Bridge opening battle story into tactics
This commit is contained in:
@@ -26,7 +26,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
|
||||
- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
|
||||
- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
|
||||
- The opening battle's camp now includes a villager route report that frames the castle, village recovery point, and enemy approach before combat starts.
|
||||
- The opening battle's camp and battle-opening dialogue now include a villager route report that frames the castle, village recovery point, lure line, and northern supply cache before combat starts.
|
||||
- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
|
||||
- The opening victory dialogue now bridges Xiahou Yuan and Cao Ren's join into the Sishui Gate march against Hua Xiong.
|
||||
- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.
|
||||
|
||||
Reference in New Issue
Block a user