Approve Shu longbow archer handpainted sprite v2
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docs/handpaint-batch2-shu-archer-longbow-source-v2.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch2-shu-archer-longbow-v2-animation.gif
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After Width: | Height: | Size: 202 KiB |
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docs/handpaint-batch2-shu-archer-longbow-v2-battle-composite.png
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After Width: | Height: | Size: 887 KiB |
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docs/handpaint-batch2-shu-archer-longbow-v2-before-after.png
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After Width: | Height: | Size: 35 KiB |
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docs/handpaint-batch2-shu-archer-longbow-v2-contact.png
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After Width: | Height: | Size: 186 KiB |
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After Width: | Height: | Size: 656 KiB |
24
docs/handpaint-batch2-shu-archer-longbow-v2-report.md
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# Shu Longbow Archer Hand-Painted v2
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- source: `handpaint-batch2-shu-archer-longbow-source-v2.png`
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1762610
|
||||
- action partial alpha: 0, opaque pixels: 3522998
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
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- base bbox width range: 139..238
|
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- base bbox height range: 286..288
|
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- base bottom range: 303..303
|
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- action bbox width range: 139..238
|
||||
- action bbox height range: 286..295
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- action bottom range: 303..303
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- contact: `handpaint-batch2-shu-archer-longbow-v2-contact.png`
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- animation: `handpaint-batch2-shu-archer-longbow-v2-animation.gif`
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- before/after: `handpaint-batch2-shu-archer-longbow-v2-before-after.png`
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- scale compare: `handpaint-batch2-shu-archer-longbow-v2-scale-compare.png`
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- battle composite: `handpaint-batch2-shu-archer-longbow-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch2-shu-archer-longbow-v2-scale-compare.png
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After Width: | Height: | Size: 28 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 38
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- Approved baseline units: 39
|
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- Pending approval units: 0
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- Queued rework units: 53
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- Queued rework units: 52
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## Checked Rules
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Before Width: | Height: | Size: 409 KiB After Width: | Height: | Size: 347 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 38
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- Approved baseline units: 39
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- Pending approval units: 0
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- Queued rework units: 53
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- Queued rework units: 52
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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Before Width: | Height: | Size: 361 KiB After Width: | Height: | Size: 368 KiB |
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
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"approved-baseline": 38,
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"queued-rework": 53
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||||
"approved-baseline": 39,
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"queued-rework": 52
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},
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"rows": [
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{
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@@ -2012,7 +2012,7 @@
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},
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{
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"batch": "batch2-shu",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-shu-archer-longbow",
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"base": {
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"key": "unit-shu-archer-longbow",
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@@ -2022,23 +2022,23 @@
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1252
|
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],
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"partial_alpha": 0,
|
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"opaque_pixels": 1937199,
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"border_hits": 64,
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"min_width": 245,
|
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"max_width": 246,
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"min_height": 279,
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"max_height": 279,
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"min_bottom": 281,
|
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"max_bottom": 287,
|
||||
"opaque_pixels": 1762610,
|
||||
"border_hits": 0,
|
||||
"min_width": 139,
|
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"max_width": 238,
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"min_height": 286,
|
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"max_height": 288,
|
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"min_bottom": 303,
|
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"max_bottom": 303,
|
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"empty_frames": 0,
|
||||
"width_swing": 1,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 39.1,
|
||||
"battle_max_width_px": 39.3,
|
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"battle_min_height_px": 44.6,
|
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"battle_max_height_px": 44.6,
|
