Approve Wu marine infantry handpainted sprite v1
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docs/handpaint-batch4-wu-infantry-marine-source-v1.png
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After Width: | Height: | Size: 1.7 MiB |
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docs/handpaint-batch4-wu-infantry-marine-v1-animation.gif
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After Width: | Height: | Size: 214 KiB |
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docs/handpaint-batch4-wu-infantry-marine-v1-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
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docs/handpaint-batch4-wu-infantry-marine-v1-before-after.png
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After Width: | Height: | Size: 57 KiB |
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docs/handpaint-batch4-wu-infantry-marine-v1-contact.png
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After Width: | Height: | Size: 192 KiB |
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After Width: | Height: | Size: 658 KiB |
24
docs/handpaint-batch4-wu-infantry-marine-v1-report.md
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@@ -0,0 +1,24 @@
|
||||
# Wu Marine Infantry Hand-Painted v1
|
||||
|
||||
- source: `handpaint-batch4-wu-infantry-marine-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1986878
|
||||
- action partial alpha: 0, opaque pixels: 4536693
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 147..222
|
||||
- base bbox height range: 286..286
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 144..294
|
||||
- action bbox height range: 251..293
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch4-wu-infantry-marine-v1-contact.png`
|
||||
- animation: `handpaint-batch4-wu-infantry-marine-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-infantry-marine-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-infantry-marine-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-infantry-marine-v1-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch4-wu-infantry-marine-v1-scale-compare.png
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After Width: | Height: | Size: 36 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 65
|
||||
- Approved baseline units: 66
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 26
|
||||
- Queued rework units: 25
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
"unit-wu-cavalry-elite",
|
||||
"unit-wu-cavalry-river",
|
||||
"unit-wu-infantry",
|
||||
"unit-wu-infantry-marine",
|
||||
"unit-wu-officer",
|
||||
"unit-wu-strategist",
|
||||
"unit-zhang-fei"
|
||||
@@ -72,8 +73,8 @@
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 65,
|
||||
"queued-rework": 26
|
||||
"approved-baseline": 66,
|
||||
"queued-rework": 25
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -681,24 +682,10 @@
|
||||
"label": "Batch 4 Wu generic units",
|
||||
"total": 16,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 9,
|
||||
"queued-rework": 7
|
||||
"approved-baseline": 10,
|
||||
"queued-rework": 6
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-wu-infantry-marine",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=32",
|
||||
"actionStatus": "border-hits=82",
|
||||
"battleBasePx": [
|
||||
30.7,
|
||||
44.2,
|
||||
44.6,
|
||||
44.6
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-infantry-river",
|
||||
"reviewStage": "queued-rework",
|
||||
@@ -881,6 +868,20 @@
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-infantry-marine",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
23.5,
|
||||
35.5,
|
||||
45.7,
|
||||
45.7
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-officer",
|
||||
"reviewStage": "approved-baseline",
|
||||
|
||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
||||
|
||||
## Current State
|
||||
|
||||
- Approved baseline units: 65
|
||||
- Approved baseline units: 66
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 26
|
||||
- Queued rework units: 25
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
|
||||
@@ -98,11 +98,10 @@ No next unit is currently defined.
|
||||
|
||||
- Batch key: `batch4-wu`
|
||||
- Total units: 16
|
||||
- Stage counts: approved-baseline 9, queued-rework 7
|
||||
- Stage counts: approved-baseline 10, queued-rework 6
|
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|
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| unit | role | stage | status | battle base px | spec |
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||||
| --- | --- | --- | --- | --- | --- |
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||||
| `unit-wu-infantry-marine` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
|
||||
| `unit-wu-infantry-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
|
||||
| `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-wu-officer-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
@@ -116,6 +115,7 @@ No next unit is currently defined.
