Simplify title menu layout
This commit is contained in:
@@ -131,7 +131,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Campaign completion screen.
|
||||
- New campaign save reset.
|
||||
- Manual campaign checkpoint save/load.
|
||||
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop and Cao Cao portrait art, offers start/load/settings, opens with a wide generated Yellow Turban story feature panel plus four generated opening story previews in framed artwork cards, leads new campaigns through a generated four-panel Yellow Turban rebellion, Cao Cao resolve, Xiahou Dun meeting, and Yingchuan contact prologue with full-screen story artwork, a chapter seal, a highlighted four-beat story strip, and a bottom scroll caption panel, exposes the same audio/edge-scroll settings from the top in-game toolbar, includes a one-click audio recovery control, and persists BGM/SFX volume, sound toggles, and edge-scroll preference in `user://heros_settings.json`.
|
||||
- Cinematic title screen uses a dedicated ancient-war-camp dawn backdrop, Cao Cao portrait art, and a compact left-side command board with `처음부터`, `로드하기`, and `환경설정`; new campaigns then move into a generated four-panel Yellow Turban rebellion, Cao Cao resolve, Xiahou Dun meeting, and Yingchuan contact prologue with full-screen story artwork, a chapter seal, a highlighted four-beat story strip, and a bottom scroll caption panel. Title and in-game settings expose clearer background-music, combat-SFX, and edge-scroll controls, include one-click audio recovery, and persist preferences in `user://heros_settings.json`.
|
||||
- Victory and defeat result overlay.
|
||||
- Dialogue portrait slot stays fixed across speaker and narration lines, with officer default image paths, optional per-line overrides, and speaker-initial or record fallback.
|
||||
- Initial AI-generated photorealistic officer portraits for Cao Cao, Xiahou Dun, Xiahou Yuan, Cao Ren, Dian Wei, Guo Jia, and Zhang He.
|
||||
@@ -139,7 +139,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Battle HUD portrait thumbnails show the selected unit, or a hovered unit when nothing is selected.
|
||||
- Selected and hovered unit focus text shows combat role, movement type, current terrain move cost, terrain bonuses, core stats, and status effects.
|
||||
- Dialogue lines can mark speaking side for text alignment inside a fixed visual-novel-style dialogue panel with stable portrait, progress, and previous-line controls.
|
||||
- Longer procedural draft menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX.
|
||||
- Longer procedural draft menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX, with a quieter 75% default volume so first launch is less harsh.
|
||||
- Floating combat text for damage, recovery, misses, support effects, poison ticks, action locks, level-ups, and promotions.
|
||||
- Short unit slide animation for board movement.
|
||||
- Board attacks now request class-specific motion profiles, with infantry strikes, archer traces, cavalry charges, command flashes, and heavy warrior/bandit impacts drawn by the battle scene.
|
||||
|
||||
Reference in New Issue
Block a user