Expose tactical marker hints

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2026-06-20 15:34:28 +09:00
parent f320124270
commit 7ff1e84d53
5 changed files with 169 additions and 1 deletions

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@@ -27,6 +27,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
- The opening battle's camp and battle-opening dialogue now include a villager route report that frames the castle, village recovery point, lure line, and northern supply cache before combat starts.
- The opening battle's lure line, village supply, northern cache, and castle objective markers now carry tactical Korean hint text through battlefield hover badges, minimap hover badges, and cell-detail tooltips.
- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
- The opening victory dialogue now explicitly shows Cao Ren and Xiahou Yuan joining Cao Cao's camp before bridging into the Sishui Gate march against Hua Xiong.
- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.