Approve Nanman spear infantry handpainted sprite v1
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docs/handpaint-batch6-nanman-infantry-spear-source-v1.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch6-nanman-infantry-spear-v1-animation.gif
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After Width: | Height: | Size: 215 KiB |
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After Width: | Height: | Size: 885 KiB |
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docs/handpaint-batch6-nanman-infantry-spear-v1-before-after.png
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After Width: | Height: | Size: 55 KiB |
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docs/handpaint-batch6-nanman-infantry-spear-v1-contact.png
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After Width: | Height: | Size: 197 KiB |
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After Width: | Height: | Size: 140 KiB |
24
docs/handpaint-batch6-nanman-infantry-spear-v1-report.md
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# Nanman Spear Infantry Hand-Painted v1
|
||||
|
||||
- source: `handpaint-batch6-nanman-infantry-spear-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1833424
|
||||
- action partial alpha: 0, opaque pixels: 4549291
|
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- base frame border hits: 0
|
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- action frame border hits: 0
|
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- base empty frames: 0
|
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- action empty frames: 0
|
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- base bbox width range: 138..219
|
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- base bbox height range: 286..288
|
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- base bottom range: 303..303
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- action bbox width range: 137..263
|
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- action bbox height range: 277..289
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- action bottom range: 303..303
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- contact: `handpaint-batch6-nanman-infantry-spear-v1-contact.png`
|
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- animation: `handpaint-batch6-nanman-infantry-spear-v1-animation.gif`
|
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- before/after: `handpaint-batch6-nanman-infantry-spear-v1-before-after.png`
|
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- scale compare: `handpaint-batch6-nanman-infantry-spear-v1-scale-compare.png`
|
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- battle composite: `handpaint-batch6-nanman-infantry-spear-v1-battle-composite.png`
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- manual checks: run build and local browser verification after generation
|
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
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docs/handpaint-batch6-nanman-infantry-spear-v1-scale-compare.png
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After Width: | Height: | Size: 27 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
|
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- Approved baseline units: 31
|
||||
- Approved baseline units: 32
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 60
|
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- Queued rework units: 59
|
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|
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## Checked Rules
|
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|
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|
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Before Width: | Height: | Size: 678 KiB After Width: | Height: | Size: 662 KiB |
44
docs/unit-sprite-nanman-infantry-spear-v1-approval-packet.md
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# Nanman Spear Infantry v1 Approval Packet
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|
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- unit: `unit-nanman-infantry-spear`
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- version: `v1`
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- source: `docs/handpaint-batch6-nanman-infantry-spear-source-v1.png`
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- contact sheet: `docs/handpaint-batch6-nanman-infantry-spear-v1-contact.png`
|
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- animation: `docs/handpaint-batch6-nanman-infantry-spear-v1-animation.gif`
|
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- battle preview: `docs/handpaint-batch6-nanman-infantry-spear-v1-debug-preview-battle-check.png`
|
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- before/after: `docs/handpaint-batch6-nanman-infantry-spear-v1-before-after.png`
|
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- scale compare: `docs/handpaint-batch6-nanman-infantry-spear-v1-scale-compare.png`
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- current approval board: `docs/unit-sprite-current-approval-board.png`
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|
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## Visual Decision
|
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|
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Approved for the continuous production run.
|
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|
||||
- 50px battle readability: pass
|
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- Nanman spear infantry identity: pass
|
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- compact spear/shield silhouette: pass
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- spear stays tile-safe: pass
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- opaque unit body: pass
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- frame boundary safety: pass
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- idle/action scale stability: pass
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## Technical Checks
|
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- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-infantry-spear&v=nanman-spear-v1-final`
|
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- Local browser console errors: `0`
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- base partial alpha: `0`
|
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- action partial alpha: `0`
|
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- base frame border hits: `0`
|
||||
- action frame border hits: `0`
|
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- base empty frames: `0`
|
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- action empty frames: `0`
|
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- base bbox width range: `138..219`
|
||||
- base bbox height range: `286..288`
|
||||
- base bottom range: `303..303`
|
||||
- action bbox width range: `137..263`
|
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- action bbox height range: `277..289`
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- action bottom range: `303..303`
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## Notes
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The v1 sheet differentiates the spear infantry from the regular and jungle Nanman infantry through a clear upright spear read while keeping attack and idle poses compact enough for the tactical tile.
