37 lines
1.7 KiB
Markdown
37 lines
1.7 KiB
Markdown
# Unit Sprite Approval Packet: unit-nanman-officer v1
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- Status: approved during continuous production run
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- Source art: `docs/handpaint-batch6-nanman-officer-source-v1.png`
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- Contact sheet: `docs/handpaint-batch6-nanman-officer-v1-contact.png`
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- Animation GIF: `docs/handpaint-batch6-nanman-officer-v1-animation.gif`
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- Before/after: `docs/handpaint-batch6-nanman-officer-v1-before-after.png`
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- Scale compare: `docs/handpaint-batch6-nanman-officer-v1-scale-compare.png`
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- Browser check: `docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png`
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- Current approval board: `docs/unit-sprite-current-approval-board.png`
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- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final`
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## Visual Decision
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Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo.
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## Technical Checks
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- Base partial alpha: `0`
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- Action partial alpha: `0`
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- Base frame border hits: `0`
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- Action frame border hits: `0`
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- Base empty frames: `0`
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- Action empty frames: `0`
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- Base bbox width range: `163..215`
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- Base bbox height range: `288..288`
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- Base bottom range: `303..303`
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- Action bbox width range: `159..238`
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- Action bbox height range: `280..288`
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- Action bottom range: `303..303`
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- Local build: `passed`
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- Local browser console errors: `0`
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## Notes
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The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.
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