Approve Shu veteran archer handpainted sprite v4
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docs/handpaint-batch2-shu-archer-veteran-source-v4.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif
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After Width: | Height: | Size: 217 KiB |
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docs/handpaint-batch2-shu-archer-veteran-v4-battle-composite.png
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After Width: | Height: | Size: 887 KiB |
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docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png
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After Width: | Height: | Size: 65 KiB |
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docs/handpaint-batch2-shu-archer-veteran-v4-contact.png
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After Width: | Height: | Size: 196 KiB |
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After Width: | Height: | Size: 659 KiB |
24
docs/handpaint-batch2-shu-archer-veteran-v4-report.md
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# Shu Veteran Archer Hand-Painted v4
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|
||||
- source: `handpaint-batch2-shu-archer-veteran-source-v4.png`
|
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1929810
|
||||
- action partial alpha: 0, opaque pixels: 3914473
|
||||
- base frame border hits: 0
|
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- action frame border hits: 0
|
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- base empty frames: 0
|
||||
- action empty frames: 0
|
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- base bbox width range: 154..250
|
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- base bbox height range: 286..288
|
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- base bottom range: 303..303
|
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- action bbox width range: 154..241
|
||||
- action bbox height range: 286..295
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- action bottom range: 303..303
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- contact: `handpaint-batch2-shu-archer-veteran-v4-contact.png`
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- animation: `handpaint-batch2-shu-archer-veteran-v4-animation.gif`
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- before/after: `handpaint-batch2-shu-archer-veteran-v4-before-after.png`
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- scale compare: `handpaint-batch2-shu-archer-veteran-v4-scale-compare.png`
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- battle composite: `handpaint-batch2-shu-archer-veteran-v4-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
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BIN
docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png
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After Width: | Height: | Size: 28 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 39
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- Approved baseline units: 40
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- Pending approval units: 0
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- Queued rework units: 52
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- Queued rework units: 51
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## Checked Rules
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Before Width: | Height: | Size: 347 KiB After Width: | Height: | Size: 354 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 39
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- Approved baseline units: 40
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- Pending approval units: 0
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- Queued rework units: 52
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- Queued rework units: 51
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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Before Width: | Height: | Size: 368 KiB After Width: | Height: | Size: 377 KiB |
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
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"approved-baseline": 39,
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"queued-rework": 52
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"approved-baseline": 40,
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"queued-rework": 51
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},
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"rows": [
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{
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@@ -2069,7 +2069,7 @@
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},
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{
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"batch": "batch2-shu",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-shu-archer-veteran",
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"base": {
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"key": "unit-shu-archer-veteran",
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@@ -2079,23 +2079,23 @@
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1252
|
||||
],
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"partial_alpha": 0,
|
||||
"opaque_pixels": 2097175,
|
||||
"border_hits": 64,
|
||||
"min_width": 249,
|
||||
"opaque_pixels": 1929810,
|
||||
"border_hits": 0,
|
||||
"min_width": 154,
|
||||
"max_width": 250,
|
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"min_height": 282,
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"min_height": 286,
|
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"max_height": 288,
|
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"min_bottom": 281,
|
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"max_bottom": 287,
|
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"min_bottom": 303,
|
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"max_bottom": 303,
|
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"empty_frames": 0,
|
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"width_swing": 1,
|
||||
"height_swing": 6,
|
||||
"bottom_swing": 6,
|
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"battle_min_width_px": 39.8,
|
||||
"width_swing": 96,
|
||||
"height_swing": 2,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.6,
|
||||
