Approve Wu river cavalry handpainted sprite v4

This commit is contained in:
2026-07-02 00:14:33 +09:00
parent 52e720b5a8
commit 990d061e01
23 changed files with 150 additions and 64 deletions

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@@ -0,0 +1,24 @@
# Wu River Cavalry Hand-Painted v4
- source: `handpaint-batch4-wu-cavalry-river-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1893590
- action partial alpha: 0, opaque pixels: 4736678
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 151..282
- base bbox height range: 271..288
- base bottom range: 303..303
- action bbox width range: 146..303
- action bbox height range: 271..294
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-cavalry-river-v4-contact.png`
- animation: `handpaint-batch4-wu-cavalry-river-v4-animation.gif`
- before/after: `handpaint-batch4-wu-cavalry-river-v4-before-after.png`
- scale compare: `handpaint-batch4-wu-cavalry-river-v4-scale-compare.png`
- battle composite: `handpaint-batch4-wu-cavalry-river-v4-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 64
- Approved baseline units: 65
- Pending approval units: 0
- Queued rework units: 27
- Queued rework units: 26
## Checked Rules

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@@ -63,6 +63,7 @@
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-cavalry-elite",
"unit-wu-cavalry-river",
"unit-wu-infantry",
"unit-wu-officer",
"unit-wu-strategist",
@@ -71,8 +72,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 64,
"queued-rework": 27
"approved-baseline": 65,
"queued-rework": 26
},
"batches": [
{
@@ -680,24 +681,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 8,
"queued-rework": 8
"approved-baseline": 9,
"queued-rework": 7
},
"units": [
{
"stem": "unit-wu-cavalry-river",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
25.6,
46.5,
45.0,
46.2
],
"spec": null
},
{
"stem": "unit-wu-infantry-marine",
"reviewStage": "queued-rework",
@@ -866,6 +853,20 @@
],
"spec": null
},
{
"stem": "unit-wu-cavalry-river",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
24.1,
45.0,
43.3,
46.0
],
"spec": null
},
{
"stem": "unit-wu-infantry",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 64
- Approved baseline units: 65
- Pending approval units: 0
- Queued rework units: 27
- Queued rework units: 26
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 8, queued-rework 8
- Stage counts: approved-baseline 9, queued-rework 7
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-cavalry-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
| `unit-wu-infantry-marine` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wu-infantry-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
@@ -115,6 +114,7 @@ No next unit is currently defined.
| `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | |
| `unit-wu-cavalry` | approved reference | approved-baseline | technical ok | 28.3..40.3 x 43.8..46.3 | |
| `unit-wu-cavalry-elite` | approved reference | approved-baseline | technical ok | 36.6..40.7 x 46.0..46.0 | |
| `unit-wu-cavalry-river` | approved reference | approved-baseline | technical ok | 24.1..45.0 x 43.3..46.0 | |
| `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | |
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 64
- Approved baseline units: 65
- Pending approval units: 0
- Queued rework units: 27
- Queued rework units: 26
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 64,
"queued-rework": 27
"approved-baseline": 65,
"queued-rework": 26
},
"rows": [
{
@@ -4292,7 +4292,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-cavalry-river",
"base": {
"key": "unit-wu-cavalry-river",
@@ -4302,23 +4302,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2399821,
"border_hits": 64,
"min_width": 160,
"max_width": 291,
"min_height": 282,
"max_height": 289,
"min_bottom": 281,
"max_bottom": 288,
"opaque_pixels": 1893590,
"border_hits": 0,
"min_width": 151,
"max_width": 282,
"min_height": 271,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 131,
"height_swing": 7,
"bottom_swing": 7,
"battle_min_width_px": 25.6,
"battle_max_width_px": 46.5,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.2,
"status": "border-hits=64"
"height_swing": 17,
"bottom_swing": 0,
"battle_min_width_px": 24.1,
"battle_max_width_px": 45.0,
"battle_min_height_px": 43.3,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wu-cavalry-river-actions",
@@ -4328,23 +4328,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5378536,
"border_hits": 144,
"min_width": 160,
"max_width": 300,
"min_height": 274,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"opaque_pixels": 4736678,
"border_hits": 0,
"min_width": 146,
"max_width": 303,
"min_height": 271,
"max_height": 294,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 140,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 25.6,
"battle_max_width_px": 47.9,
"battle_min_height_px": 43.8,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 157,
"height_swing": 23,
"bottom_swing": 0,
"battle_min_width_px": 23.3,
"battle_max_width_px": 48.4,
"battle_min_height_px": 43.3,
"battle_max_height_px": 47.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 64
- queued-rework: 27
- approved-baseline: 65
- queued-rework: 26
## Batch Plan
@@ -127,7 +127,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-archer-river` | ok | ok | 209..229 x 288..288 | 209..252 x 233..288 | 33.4..36.6 x 46.0..46.0 | w20 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-cavalry` | ok | ok | 177..252 x 274..290 | 177..261 x 274..290 | 28.3..40.3 x 43.8..46.3 | w75 h16 b0 |
| batch4-wu | approved-baseline | `unit-wu-cavalry-elite` | ok | ok | 229..255 x 288..288 | 220..286 x 267..288 | 36.6..40.7 x 46.0..46.0 | w26 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch4-wu | approved-baseline | `unit-wu-cavalry-river` | ok | ok | 151..282 x 271..288 | 146..303 x 271..294 | 24.1..45.0 x 43.3..46.0 | w131 h17 b0 |
| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
| batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |

