diff --git a/docs/handpaint-batch4-wu-infantry-river-source-v2.png b/docs/handpaint-batch4-wu-infantry-river-source-v2.png new file mode 100644 index 0000000..fee456f Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-source-v2.png differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-animation.gif b/docs/handpaint-batch4-wu-infantry-river-v2-animation.gif new file mode 100644 index 0000000..ceb8629 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-animation.gif differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-battle-composite.png b/docs/handpaint-batch4-wu-infantry-river-v2-battle-composite.png new file mode 100644 index 0000000..81ca8a7 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-before-after.png b/docs/handpaint-batch4-wu-infantry-river-v2-before-after.png new file mode 100644 index 0000000..8a095be Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-before-after.png differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-contact.png b/docs/handpaint-batch4-wu-infantry-river-v2-contact.png new file mode 100644 index 0000000..a51d788 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-contact.png differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..31ac476 Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-report.md b/docs/handpaint-batch4-wu-infantry-river-v2-report.md new file mode 100644 index 0000000..59b8061 --- /dev/null +++ b/docs/handpaint-batch4-wu-infantry-river-v2-report.md @@ -0,0 +1,24 @@ +# Wu River Infantry Hand-Painted v2 + +- source: `handpaint-batch4-wu-infantry-river-source-v2.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2001196 +- action partial alpha: 0, opaque pixels: 4687531 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 172..207 +- base bbox height range: 286..286 +- base bottom range: 303..303 +- action bbox width range: 169..286 +- action bbox height range: 270..294 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-infantry-river-v2-contact.png` +- animation: `handpaint-batch4-wu-infantry-river-v2-animation.gif` +- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-infantry-river-v2-scale-compare.png b/docs/handpaint-batch4-wu-infantry-river-v2-scale-compare.png new file mode 100644 index 0000000..fbfb05e Binary files /dev/null and b/docs/handpaint-batch4-wu-infantry-river-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index f3beaf2..bd80cc0 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 66 +- Approved baseline units: 67 - Pending approval units: 0 -- Queued rework units: 25 +- Queued rework units: 24 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index 62c1aac..20e620b 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -66,6 +66,7 @@ "unit-wu-cavalry-river", "unit-wu-infantry", "unit-wu-infantry-marine", + "unit-wu-infantry-river", "unit-wu-officer", "unit-wu-strategist", "unit-zhang-fei" @@ -73,8 +74,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 66, - "queued-rework": 25 + "approved-baseline": 67, + "queued-rework": 24 }, "batches": [ { @@ -682,24 +683,10 @@ "label": "Batch 4 Wu generic units", "total": 16, "stageCounts": { - "approved-baseline": 10, - "queued-rework": 6 + "approved-baseline": 11, + "queued-rework": 5 }, "units": [ - { - "stem": "unit-wu-infantry-river", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=32", - "actionStatus": "border-hits=82", - "battleBasePx": [ - 30.7, - 44.2, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-wu-officer-harbor", "reviewStage": "queued-rework", @@ -882,6 +869,20 @@ ], "spec": null }, + { + "stem": "unit-wu-infantry-river", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 27.5, + 33.1, + 45.7, + 45.7 + ], + "spec": null + }, { "stem": "unit-wu-officer", "reviewStage": "approved-baseline", diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 6aeaf7a..ca8569e 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 66 +- Approved baseline units: 67 - Pending approval units: 0 -- Queued rework units: 25 +- Queued rework units: 24 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -98,11 +98,10 @@ No next unit is currently defined. - Batch key: `batch4-wu` - Total units: 16 -- Stage counts: approved-baseline 10, queued-rework 6 +- Stage counts: approved-baseline 11, queued-rework 5 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wu-infantry-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | | | `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wu-officer-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wu-strategist-fire` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | @@ -116,6 +115,7 @@ No next unit is currently defined. | `unit-wu-cavalry-river` | approved reference | approved-baseline | technical ok | 24.1..45.0 x 43.3..46.0 | | | `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | | | `unit-wu-infantry-marine` | approved reference | approved-baseline | technical ok | 23.5..35.5 x 45.7..45.7 | | +| `unit-wu-infantry-river` | approved reference | approved-baseline | technical ok | 27.5..33.1 x 45.7..45.7 | | | `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | | | `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 6611ef8..26b07c9 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index d758568..1b3f2b9 