|
||||
| `unit-wu-cavalry-elite` | approved reference | approved-baseline | technical ok | 36.6..40.7 x 46.0..46.0 | |
|
||||
| `unit-wu-cavalry-river` | approved reference | approved-baseline | technical ok | 24.1..45.0 x 43.3..46.0 | |
|
||||
| `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | |
|
||||
| `unit-wu-infantry-marine` | approved reference | approved-baseline | technical ok | 23.5..35.5 x 45.7..45.7 | |
|
||||
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
|
||||
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 639 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 65
|
||||
- Approved baseline units: 66
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 26
|
||||
- Queued rework units: 25
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
|
||||
|
Before Width: | Height: | Size: 613 KiB After Width: | Height: | Size: 623 KiB |
|
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 65,
|
||||
"queued-rework": 26
|
||||
"approved-baseline": 66,
|
||||
"queued-rework": 25
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -4406,7 +4406,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch4-wu",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wu-infantry-marine",
|
||||
"base": {
|
||||
"key": "unit-wu-infantry-marine",
|
||||
@@ -4416,23 +4416,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 2055128,
|
||||
"border_hits": 32,
|
||||
"min_width": 192,
|
||||
"max_width": 277,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1986878,
|
||||
"border_hits": 0,
|
||||
"min_width": 147,
|
||||
"max_width": 222,
|
||||
"min_height": 286,
|
||||
"max_height": 286,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 85,
|
||||
"width_swing": 75,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 30.7,
|
||||
"battle_max_width_px": 44.2,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 23.5,
|
||||
"battle_max_width_px": 35.5,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 45.7,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wu-infantry-marine-actions",
|
||||
@@ -4442,23 +4442,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4610202,
|
||||
"border_hits": 82,
|
||||
"min_width": 192,
|
||||
"max_width": 286,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4536693,
|
||||
"border_hits": 0,
|
||||
"min_width": 144,
|
||||
"max_width": 294,
|
||||
"min_height": 251,
|
||||
"max_height": 293,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 94,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 30.7,
|
||||
"battle_max_width_px": 45.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 150,
|
||||
"height_swing": 42,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 23.0,
|
||||
"battle_max_width_px": 47.0,
|
||||
"battle_min_height_px": 40.1,
|
||||
"battle_max_height_px": 46.8,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 65
|
||||
- queued-rework: 26
|
||||
- approved-baseline: 66
|
||||
- queued-rework: 25
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -129,7 +129,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch4-wu | approved-baseline | `unit-wu-cavalry-elite` | ok | ok | 229..255 x 288..288 | 220..286 x 267..288 | 36.6..40.7 x 46.0..46.0 | w26 h0 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-cavalry-river` | ok | ok | 151..282 x 271..288 | 146..303 x 271..294 | 24.1..45.0 x 43.3..46.0 | w131 h17 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-infantry-marine` | ok | ok | 147..222 x 286..286 | 144..294 x 251..293 | 23.5..35.5 x 45.7..45.7 | w75 h0 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
"unit-wu-cavalry-elite",
|
||||
"unit-wu-cavalry-river",
|
||||
"unit-wu-infantry",
|
||||
"unit-wu-infantry-marine",
|
||||
"unit-wu-officer",
|
||||
"unit-wu-strategist",
|
||||
"unit-zhang-fei"
|
||||
|
||||
36
docs/unit-sprite-wu-infantry-marine-v1-approval-packet.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Wu Marine Infantry v1 Approval Packet
|
||||
|
||||
- status: approved during continuous production run
|
||||
- unit: `unit-wu-infantry-marine`
|
||||
- source art: `handpaint-batch4-wu-infantry-marine-source-v1.png`
|
||||
- contact sheet: `handpaint-batch4-wu-infantry-marine-v1-contact.png`
|
||||
- animation GIF: `handpaint-batch4-wu-infantry-marine-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-infantry-marine-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-infantry-marine-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-infantry-marine-v1-battle-composite.png`
|
||||
- browser check: `handpaint-batch4-wu-infantry-marine-v1-debug-preview-battle-check.png`
|
||||
- current board: `unit-sprite-current-approval-board.png`
|
||||
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-marine&v=wu-infantry-marine-v1`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous batch run. v1 replaces the previous flat placeholder with a fully opaque Wu marine infantry sprite. The round shield, short dao, red lacquer helmet, and dark teal cloth read clearly at battle scale and separate it from archers, cavalry, and strategist units.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0
|
||||
- action partial alpha: 0
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- battle scale from sample gate: 23.5..35.5 x 45.7..45.7
|
||||
- local build: passed
|
||||
- Local browser console errors: `0`
|
||||
- Local browser 404s: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
The v1 sheet keeps idle and walk height stable, avoids cropped action swings, and uses the unit art itself for readability without external bases, rings, or badges.
|
||||
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 561 KiB After Width: | Height: | Size: 866 KiB |