Enhance opening and battlefield visual markers
This commit is contained in:
@@ -27,7 +27,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
|
||||
- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
|
||||
- The opening battle's camp now includes a villager route report that frames the castle, village recovery point, and enemy approach before combat starts.
|
||||
- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, lighter terrain overlays, no text class boxes on units, quieter objective progress text, a tactical lure-line marker, and a pulled-back enemy line so the player can lure and form up before the first clash.
|
||||
- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
|
||||
- The opening victory dialogue now bridges Xiahou Yuan and Cao Ren's join into the Sishui Gate march against Hua Xiong.
|
||||
- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.
|
||||
- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock, with portrait and item-icon rows plus hover change details.
|
||||
@@ -126,7 +126,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Campaign completion screen.
|
||||
- New campaign save reset.
|
||||
- Manual campaign checkpoint save/load.
|
||||
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop and Cao Cao portrait art, offers start/load/settings, leads new campaigns through a generated four-panel Cao Cao decision and Xiahou Dun opening prologue with full-screen story artwork plus a bottom scroll caption panel, exposes the same audio/edge-scroll settings from the top in-game toolbar, includes a one-click audio recovery control, and persists BGM/SFX volume, sound toggles, and edge-scroll preference in `user://heros_settings.json`.
|
||||
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop and Cao Cao portrait art, offers start/load/settings, leads new campaigns through a generated four-panel Yellow Turban rebellion, Cao Cao resolve, Xiahou Dun meeting, and Yingchuan contact prologue with full-screen story artwork, a chapter seal, and a bottom scroll caption panel, exposes the same audio/edge-scroll settings from the top in-game toolbar, includes a one-click audio recovery control, and persists BGM/SFX volume, sound toggles, and edge-scroll preference in `user://heros_settings.json`.
|
||||
- Victory and defeat result overlay.
|
||||
- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
|
||||
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
|
||||
|
||||
Reference in New Issue
Block a user