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a5e5ddc310
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Improve Korean text readability checks
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2026-06-20 17:39:57 +09:00 |
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81672d5a27
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Improve readable text backings
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2026-06-20 17:16:43 +09:00 |
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cce0207ce7
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Style readable hover tooltips
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2026-06-20 17:04:27 +09:00 |
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11242cded7
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Improve readable text surfaces
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2026-06-20 16:59:26 +09:00 |
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c5ee403fef
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Lock QHD readable layout scaling
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2026-06-20 16:39:53 +09:00 |
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2d15108edb
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Improve briefing and story readability
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2026-06-20 16:33:22 +09:00 |
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4c793194a9
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Make briefing markers focus the map
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2026-06-20 16:17:26 +09:00 |
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f96e30d849
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Make battle start markers focusable
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2026-06-20 16:13:08 +09:00 |
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fead876200
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Polish story controls and command guidance
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2026-06-20 16:07:28 +09:00 |
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3ee22167a3
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Add compact marker summaries to map hovers
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2026-06-20 15:56:30 +09:00 |
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497a306366
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Carry marker hints into battle start notice
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2026-06-20 15:51:17 +09:00 |
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3e40a31d62
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Surface briefing marker hints
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2026-06-20 15:47:15 +09:00 |
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b6d420ac64
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Polish opening story controls
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2026-06-20 15:43:12 +09:00 |
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7ff1e84d53
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Expose tactical marker hints
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2026-06-20 15:34:28 +09:00 |
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f320124270
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Polish QHD title story scaling
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2026-06-20 15:27:47 +09:00 |
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beb2bdf537
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Use generated gold reward chip
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2026-06-20 15:19:39 +09:00 |
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310def9617
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Polish joined officer reward chips
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2026-06-20 15:16:47 +09:00 |
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b4d84d82be
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Clarify opening victory officer joins
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2026-06-20 15:10:36 +09:00 |
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9bac7089ff
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Polish opening story controls
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2026-06-20 15:07:11 +09:00 |
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d0bfcbc90a
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Bridge opening battle story into tactics
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2026-06-20 14:55:19 +09:00 |
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68fbce761f
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Document fullscreen settings in UI
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2026-06-20 14:51:16 +09:00 |
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0062bb719c
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Add named procedural BGM tracks
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2026-06-20 11:10:58 +09:00 |
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4806cef211
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Simplify title menu layout
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2026-06-20 11:05:37 +09:00 |
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c41906832c
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Make opening lure line wake front sentries
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2026-06-20 09:33:46 +09:00 |
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bd0b7a238e
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Add compact generated icon button surfaces
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2026-06-20 09:25:32 +09:00 |
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1ec8a78063
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Improve draft BGM loops
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2026-06-20 09:17:46 +09:00 |
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7ef56a2a46
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Use generated textures for dialogue ornaments
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2026-06-20 06:28:36 +09:00 |
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a7383537be
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Use generated textures for scroll ornaments
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2026-06-20 06:25:26 +09:00 |
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d6ecbe6fce
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Use generated textures for bamboo gutters
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2026-06-20 06:21:41 +09:00 |
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697eaaf7f9
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Use generated textures for seal ornaments
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2026-06-20 06:17:15 +09:00 |
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03c77e64f3
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Polish board unit labels with generated surfaces
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2026-06-20 06:06:21 +09:00 |
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869700a5ff
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Use generated surfaces for tactical badges
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2026-06-20 06:02:54 +09:00 |
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bffb06ec25
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Make title story previews image-led
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2026-06-20 05:58:18 +09:00 |
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c5dbf5931f
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Polish hover info badges with generated icons
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2026-06-20 05:54:57 +09:00 |
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03e0837071
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Add icons to target preview markers
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2026-06-20 05:48:22 +09:00 |
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059f79b0e4
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Add visual post-move picker rows
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2026-06-20 05:43:48 +09:00 |
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197b3cb10d
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Feature opening story art on title screen
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2026-06-20 05:38:53 +09:00 |
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1f7afc9d1b
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Add icon chips to command notices
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2026-06-20 05:34:48 +09:00 |
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7b78c8255c
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Add briefing force preview markers
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2026-06-20 05:26:42 +09:00 |
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2723cdb8d7
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Add opening story beat strip
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2026-06-20 05:20:32 +09:00 |
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ed13f9bac6
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Add image-first briefing tactical markers
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2026-06-20 05:16:16 +09:00 |
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112f8f7d62
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Add title story preview strip
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2026-06-20 05:07:27 +09:00 |
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6ee0b9403e
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Enhance opening and battlefield visual markers
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2026-06-20 05:02:49 +09:00 |
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4dcb584f2c
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Add one-click audio recovery
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2026-06-20 04:53:52 +09:00 |
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b10eb520b9
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Refine opening prologue presentation
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2026-06-20 04:42:39 +09:00 |
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cb5cb26995
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Add generated terrain feature overlays
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2026-06-20 04:25:07 +09:00 |
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0e59451ed4
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Refine opening prologue layout
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2026-06-20 04:10:43 +09:00 |
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cd8f3b6926
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Add generated map badge icons
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2026-06-20 04:04:18 +09:00 |
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6debe968e2
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Add generated class crest icons
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2026-06-20 03:51:28 +09:00 |
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29b18d3c11
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Add generated tactical tile markers
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2026-06-20 03:41:45 +09:00 |
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