generated command/item icons, compact option rows, and richer hover guidance for move-attack, stratagem, supply, wait, and cancel decisions instead of dense inline text.
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- Target preview badges, minimap hover badges, and battlefield target markers include generated jade panel surfaces plus action icons for move, attack, threat, support, objective, terrain, and item outcomes.
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