Simplify title menu layout

This commit is contained in:
2026-06-20 11:05:37 +09:00
parent 50fe3961e3
commit 4806cef211
4 changed files with 132 additions and 149 deletions

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@@ -131,7 +131,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Campaign completion screen.
- New campaign save reset.
- Manual campaign checkpoint save/load.
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop and Cao Cao portrait art, offers start/load/settings, opens with a wide generated Yellow Turban story feature panel plus four generated opening story previews in framed artwork cards, leads new campaigns through a generated four-panel Yellow Turban rebellion, Cao Cao resolve, Xiahou Dun meeting, and Yingchuan contact prologue with full-screen story artwork, a chapter seal, a highlighted four-beat story strip, and a bottom scroll caption panel, exposes the same audio/edge-scroll settings from the top in-game toolbar, includes a one-click audio recovery control, and persists BGM/SFX volume, sound toggles, and edge-scroll preference in `user://heros_settings.json`.
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop, Cao Cao portrait art, and a compact left-side command board with `처음부터`, `로드하기`, and `환경설정`; new campaigns then move into a generated four-panel Yellow Turban rebellion, Cao Cao resolve, Xiahou Dun meeting, and Yingchuan contact prologue with full-screen story artwork, a chapter seal, a highlighted four-beat story strip, and a bottom scroll caption panel. Title and in-game settings expose clearer background-music, combat-SFX, and edge-scroll controls, include one-click audio recovery, and persist preferences in `user://heros_settings.json`.
- Victory and defeat result overlay.
- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
@@ -139,7 +139,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
- Dialogue lines can mark speaking side for text alignment inside a fixed visual-novel-style dialogue panel with stable portrait, progress, and previous-line controls.
- Longer procedural draft menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX.
- Longer procedural draft menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX, with a quieter 75% default volume so first launch is less harsh.
- Floating combat text for damage, recovery, misses, support effects, poison ticks, action locks, level-ups, and promotions.
- Short unit slide animation for board movement.
- Board attacks now request class-specific motion profiles, with infantry strikes, archer traces, cavalry charges, command flashes, and heavy warrior/bandit impacts drawn by the battle scene.