|
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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
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|
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## Current Gate
|
||||
|
||||
- Approved baseline units: 31
|
||||
- Approved baseline units: 32
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 60
|
||||
- Queued rework units: 59
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
@@ -14,13 +14,12 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Next Unit Queue
|
||||
|
||||
1. `unit-nanman-infantry-spear` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
||||
2. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
||||
3. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
||||
4. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
||||
5. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
6. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
7. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
1. `unit-nanman-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
|
||||
2. `unit-nanman-officer-bronze` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
||||
3. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
|
||||
4. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
5. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
6. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
||||
|
||||
## Commands Before Approval
|
||||
|
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@@ -47,5 +46,5 @@ pnpm build
|
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|
||||
## First Task After Current Approval
|
||||
|
||||
- Start with `unit-nanman-infantry-spear`.
|
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- Start with `unit-nanman-officer`.
|
||||
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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|
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|
Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 300 KiB |
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Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 77 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 31,
|
||||
"queued-rework": 60
|
||||
"approved-baseline": 32,
|
||||
"queued-rework": 59
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -986,7 +986,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch6-nanman-special",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-nanman-infantry-spear",
|
||||
"base": {
|
||||
"key": "unit-nanman-infantry-spear",
|
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@@ -996,23 +996,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 2055128,
|
||||
"border_hits": 32,
|
||||
"min_width": 192,
|
||||
"max_width": 277,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1833424,
|
||||
"border_hits": 0,
|
||||
"min_width": 138,
|
||||
"max_width": 219,
|
||||
"min_height": 286,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 85,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 30.7,
|
||||
"battle_max_width_px": 44.2,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 81,
|
||||
"height_swing": 2,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 22.0,
|
||||
"battle_max_width_px": 35.0,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-nanman-infantry-spear-actions",
|
||||
@@ -1022,23 +1022,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4610202,
|
||||
"border_hits": 82,
|
||||
"min_width": 192,
|
||||
"max_width": 286,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4549291,
|
||||
"border_hits": 0,
|
||||
"min_width": 137,
|
||||
"max_width": 263,
|
||||
"min_height": 277,
|
||||
"max_height": 289,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 94,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 30.7,
|
||||
"battle_max_width_px": 45.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 126,
|
||||
"height_swing": 12,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 21.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 44.2,
|
||||
"battle_max_height_px": 46.2,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 31
|
||||
- queued-rework: 60
|
||||
- approved-baseline: 32
|
||||
- queued-rework: 59
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -69,7 +69,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch6-nanman-special | approved-baseline | `unit-meng-huo` | ok | ok | 174..221 x 286..288 | 149..248 x 275..289 | 27.8..35.3 x 45.7..46.0 | w47 h2 b0 |
|
||||
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry` | ok | ok | 152..219 x 288..288 | 152..243 x 265..288 | 24.3..35.0 x 46.0..46.0 | w67 h0 b0 |
|
||||
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-jungle` | ok | ok | 172..209 x 286..288 | 158..247 x 282..288 | 27.5..33.4 x 45.7..46.0 | w37 h2 b0 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-infantry-spear` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-spear` | ok | ok | 138..219 x 286..288 | 137..263 x 277..289 | 22.0..35.0 x 45.7..46.0 | w81 h2 b0 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-officer-bronze` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
|
||||
| batch6-nanman-special | queued-rework | `unit-nanman-officer-warlord` | border-hits=64 | border-hits=144 | 224..266 x 282..288 | 224..275 x 275..290 | 35.8..42.5 x 45.0..46.0 | w42 h6 b6 |
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
"unit-meng-huo",
|
||||
"unit-nanman-infantry",
|
||||
"unit-nanman-infantry-jungle",
|
||||
"unit-nanman-infantry-spear",
|
||||
"unit-rebel",
|
||||
"unit-rebel-archer",
|
||||
"unit-rebel-archer-fire",
|
||||
@@ -46,7 +47,6 @@
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-nanman-infantry-spear",
|
||||
"unit-nanman-officer",
|
||||
"unit-nanman-officer-bronze",
|
||||
"unit-nanman-officer-warlord",
|
||||
|
||||
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 528 KiB After Width: | Height: | Size: 871 KiB |