# Unit Sprite Approval Packet: unit-nanman-officer v1 - Status: approved during continuous production run - Source art: `docs/handpaint-batch6-nanman-officer-source-v1.png` - Contact sheet: `docs/handpaint-batch6-nanman-officer-v1-contact.png` - Animation GIF: `docs/handpaint-batch6-nanman-officer-v1-animation.gif` - Before/after: `docs/handpaint-batch6-nanman-officer-v1-before-after.png` - Scale compare: `docs/handpaint-batch6-nanman-officer-v1-scale-compare.png` - Browser check: `docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final` ## Visual Decision Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `163..215` - Base bbox height range: `288..288` - Base bottom range: `303..303` - Action bbox width range: `159..238` - Action bbox height range: `280..288` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.