Approve Shu longbow archer handpainted sprite v2

This commit is contained in:
2026-07-01 19:17:53 +09:00
parent 760c94286c
commit d789700ddb
20 changed files with 103 additions and 42 deletions

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# Shu Longbow Archer Hand-Painted v2
- source: `handpaint-batch2-shu-archer-longbow-source-v2.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1762610
- action partial alpha: 0, opaque pixels: 3522998
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 139..238
- base bbox height range: 286..288
- base bottom range: 303..303
- action bbox width range: 139..238
- action bbox height range: 286..295
- action bottom range: 303..303
- contact: `handpaint-batch2-shu-archer-longbow-v2-contact.png`
- animation: `handpaint-batch2-shu-archer-longbow-v2-animation.gif`
- before/after: `handpaint-batch2-shu-archer-longbow-v2-before-after.png`
- scale compare: `handpaint-batch2-shu-archer-longbow-v2-scale-compare.png`
- battle composite: `handpaint-batch2-shu-archer-longbow-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 38
- Approved baseline units: 39
- Pending approval units: 0
- Queued rework units: 53
- Queued rework units: 52
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 38
- Approved baseline units: 39
- Pending approval units: 0
- Queued rework units: 53
- Queued rework units: 52
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 38,
"queued-rework": 53
"approved-baseline": 39,
"queued-rework": 52
},
"rows": [
{
@@ -2012,7 +2012,7 @@
},
{
"batch": "batch2-shu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-shu-archer-longbow",
"base": {
"key": "unit-shu-archer-longbow",
@@ -2022,23 +2022,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1937199,
"border_hits": 64,
"min_width": 245,
"max_width": 246,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1762610,
"border_hits": 0,
"min_width": 139,
"max_width": 238,
"min_height": 286,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 39.1,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=64"
"width_swing": 99,
"height_swing": 2,
"bottom_swing": 0,
"battle_min_width_px": 22.2,
"battle_max_width_px": 38.0,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-shu-archer-longbow-actions",
@@ -2048,23 +2048,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4320862,
"border_hits": 140,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 3522998,
"border_hits": 0,
"min_width": 139,
"max_width": 238,
"min_height": 286,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=140"
"width_swing": 99,
"height_swing": 9,
"bottom_swing": 0,
"battle_min_width_px": 22.2,
"battle_max_width_px": 38.0,
"battle_min_height_px": 45.7,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 38
- queued-rework: 53
- approved-baseline: 39
- queued-rework: 52
## Batch Plan
@@ -87,7 +87,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch5-rebel-other | approved-baseline | `unit-rebel-leader-warlord` | ok | ok | 180..213 x 286..288 | 183..248 x 246..288 | 28.8..34.0 x 45.7..46.0 | w33 h2 b0 |
| batch5-rebel-other | approved-baseline | `unit-rebel-ragged` | ok | ok | 161..210 x 286..288 | 133..246 x 286..288 | 25.7..33.5 x 45.7..46.0 | w49 h2 b0 |
| batch2-shu | approved-baseline | `unit-shu-archer` | ok | ok | 158..260 x 284..295 | 152..260 x 276..295 | 25.2..41.5 x 45.4..47.1 | w102 h11 b0 |
| batch2-shu | queued-rework | `unit-shu-archer-longbow` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch2-shu | approved-baseline | `unit-shu-archer-longbow` | ok | ok | 139..238 x 286..288 | 139..238 x 286..295 | 22.2..38.0 x 45.7..46.0 | w99 h2 b0 |
| batch2-shu | queued-rework | `unit-shu-archer-veteran` | border-hits=64 | border-hits=144 | 249..250 x 282..288 | 223..259 x 275..290 | 39.8..39.9 x 45.0..46.0 | w1 h6 b6 |
| batch2-shu | approved-baseline | `unit-shu-cavalry` | ok | ok | 166..245 x 288..290 | 166..245 x 265..290 | 26.5..39.1 x 46.0..46.3 | w79 h2 b0 |
| batch2-shu | queued-rework | `unit-shu-cavalry-scout` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |

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@@ -33,6 +33,7 @@
"unit-rebel-leader-warlord",
"unit-rebel-ragged",
"unit-shu-archer",
"unit-shu-archer-longbow",
"unit-shu-cavalry",
"unit-shu-infantry",
"unit-shu-officer",

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# Unit Sprite Approval Packet: unit-shu-archer-longbow v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-archer-longbow-source-v2.png`
- Contact sheet: `docs/handpaint-batch2-shu-archer-longbow-v2-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-archer-longbow-v2-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-archer-longbow-v2-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-archer-longbow-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-archer-longbow-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-longbow&v=shu-archer-longbow-v2-console-clean`
## Visual Decision
Shu longbow archer v2 is accepted as a dedicated archer variant. The large bow, quiver, lighter armor, and slim stance keep it distinct from Guan Yu-like spear/halberd silhouettes while remaining readable at battle scale.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `139..238`
- Base bbox height range: `286..288`
- Base bottom range: `303..303`
- Action bbox width range: `139..238`
- Action bbox height range: `286..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The bow is the first-read weapon at 50px, and the sprite stays fully opaque without external bases, rings, or badges.

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