Approve Wu river infantry handpainted sprite v2
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docs/unit-sprite-wu-infantry-river-v2-approval-packet.md
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docs/unit-sprite-wu-infantry-river-v2-approval-packet.md
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# Wu River Infantry v2 Approval Packet
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- status: approved during continuous production run
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- unit: `unit-wu-infantry-river`
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- source art: `handpaint-batch4-wu-infantry-river-source-v2.png`
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- contact sheet: `handpaint-batch4-wu-infantry-river-v2-contact.png`
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- animation GIF: `handpaint-batch4-wu-infantry-river-v2-animation.gif`
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- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png`
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- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png`
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- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png`
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- browser check: `handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png`
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- current board: `unit-sprite-current-approval-board.png`
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- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2`
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## Visual Decision
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Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units.
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## Technical Checks
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- base status: ok
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- action status: ok
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- base partial alpha: 0
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- action partial alpha: 0
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- base frame border hits: 0
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- action frame border hits: 0
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- base empty frames: 0
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- action empty frames: 0
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- battle scale from sample gate: 27.5..33.1 x 45.7..45.7
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- local build: passed
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- Local browser console errors: `0`
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- Local browser 404s: `0`
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## Notes
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v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges.
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