Approve Nanman officer handpainted sprite v1

This commit is contained in:
2026-07-01 18:03:10 +09:00
parent e884aacdca
commit 202bfaad29
20 changed files with 108 additions and 49 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 215 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 888 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 205 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 KiB

View File

@@ -0,0 +1,24 @@
# Nanman Officer Hand-Painted v1
- source: `handpaint-batch6-nanman-officer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1878466
- action partial alpha: 0, opaque pixels: 4921985
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 163..215
- base bbox height range: 288..288
- base bottom range: 303..303
- action bbox width range: 159..238
- action bbox height range: 280..288
- action bottom range: 303..303
- contact: `handpaint-batch6-nanman-officer-v1-contact.png`
- animation: `handpaint-batch6-nanman-officer-v1-animation.gif`
- before/after: `handpaint-batch6-nanman-officer-v1-before-after.png`
- scale compare: `handpaint-batch6-nanman-officer-v1-scale-compare.png`
- battle composite: `handpaint-batch6-nanman-officer-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

View File

@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 32
- Approved baseline units: 33
- Pending approval units: 0
- Queued rework units: 59
- Queued rework units: 58
## Checked Rules

Binary file not shown.

Before

Width:  |  Height:  |  Size: 662 KiB

After

Width:  |  Height:  |  Size: 366 KiB

View File

@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-nanman-officer v1
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-officer-source-v1.png`
- Contact sheet: `docs/handpaint-batch6-nanman-officer-v1-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-officer-v1-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-officer-v1-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-officer-v1-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final`
## Visual Decision
Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `163..215`
- Base bbox height range: `288..288`
- Base bottom range: `303..303`
- Action bbox width range: `159..238`
- Action bbox height range: `280..288`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.

View File

@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 32
- Approved baseline units: 33
- Pending approval units: 0
- Queued rework units: 59
- Queued rework units: 58
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,12 +14,11 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
2. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
3. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
4. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
5. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
6. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
1. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
3. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
4. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
5. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -46,5 +45,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-nanman-officer`.
- Start with `unit-nanman-officer-bronze`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 300 KiB

After

Width:  |  Height:  |  Size: 308 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 77 KiB

After

Width:  |  Height:  |  Size: 77 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 KiB

After

Width:  |  Height:  |  Size: 98 KiB

View File

@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 32,
"queued-rework": 59
"approved-baseline": 33,
"queued-rework": 58
},
"rows": [
{
@@ -1043,7 +1043,7 @@
},
{
"batch": "batch6-nanman-special",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-nanman-officer",
"base": {
"key": "unit-nanman-officer",
@@ -1053,23 +1053,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1878466,
"border_hits": 0,
"min_width": 163,
"max_width": 215,
"min_height": 288,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"width_swing": 52,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"bottom_swing": 0,
"battle_min_width_px": 26.0,
"battle_max_width_px": 34.3,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-nanman-officer-actions",
@@ -1079,23 +1079,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4921985,
"border_hits": 0,
"min_width": 159,
"max_width": 238,
"min_height": 280,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 79,
"height_swing": 8,
"bottom_swing": 0,
"battle_min_width_px": 25.4,
"battle_max_width_px": 38.0,
"battle_min_height_px": 44.7,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

View File

@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 32
- queued-rework: 59
- approved-baseline: 33
- queued-rework: 58
## Batch Plan
@@ -70,7 +70,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry` | ok | ok | 152..219 x 288..288 | 152..243 x 265..288 | 24.3..35.0 x 46.0..46.0 | w67 h0 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-jungle` | ok | ok | 172..209 x 286..288 | 158..247 x 282..288 | 27.5..33.4 x 45.7..46.0 | w37 h2 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-spear` | ok | ok | 138..219 x 286..288 | 137..263 x 277..289 | 22.0..35.0 x 45.7..46.0 | w81 h2 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch6-nanman-special | approved-baseline | `unit-nanman-officer` | ok | ok | 163..215 x 288..288 | 159..238 x 280..288 | 26.0..34.3 x 46.0..46.0 | w52 h0 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-officer-bronze` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-officer-warlord` | border-hits=64 | border-hits=144 | 224..266 x 282..288 | 224..275 x 275..290 | 35.8..42.5 x 45.0..46.0 | w42 h6 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

View File

@@ -17,6 +17,7 @@
"unit-nanman-infantry",
"unit-nanman-infantry-jungle",
"unit-nanman-infantry-spear",
"unit-nanman-officer",
"unit-rebel",
"unit-rebel-archer",
"unit-rebel-archer-fire",
@@ -47,7 +48,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-nanman-officer",
"unit-nanman-officer-bronze",
"unit-nanman-officer-warlord",
"unit-nanman-shaman",

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 MiB

After

Width:  |  Height:  |  Size: 3.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 526 KiB

After

Width:  |  Height:  |  Size: 892 KiB