Approve Shu veteran archer handpainted sprite v4

This commit is contained in:
2026-07-01 19:30:22 +09:00
parent d789700ddb
commit 87c34fc5d9
20 changed files with 99 additions and 38 deletions

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# Shu Veteran Archer Hand-Painted v4
- source: `handpaint-batch2-shu-archer-veteran-source-v4.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1929810
- action partial alpha: 0, opaque pixels: 3914473
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 154..250
- base bbox height range: 286..288
- base bottom range: 303..303
- action bbox width range: 154..241
- action bbox height range: 286..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-archer-veteran-v4-contact.png`
- animation: `handpaint-batch2-shu-archer-veteran-v4-animation.gif`
- before/after: `handpaint-batch2-shu-archer-veteran-v4-before-after.png`
- scale compare: `handpaint-batch2-shu-archer-veteran-v4-scale-compare.png`
- battle composite: `handpaint-batch2-shu-archer-veteran-v4-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 39
- Approved baseline units: 40
- Pending approval units: 0
- Queued rework units: 52
- Queued rework units: 51
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 39
- Approved baseline units: 40
- Pending approval units: 0
- Queued rework units: 52
- Queued rework units: 51
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 39,
"queued-rework": 52
"approved-baseline": 40,
"queued-rework": 51
},
"rows": [
{
@@ -2069,7 +2069,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-archer-veteran",
"base": {
"key": "unit-shu-archer-veteran",
@@ -2079,23 +2079,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2097175,
"border_hits": 64,
"min_width": 249,
"opaque_pixels": 1929810,
"border_hits": 0,
"min_width": 154,
"max_width": 250,
"min_height": 282,
"min_height": 286,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 39.8,
"width_swing": 96,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 24.6,
"battle_max_width_px": 39.9,
"battle_min_height_px": 45.0,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"status": "ok"
},
"actions": {
"key": "unit-shu-archer-veteran-actions",
@@ -2105,23 +2105,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4677851,
"border_hits": 144,
"min_width": 223,
"max_width": 259,
"min_height": 275,
"max_height": 290,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 3914473,
"border_hits": 0,
"min_width": 154,
"max_width": 241,
"min_height": 286,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 36,
"height_swing": 15,
"bottom_swing": 15,
"battle_min_width_px": 35.6,
"battle_max_width_px": 41.4,
"battle_min_height_px": 43.9,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 87,
"height_swing": 9,
"bottom_swing": 0,
"battle_min_width_px": 24.6,
"battle_max_width_px": 38.5,
"battle_min_height_px": 45.7,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 39
- queued-rework: 52
- approved-baseline: 40
- queued-rework: 51
## Batch Plan
@@ -88,7 +88,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch5-rebel-other | approved-baseline | `unit-rebel-ragged` | ok | ok | 161..210 x 286..288 | 133..246 x 286..288 | 25.7..33.5 x 45.7..46.0 | w49 h2 b0 |
| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
| batch2-shu | approved-baseline | `unit-shu-archer-longbow` | ok | ok | 139..238 x 286..288 | 139..238 x 286..295 | 22.2..38.0 x 45.7..46.0 | w99 h2 b0 |
| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch2-shu | approved-baseline | `unit-shu-archer-veteran` | ok | ok | 154..250 x 286..288 | 154..241 x 286..295 | 24.6..39.9 x 45.7..46.0 | w96 h2 b0 |
| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
| batch2-shu | queued-rework | `unit-shu-cavalry-white` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |

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@@ -34,6 +34,7 @@
"unit-rebel-ragged",
"unit-shu-archer",
"unit-shu-archer-longbow",
"unit-shu-archer-veteran",
"unit-shu-cavalry",
"unit-shu-infantry",
"unit-shu-officer",

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# Unit Sprite Approval Packet: unit-shu-archer-veteran v4
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-archer-veteran-source-v4.png`
- Contact sheet: `docs/handpaint-batch2-shu-archer-veteran-v4-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-archer-veteran-v4-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-veteran&v=shu-archer-veteran-v4-console-clean`
## Visual Decision
Shu veteran archer v4 is accepted as a sturdier archer variant. v1-v3 were technically clean but too narrow for the action-width gate; v4 preserves the veteran armor and bow-first silhouette while improving battle-scale readability.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `154..250`
- Base bbox height range: `286..288`
- Base bottom range: `303..303`
- Action bbox width range: `154..241`
- Action bbox height range: `286..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The sprite remains clearly archer-coded through the bow, quiver, and aiming animation, without drifting into Guan Yu-like armor or weapon language.

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