Make battle start markers focusable

This commit is contained in:
2026-06-20 16:13:08 +09:00
parent fead876200
commit f96e30d849
3 changed files with 126 additions and 11 deletions

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@@ -10,7 +10,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Unit selection.
- Move, attack, wait, end turn.
- Automatic end-turn prompt appears after all controllable allies finish acting, using a styled command-complete confirmation.
- Ally, enemy, objective phase changes, and battle-start tactical reminders raise compact command notices with generated visual icon chips, short marker summaries, and hover details in the active battle HUD.
- Ally, enemy, objective phase changes, and battle-start tactical reminders raise compact command notices with generated visual icon chips, short marker summaries, hover details, and clickable marker chips that focus the large battlefield map on objectives, lure lines, and supply points.
- Enemy AI with movement, damage-aware physical attacks, multiple MP tactic choices, scenario target priorities, and sentry-awake state that events can retune mid-battle.
- Hover tile and unit info with class, movement type, AGI, movement, range, and equipped gear.
- Active battle unit list opens from the top toolbar with ally/enemy tabs, portrait or sprite rows, compact HP/status/zone badges, and hover combat details.