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"status": "border-hits=64"
|
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"width_swing": 99,
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"height_swing": 2,
|
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"bottom_swing": 0,
|
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"battle_min_width_px": 22.2,
|
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"battle_max_width_px": 38.0,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 46.0,
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"status": "ok"
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},
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"actions": {
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"key": "unit-shu-archer-longbow-actions",
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@@ -2048,23 +2048,23 @@
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1252
|
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],
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"partial_alpha": 0,
|
||||
"opaque_pixels": 4320862,
|
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"border_hits": 140,
|
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"min_width": 220,
|
||||
"max_width": 255,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
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"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 3522998,
|
||||
"border_hits": 0,
|
||||
"min_width": 139,
|
||||
"max_width": 238,
|
||||
"min_height": 286,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
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"empty_frames": 0,
|
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"width_swing": 35,
|
||||
"height_swing": 4,
|
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"bottom_swing": 15,
|
||||
"battle_min_width_px": 35.1,
|
||||
"battle_max_width_px": 40.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=140"
|
||||
"width_swing": 99,
|
||||
"height_swing": 9,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 22.2,
|
||||
"battle_max_width_px": 38.0,
|
||||
"battle_min_height_px": 45.7,
|
||||
"battle_max_height_px": 47.1,
|
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"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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||||
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## Review Stage Counts
|
||||
|
||||
- approved-baseline: 38
|
||||
- queued-rework: 53
|
||||
- approved-baseline: 39
|
||||
- queued-rework: 52
|
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|
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## Batch Plan
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@@ -87,7 +87,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch5-rebel-other | approved-baseline | `unit-rebel-leader-warlord` | ok | ok | 180..213 x 286..288 | 183..248 x 246..288 | 28.8..34.0 x 45.7..46.0 | w33 h2 b0 |
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| batch5-rebel-other | approved-baseline | `unit-rebel-ragged` | ok | ok | 161..210 x 286..288 | 133..246 x 286..288 | 25.7..33.5 x 45.7..46.0 | w49 h2 b0 |
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| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
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| batch2-shu | queued-rework | `unit-shu-archer-longbow` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch2-shu | approved-baseline | `unit-shu-archer-longbow` | ok | ok | 139..238 x 286..288 | 139..238 x 286..295 | 22.2..38.0 x 45.7..46.0 | w99 h2 b0 |
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| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
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| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
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| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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@@ -33,6 +33,7 @@
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"unit-rebel-leader-warlord",
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"unit-rebel-ragged",
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"unit-shu-archer",
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"unit-shu-archer-longbow",
|
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"unit-shu-cavalry",
|
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"unit-shu-infantry",
|
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"unit-shu-officer",
|
||||
|
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36
docs/unit-sprite-shu-archer-longbow-v2-approval-packet.md
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# Unit Sprite Approval Packet: unit-shu-archer-longbow v2
|
||||
|
||||
- Status: approved during continuous production run
|
||||
- Source art: `docs/handpaint-batch2-shu-archer-longbow-source-v2.png`
|
||||
- Contact sheet: `docs/handpaint-batch2-shu-archer-longbow-v2-contact.png`
|
||||
- Animation GIF: `docs/handpaint-batch2-shu-archer-longbow-v2-animation.gif`
|
||||
- Before/after: `docs/handpaint-batch2-shu-archer-longbow-v2-before-after.png`
|
||||
- Scale compare: `docs/handpaint-batch2-shu-archer-longbow-v2-scale-compare.png`
|
||||
- Browser check: `docs/handpaint-batch2-shu-archer-longbow-v2-debug-preview-battle-check.png`
|
||||
- Current approval board: `docs/unit-sprite-current-approval-board.png`
|
||||
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-longbow&v=shu-archer-longbow-v2-console-clean`
|
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|
||||
## Visual Decision
|
||||
|
||||
Shu longbow archer v2 is accepted as a dedicated archer variant. The large bow, quiver, lighter armor, and slim stance keep it distinct from Guan Yu-like spear/halberd silhouettes while remaining readable at battle scale.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base empty frames: `0`
|
||||
- Action empty frames: `0`
|
||||
- Base bbox width range: `139..238`
|
||||
- Base bbox height range: `286..288`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bbox width range: `139..238`
|
||||
- Action bbox height range: `286..295`
|
||||
- Action bottom range: `303..303`
|
||||
- Local build: `passed`
|
||||
- Local browser console errors: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
The bow is the first-read weapon at 50px, and the sprite stays fully opaque without external bases, rings, or badges.
|
||||
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 2.6 MiB |
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Before Width: | Height: | Size: 554 KiB After Width: | Height: | Size: 854 KiB |