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@@ -71,6 +71,7 @@
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-cavalry-elite",
"unit-wu-cavalry-river",
"unit-wu-infantry",
"unit-wu-officer",
"unit-wu-strategist",

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@@ -0,0 +1,36 @@
# Wu River Cavalry v4 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-cavalry-river`
- source art: `handpaint-batch4-wu-cavalry-river-source-v1.png`
- contact sheet: `handpaint-batch4-wu-cavalry-river-v4-contact.png`
- animation GIF: `handpaint-batch4-wu-cavalry-river-v4-animation.gif`
- before/after: `handpaint-batch4-wu-cavalry-river-v4-before-after.png`
- scale compare: `handpaint-batch4-wu-cavalry-river-v4-scale-compare.png`
- battle composite: `handpaint-batch4-wu-cavalry-river-v4-battle-composite.png`
- browser check: `handpaint-batch4-wu-cavalry-river-v4-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-cavalry-river&v=wu-cavalry-river-v4`
## Visual Decision
Approved for the continuous batch run. v4 replaces the previous boat-like placeholder with a readable mounted Wu river cavalry sprite. The red helmet, teal cloth, compact brown horse, and visible cavalry blade separate it from river archers and infantry, while the lighter armor keeps it distinct from elite Wu cavalry.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 24.1..45.0 x 43.3..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was visually readable but failed the automated height-stability gate, and v2/v3 touched action-frame borders. v4 keeps the larger base scale and slightly tightens action width so the mounted charge stays inside the 313px frame without external rings, bases, or badges.

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@@ -26,6 +26,7 @@ COMPARE_LABELS = ["liu-bei", "guan-yu", "zhang-fei", "rebel", "shu-infantry"]
FIT_WIDTH_SCALE = 1.0
MIN_FRAME_HEIGHT = 0
STRETCH_X = 1.0
ACTION_SHRINK_X = 1.0
FRAME = 313
DIRECTIONS = ("south", "east", "north", "west")
BASE_FRAMES_PER_DIRECTION = 16
@@ -208,6 +209,26 @@ def stretch_subject_x(subject: Image.Image, max_width: int) -> Image.Image:
return trim_to_alpha(solidify_alpha(subject.resize((stretched_width, subject.height), Image.Resampling.LANCZOS)))
def shrink_action_frame_x(frame: Image.Image) -> Image.Image:
if ACTION_SHRINK_X >= 1:
return frame
rgba = solidify_alpha(frame)
alpha = np.array(rgba.getchannel("A"))
ys, xs = np.where(alpha > 0)
if len(xs) == 0:
return rgba
left, right = int(xs.min()), int(xs.max()) + 1
top, bottom = int(ys.min()), int(ys.max()) + 1
subject = rgba.crop((left, top, right, bottom))
target_width = max(1, round(subject.width * ACTION_SHRINK_X))
if target_width >= subject.width:
return rgba
subject = solidify_alpha(subject.resize((target_width, subject.height), Image.Resampling.LANCZOS))
out = Image.new("RGBA", (FRAME, FRAME), (0, 0, 0, 0))
out.alpha_composite(subject, ((FRAME - target_width) // 2, bottom - subject.height))
return solidify_alpha(out)
def fit_frame(source: Image.Image, max_width: int, max_height: int, bottom: int = 304, x_offset: int = 0, allow_detached_effects = False) -> Image.Image:
max_width = int(round(max_width * FIT_WIDTH_SCALE))
subject = crop_subject(source, allow_detached_effects)
@@ -321,6 +342,7 @@ def build_action_sheet(poses: dict[str, Image.Image]) -> Image.Image:
action_frame = frame
if direction == "north" and action in {"attack", "strategy", "item", "celebrate"}:
action_frame = poses["walk_back"] if action == "attack" else poses["command"]
action_frame = shrink_action_frame_x(action_frame)
sheet.alpha_composite(solidify_alpha(action_frame), ((offset + index) * FRAME, row * FRAME))
return solidify_alpha(sheet)
@@ -546,6 +568,7 @@ def parse_args() -> argparse.Namespace:
parser.add_argument("--fit-width-scale", type=float, default=FIT_WIDTH_SCALE)
parser.add_argument("--min-frame-height", type=int, default=MIN_FRAME_HEIGHT)
parser.add_argument("--stretch-x", type=float, default=STRETCH_X)
parser.add_argument("--action-shrink-x", type=float, default=ACTION_SHRINK_X)
return parser.parse_args()
@@ -553,7 +576,7 @@ def configure(args: argparse.Namespace) -> None:
global SOURCE, WORK_DIR, BATTLE_REFERENCE, STEM, OUTPUT_PREFIX
global CONTACT_TITLE, BEFORE_TITLE, BEFORE_SCALE_LABEL, REPORT_TITLE, SAMPLE_LABEL
global COMPARE_STEMS, COMPARE_LABELS
global FIT_WIDTH_SCALE, MIN_FRAME_HEIGHT, STRETCH_X
global FIT_WIDTH_SCALE, MIN_FRAME_HEIGHT, STRETCH_X, ACTION_SHRINK_X
SOURCE = project_path(args.source)
WORK_DIR = project_path(args.work_dir)
@@ -570,6 +593,7 @@ def configure(args: argparse.Namespace) -> None:
FIT_WIDTH_SCALE = args.fit_width_scale
MIN_FRAME_HEIGHT = args.min_frame_height
STRETCH_X = args.stretch_x
ACTION_SHRINK_X = args.action_shrink_x
if len(COMPARE_STEMS) != len(COMPARE_LABELS):
raise ValueError("--compare-stems and --compare-labels must have the same number of entries")

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