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heros_web/docs/unit-sprite-nanman-officer-v1-approval-packet.md

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# Unit Sprite Approval Packet: unit-nanman-officer v1
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-officer-source-v1.png`
- Contact sheet: `docs/handpaint-batch6-nanman-officer-v1-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-officer-v1-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-officer-v1-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-officer-v1-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final`
## Visual Decision
Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `163..215`
- Base bbox height range: `288..288`
- Base bottom range: `303..303`
- Action bbox width range: `159..238`
- Action bbox height range: `280..288`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.