Approve Wu river infantry handpainted sprite v2

This commit is contained in:
2026-07-02 00:43:22 +09:00
parent 0652ba1bbd
commit ffc75363a5
22 changed files with 123 additions and 61 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 215 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 887 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 196 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 654 KiB

View File

@@ -0,0 +1,24 @@
# Wu River Infantry Hand-Painted v2
- source: `handpaint-batch4-wu-infantry-river-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2001196
- action partial alpha: 0, opaque pixels: 4687531
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 172..207
- base bbox height range: 286..286
- base bottom range: 303..303
- action bbox width range: 169..286
- action bbox height range: 270..294
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-infantry-river-v2-contact.png`
- animation: `handpaint-batch4-wu-infantry-river-v2-animation.gif`
- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

View File

@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 66
- Approved baseline units: 67
- Pending approval units: 0
- Queued rework units: 25
- Queued rework units: 24
## Checked Rules

View File

@@ -66,6 +66,7 @@
"unit-wu-cavalry-river",
"unit-wu-infantry",
"unit-wu-infantry-marine",
"unit-wu-infantry-river",
"unit-wu-officer",
"unit-wu-strategist",
"unit-zhang-fei"
@@ -73,8 +74,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 66,
"queued-rework": 25
"approved-baseline": 67,
"queued-rework": 24
},
"batches": [
{
@@ -682,24 +683,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 10,
"queued-rework": 6
"approved-baseline": 11,
"queued-rework": 5
},
"units": [
{
"stem": "unit-wu-infantry-river",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
30.7,
44.2,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wu-officer-harbor",
"reviewStage": "queued-rework",
@@ -882,6 +869,20 @@
],
"spec": null
},
{
"stem": "unit-wu-infantry-river",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.5,
33.1,
45.7,
45.7
],
"spec": null
},
{
"stem": "unit-wu-officer",
"reviewStage": "approved-baseline",

View File

@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 66
- Approved baseline units: 67
- Pending approval units: 0
- Queued rework units: 25
- Queued rework units: 24
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 10, queued-rework 6
- Stage counts: approved-baseline 11, queued-rework 5
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-infantry-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wu-officer-harbor` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-officer-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-strategist-fire` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -116,6 +115,7 @@ No next unit is currently defined.
| `unit-wu-cavalry-river` | approved reference | approved-baseline | technical ok | 24.1..45.0 x 43.3..46.0 | |
| `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | |
| `unit-wu-infantry-marine` | approved reference | approved-baseline | technical ok | 23.5..35.5 x 45.7..45.7 | |
| `unit-wu-infantry-river` | approved reference | approved-baseline | technical ok | 27.5..33.1 x 45.7..45.7 | |
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |

Binary file not shown.

Before

Width:  |  Height:  |  Size: 639 KiB

After

Width:  |  Height:  |  Size: 646 KiB

View File

@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 66
- Approved baseline units: 67
- Pending approval units: 0
- Queued rework units: 25
- Queued rework units: 24
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 623 KiB

After

Width:  |  Height:  |  Size: 632 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 133 KiB

After

Width:  |  Height:  |  Size: 132 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 97 KiB

After

Width:  |  Height:  |  Size: 97 KiB

View File

@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 66,
"queued-rework": 25
"approved-baseline": 67,
"queued-rework": 24
},
"rows": [
{
@@ -4463,7 +4463,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-infantry-river",
"base": {
"key": "unit-wu-infantry-river",
@@ -4473,23 +4473,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2055128,
"border_hits": 32,
"min_width": 192,
"max_width": 277,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2001196,
"border_hits": 0,
"min_width": 172,
"max_width": 207,
"min_height": 286,
"max_height": 286,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 85,
"width_swing": 35,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 30.7,
"battle_max_width_px": 44.2,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"bottom_swing": 0,
"battle_min_width_px": 27.5,
"battle_max_width_px": 33.1,
"battle_min_height_px": 45.7,
"battle_max_height_px": 45.7,
"status": "ok"
},
"actions": {
"key": "unit-wu-infantry-river-actions",
@@ -4499,23 +4499,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4610202,
"border_hits": 82,
"min_width": 192,
"opaque_pixels": 4687531,
"border_hits": 0,
"min_width": 169,
"max_width": 286,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"min_height": 270,
"max_height": 294,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 94,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 30.7,
"width_swing": 117,
"height_swing": 24,
"bottom_swing": 0,
"battle_min_width_px": 27.0,
"battle_max_width_px": 45.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"battle_min_height_px": 43.1,
"battle_max_height_px": 47.0,
"status": "ok"
}
},
{

View File

@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 66
- queued-rework: 25
- approved-baseline: 67
- queued-rework: 24
## Batch Plan
@@ -130,7 +130,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-cavalry-river` | ok | ok | 151..282 x 271..288 | 146..303 x 271..294 | 24.1..45.0 x 43.3..46.0 | w131 h17 b0 |
| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
| batch4-wu | approved-baseline | `unit-wu-infantry-marine` | ok | ok | 147..222 x 286..286 | 144..294 x 251..293 | 23.5..35.5 x 45.7..45.7 | w75 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch4-wu | approved-baseline | `unit-wu-infantry-river` | ok | ok | 172..207 x 286..286 | 169..286 x 270..294 | 27.5..33.1 x 45.7..45.7 | w35 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |

View File

@@ -74,6 +74,7 @@
"unit-wu-cavalry-river",
"unit-wu-infantry",
"unit-wu-infantry-marine",
"unit-wu-infantry-river",
"unit-wu-officer",
"unit-wu-strategist",
"unit-zhang-fei"

View File

@@ -0,0 +1,36 @@
# Wu River Infantry v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-infantry-river`
- source art: `handpaint-batch4-wu-infantry-river-source-v2.png`
- contact sheet: `handpaint-batch4-wu-infantry-river-v2-contact.png`
- animation GIF: `handpaint-batch4-wu-infantry-river-v2-animation.gif`
- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png`
- browser check: `handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2`
## Visual Decision
Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 27.5..33.1 x 45.7..45.7
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 MiB

After

Width:  |  Height:  |  Size: 2.8 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 561 KiB

After

Width:  |  Height:  |  Size: 849 KiB