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 66 +- Approved baseline units: 67 - Pending approval units: 0 -- Queued rework units: 25 +- Queued rework units: 24 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 0aa1874..1546ad5 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index 9f366db..bef0eb9 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 6640390..ab218b0 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 67afa91..9170b63 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 66, - "queued-rework": 25 + "approved-baseline": 67, + "queued-rework": 24 }, "rows": [ { @@ -4463,7 +4463,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-infantry-river", "base": { "key": "unit-wu-infantry-river", @@ -4473,23 +4473,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 2055128, - "border_hits": 32, - "min_width": 192, - "max_width": 277, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2001196, + "border_hits": 0, + "min_width": 172, + "max_width": 207, + "min_height": 286, + "max_height": 286, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 85, + "width_swing": 35, "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 30.7, - "battle_max_width_px": 44.2, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "bottom_swing": 0, + "battle_min_width_px": 27.5, + "battle_max_width_px": 33.1, + "battle_min_height_px": 45.7, + "battle_max_height_px": 45.7, + "status": "ok" }, "actions": { "key": "unit-wu-infantry-river-actions", @@ -4499,23 +4499,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4610202, - "border_hits": 82, - "min_width": 192, + "opaque_pixels": 4687531, + "border_hits": 0, + "min_width": 169, "max_width": 286, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "min_height": 270, + "max_height": 294, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 94, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 30.7, + "width_swing": 117, + "height_swing": 24, + "bottom_swing": 0, + "battle_min_width_px": 27.0, "battle_max_width_px": 45.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "battle_min_height_px": 43.1, + "battle_max_height_px": 47.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 743f356..615f375 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 66 -- queued-rework: 25 +- approved-baseline: 67 +- queued-rework: 24 ## Batch Plan @@ -130,7 +130,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | approved-baseline | `unit-wu-cavalry-river` | ok | ok | 151..282 x 271..288 | 146..303 x 271..294 | 24.1..45.0 x 43.3..46.0 | w131 h17 b0 | | batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 | | batch4-wu | approved-baseline | `unit-wu-infantry-marine` | ok | ok | 147..222 x 286..286 | 144..294 x 251..293 | 23.5..35.5 x 45.7..45.7 | w75 h0 b0 | -| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-infantry-river` | ok | ok | 172..207 x 286..286 | 169..286 x 270..294 | 27.5..33.1 x 45.7..45.7 | w35 h0 b0 | | batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 | | batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index a856c6b..0efc5ed 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -74,6 +74,7 @@ "unit-wu-cavalry-river", "unit-wu-infantry", "unit-wu-infantry-marine", + "unit-wu-infantry-river", "unit-wu-officer", "unit-wu-strategist", "unit-zhang-fei" diff --git a/docs/unit-sprite-wu-infantry-river-v2-approval-packet.md b/docs/unit-sprite-wu-infantry-river-v2-approval-packet.md new file mode 100644 index 0000000..e97b4a4 --- /dev/null +++ b/docs/unit-sprite-wu-infantry-river-v2-approval-packet.md @@ -0,0 +1,36 @@ +# Wu River Infantry v2 Approval Packet + +- status: approved during continuous production run +- unit: `unit-wu-infantry-river` +- source art: `handpaint-batch4-wu-infantry-river-source-v2.png` +- contact sheet: `handpaint-batch4-wu-infantry-river-v2-contact.png` +- animation GIF: `handpaint-batch4-wu-infantry-river-v2-animation.gif` +- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png` +- browser check: `handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png` +- current board: `unit-sprite-current-approval-board.png` +- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2` + +## Visual Decision + +Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units. + +## Technical Checks + +- base status: ok +- action status: ok +- base partial alpha: 0 +- action partial alpha: 0 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- battle scale from sample gate: 27.5..33.1 x 45.7..45.7 +- local build: passed +- Local browser console errors: `0` +- Local browser 404s: `0` + +## Notes + +v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges. diff --git a/src/assets/images/units/unit-wu-infantry-river-actions.png b/src/assets/images/units/unit-wu-infantry-river-actions.png index dff5754..9ad33b0 100644 Binary files a/src/assets/images/units/unit-wu-infantry-river-actions.png and b/src/assets/images/units/unit-wu-infantry-river-actions.png differ diff --git a/src/assets/images/units/unit-wu-infantry-river.png b/src/assets/images/units/unit-wu-infantry-river.png index 91af016..ff16bc8 100644 Binary files a/src/assets/images/units/unit-wu-infantry-river.png and b/src/assets/images/units/unit-wu-infantry-river.png differ