Add generated tactical tile markers
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@@ -130,7 +130,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Victory and defeat result overlay.
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- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
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- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
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- AI-generated scenario battlefield backgrounds, opening story panels, terrain textures, transparent class units, transparent generic-enemy units, item icons, toolbar UI icons, generated UI panel frames, and generated button surfaces live under `art/backgrounds`, `art/story`, `art/terrain`, `art/units`, `art/items`, `art/ui/icons`, `art/ui/panels`, and `art/ui/buttons`.
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- AI-generated scenario battlefield backgrounds, opening story panels, terrain textures, transparent class units, transparent generic-enemy units, item icons, toolbar UI icons, generated UI panel frames, generated button surfaces, and tactical tile markers live under `art/backgrounds`, `art/story`, `art/terrain`, `art/units`, `art/items`, `art/ui/icons`, `art/ui/panels`, `art/ui/buttons`, and `art/ui/tiles`.
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- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
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- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
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- Dialogue lines can mark speaking side for text alignment inside a fixed visual-novel-style dialogue panel with stable portrait, progress, and previous-line controls.
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