Clarify opening victory officer joins
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@@ -28,7 +28,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
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- The opening battle's camp and battle-opening dialogue now include a villager route report that frames the castle, village recovery point, lure line, and northern supply cache before combat starts.
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- The opening battle now uses a dedicated high-resolution Yingchuan battlefield backdrop, clearer generated terrain-cell texture overlays, image-first recovery/supply/tactic tile markers, no text class boxes on units, quieter objective progress text, and a pulled-back enemy line so the player can lure and form up before the first clash.
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- The opening victory dialogue now bridges Xiahou Yuan and Cao Ren's join into the Sishui Gate march against Hua Xiong.
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- The opening victory dialogue now explicitly shows Cao Ren and Xiahou Yuan joining Cao Cao's camp before bridging into the Sishui Gate march against Hua Xiong.
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- Sishui Gate now opens with camp dialogue that turns the coalition briefing into a spoken march order.
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- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock, with portrait and item-icon rows plus hover change details.
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- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits, using portrait rows, compact status badges, and hover details.
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