Carry marker hints into battle start notice

This commit is contained in:
2026-06-20 15:51:17 +09:00
parent 3e40a31d62
commit 497a306366
3 changed files with 57 additions and 10 deletions

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@@ -10,7 +10,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Unit selection.
- Move, attack, wait, end turn.
- Automatic end-turn prompt appears after all controllable allies finish acting, using a styled command-complete confirmation.
- Ally, enemy, and objective phase changes raise compact command notices with generated visual icon chips in the active battle HUD.
- Ally, enemy, objective phase changes, and battle-start tactical reminders raise compact command notices with generated visual icon chips, short marker summaries, and hover details in the active battle HUD.
- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, scenario target priorities, and sentry-awake state that events can retune mid-battle.
- Hover tile and unit info with class, movement type, AGI, movement, range, and equipped gear.
- Active battle unit list opens from the top toolbar with ally/enemy tabs, portrait or sprite rows, compact HP/status/zone badges, and hover combat details.