"battle_max_width_px": 39.9,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 46.0,
|
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"status": "border-hits=64"
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"status": "ok"
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},
|
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"actions": {
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"key": "unit-shu-archer-veteran-actions",
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@@ -2105,23 +2105,23 @@
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1252
|
||||
],
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"partial_alpha": 0,
|
||||
"opaque_pixels": 4677851,
|
||||
"border_hits": 144,
|
||||
"min_width": 223,
|
||||
"max_width": 259,
|
||||
"min_height": 275,
|
||||
"max_height": 290,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 3914473,
|
||||
"border_hits": 0,
|
||||
"min_width": 154,
|
||||
"max_width": 241,
|
||||
"min_height": 286,
|
||||
"max_height": 295,
|
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"min_bottom": 303,
|
||||
"max_bottom": 303,
|
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"empty_frames": 0,
|
||||
"width_swing": 36,
|
||||
"height_swing": 15,
|
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"bottom_swing": 15,
|
||||
"battle_min_width_px": 35.6,
|
||||
"battle_max_width_px": 41.4,
|
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"battle_min_height_px": 43.9,
|
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"battle_max_height_px": 46.3,
|
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"status": "border-hits=144"
|
||||
"width_swing": 87,
|
||||
"height_swing": 9,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.6,
|
||||
"battle_max_width_px": 38.5,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 47.1,
|
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"status": "ok"
|
||||
}
|
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},
|
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{
|
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|
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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## Review Stage Counts
|
||||
|
||||
- approved-baseline: 39
|
||||
- queued-rework: 52
|
||||
- approved-baseline: 40
|
||||
- queued-rework: 51
|
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## Batch Plan
|
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@@ -88,7 +88,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch5-rebel-other | approved-baseline | `unit-rebel-ragged` | ok | ok | 161..210 x 286..288 | 133..246 x 286..288 | 25.7..33.5 x 45.7..46.0 | w49 h2 b0 |
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| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
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| batch2-shu | approved-baseline | `unit-shu-archer-longbow` | ok | ok | 139..238 x 286..288 | 139..238 x 286..295 | 22.2..38.0 x 45.7..46.0 | w99 h2 b0 |
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| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
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| batch2-shu | approved-baseline | `unit-shu-archer-veteran` | ok | ok | 154..250 x 286..288 | 154..241 x 286..295 | 24.6..39.9 x 45.7..46.0 | w96 h2 b0 |
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| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
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| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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| batch2-shu | queued-rework | `unit-shu-cavalry-white` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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@@ -34,6 +34,7 @@
|
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"unit-rebel-ragged",
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"unit-shu-archer",
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"unit-shu-archer-longbow",
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"unit-shu-archer-veteran",
|
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"unit-shu-cavalry",
|
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"unit-shu-infantry",
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"unit-shu-officer",
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|
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36
docs/unit-sprite-shu-archer-veteran-v4-approval-packet.md
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# Unit Sprite Approval Packet: unit-shu-archer-veteran v4
|
||||
|
||||
- Status: approved during continuous production run
|
||||
- Source art: `docs/handpaint-batch2-shu-archer-veteran-source-v4.png`
|
||||
- Contact sheet: `docs/handpaint-batch2-shu-archer-veteran-v4-contact.png`
|
||||
- Animation GIF: `docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif`
|
||||
- Before/after: `docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png`
|
||||
- Scale compare: `docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png`
|
||||
- Browser check: `docs/handpaint-batch2-shu-archer-veteran-v4-debug-preview-battle-check.png`
|
||||
- Current approval board: `docs/unit-sprite-current-approval-board.png`
|
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- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-veteran&v=shu-archer-veteran-v4-console-clean`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Shu veteran archer v4 is accepted as a sturdier archer variant. v1-v3 were technically clean but too narrow for the action-width gate; v4 preserves the veteran armor and bow-first silhouette while improving battle-scale readability.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base empty frames: `0`
|
||||
- Action empty frames: `0`
|
||||
- Base bbox width range: `154..250`
|
||||
- Base bbox height range: `286..288`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bbox width range: `154..241`
|
||||
- Action bbox height range: `286..295`
|
||||
- Action bottom range: `303..303`
|
||||
- Local build: `passed`
|
||||
- Local browser console errors: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
The sprite remains clearly archer-coded through the bow, quiver, and aiming animation, without drifting into Guan Yu-like armor or weapon language.
|
||||
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 2.8 MiB |
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Before Width: | Height: | Size: 632 KiB After Width: | Height: | Size: 906 KiB |