Approve Zhuge Liang handpainted sprite v3

This commit is contained in:
2026-07-02 07:08:26 +09:00
parent 710c2d01c6
commit 5ce5778c07
22 changed files with 123 additions and 66 deletions

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# Zhuge Liang hand-painted v3 report
- source: `handpaint-batch7-zhuge-liang-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2165668
- action partial alpha: 0, opaque pixels: 4396498
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 150..250
- base bbox height range: 277..288
- base bottom range: 303..303
- action bbox width range: 132..248
- action bbox height range: 234..294
- action bottom range: 303..303
- contact: `handpaint-batch7-zhuge-liang-v3-contact.png`
- animation: `handpaint-batch7-zhuge-liang-v3-animation.gif`
- before/after: `handpaint-batch7-zhuge-liang-v3-before-after.png`
- scale compare: `handpaint-batch7-zhuge-liang-v3-scale-compare.png`
- battle composite: `handpaint-batch7-zhuge-liang-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 90
- Approved baseline units: 91
- Pending approval units: 0
- Queued rework units: 1
- Queued rework units: 0
## Checked Rules

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@@ -92,13 +92,13 @@
"unit-yan-yan",
"unit-yi-ji",
"unit-zhang-fei",
"unit-zhao-yun"
"unit-zhao-yun",
"unit-zhuge-liang"
],
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 90,
"queued-rework": 1
"approved-baseline": 91
},
"batches": [
{
@@ -1184,24 +1184,9 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 18,
"queued-rework": 1
"approved-baseline": 19
},
"units": [
{
"stem": "unit-zhuge-liang",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=98",
"battleBasePx": [
38.8,
39.3,
44.7,
44.9
],
"spec": null
},
{
"stem": "unit-cao-cao",
"reviewStage": "approved-baseline",
@@ -1453,6 +1438,20 @@
46.3
],
"spec": null
},
{
"stem": "unit-zhuge-liang",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
24.0,
39.9,
44.2,
46.0
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 90
- Approved baseline units: 91
- Pending approval units: 0
- Queued rework units: 1
- Queued rework units: 0
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 18, queued-rework 1
- Stage counts: approved-baseline 19
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-zhuge-liang` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-cao-cao` | approved reference | approved-baseline | technical ok | 32.9..36.4 x 46.3..47.3 | |
| `unit-fa-zheng` | approved reference | approved-baseline | technical ok | 29.1..35.3 x 46.3..46.3 | |
| `unit-gong-zhi` | approved reference | approved-baseline | technical ok | 33.2..35.5 x 46.3..46.3 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-yan-yan` | approved reference | approved-baseline | technical ok | 30.4..37.5 x 45.7..46.0 | |
| `unit-yi-ji` | approved reference | approved-baseline | technical ok | 27.8..33.9 x 45.7..46.0 | |
| `unit-zhao-yun` | approved reference | approved-baseline | technical ok | 22.5..42.5 x 45.0..46.3 | |
| `unit-zhuge-liang` | approved reference | approved-baseline | technical ok | 24.0..39.9 x 44.2..46.0 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 90
- Approved baseline units: 91
- Pending approval units: 0
- Queued rework units: 1
- Queued rework units: 0
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,7 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 90,
"queued-rework": 1
"approved-baseline": 91
},
"rows": [
{
@@ -5147,7 +5146,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-zhuge-liang",
"base": {
"key": "unit-zhuge-liang",
@@ -5157,23 +5156,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2165668,
"border_hits": 0,
"min_width": 150,
"max_width": 250,
"min_height": 277,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 100,
"height_swing": 11,
"bottom_swing": 0,
"battle_min_width_px": 24.0,
"battle_max_width_px": 39.9,
"battle_min_height_px": 44.2,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-zhuge-liang-actions",
@@ -5183,23 +5182,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4396498,
"border_hits": 0,
"min_width": 132,
"max_width": 248,
"min_height": 234,
"max_height": 294,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 116,
"height_swing": 60,
"bottom_swing": 0,
"battle_min_width_px": 21.1,
"battle_max_width_px": 39.6,
"battle_min_height_px": 37.4,
"battle_max_height_px": 47.0,
"status": "ok"
}
}
]

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@@ -29,8 +29,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 90
- queued-rework: 1
- approved-baseline: 91
## Batch Plan
@@ -142,4 +141,4 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-yi-ji` | ok | ok | 174..212 x 286..288 | 167..273 x 286..295 | 27.8..33.9 x 45.7..46.0 | w38 h2 b0 |
| batch1-approved-core | approved-baseline | `unit-zhang-fei` | ok | ok | 143..306 x 274..289 | 188..286 x 181..290 | 22.8..48.9 x 43.8..46.2 | w163 h15 b14 |
| batch7-unique-officer | approved-baseline | `unit-zhao-yun` | ok | ok | 141..266 x 282..290 | 118..248 x 277..295 | 22.5..42.5 x 45.0..46.3 | w125 h8 b0 |
| batch7-unique-officer | queued-rework | `unit-zhuge-liang` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch7-unique-officer | approved-baseline | `unit-zhuge-liang` | ok | ok | 150..250 x 277..288 | 132..248 x 234..294 | 24.0..39.9 x 44.2..46.0 | w100 h11 b0 |

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@@ -100,7 +100,8 @@
"unit-yan-yan",
"unit-yi-ji",
"unit-zhang-fei",
"unit-zhao-yun"
"unit-zhao-yun",
"unit-zhuge-liang"
],
"pendingApproval": [],
"currentApprovalCandidate": {},

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@@ -0,0 +1,35 @@
# Zhuge Liang hand-painted v3 approval packet
- unit: `unit-zhuge-liang`
- candidate: `handpaint-batch7-zhuge-liang-v3`
- source: `docs/handpaint-batch7-zhuge-liang-source-v1.png`
- contact sheet: `docs/handpaint-batch7-zhuge-liang-v3-contact.png`
- animation: `docs/handpaint-batch7-zhuge-liang-v3-animation.gif`
- before/after: `docs/handpaint-batch7-zhuge-liang-v3-before-after.png`
- battle composite: `docs/handpaint-batch7-zhuge-liang-v3-battle-composite.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
- browser check: `docs/handpaint-batch7-zhuge-liang-v3-debug-preview-battle-check.png`
## Result
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-zhuge-liang&v=zhuge-liang-v3-headed`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Sample gate: passed.
## Sprite safety
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base battle size: 24.0..39.9 x 44.2..46.0
- frame bbox width: 150..250 base, 132..248 action
- frame bbox height: 277..288 base, 234..294 action
## Visual notes
- v1 had a strong original Zhuge Liang direction, v2 widened the idle silhouette, and v3 restores enough action width for the strategy/fan poses to pass the art quality gate.
- Large feather fan, tall scholar cap, pale teal sash, and ivory robe keep Zhuge Liang distinct from Ma Liang's softer white scholar look and Sima Yi's dark strategist silhouette.
- The sprite is fully opaque, has no frame-edge contact, and uses the character art itself for readability without rings, bases, or badges.

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