Approve Rebel veteran cavalry handpainted sprite v3

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2026-07-01 16:14:16 +09:00
parent 8ce320a522
commit 5591580fed
20 changed files with 113 additions and 46 deletions

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@@ -0,0 +1,24 @@
# Rebel Veteran Cavalry Hand-Painted v3
- source: `handpaint-batch5-rebel-cavalry-veteran-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1962656
- action partial alpha: 0, opaque pixels: 5026307
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 141..250
- base bbox height range: 270..288
- base bottom range: 303..303
- action bbox width range: 141..267
- action bbox height range: 270..288
- action bottom range: 303..303
- contact: `handpaint-batch5-rebel-cavalry-veteran-v3-contact.png`
- animation: `handpaint-batch5-rebel-cavalry-veteran-v3-animation.gif`
- before/after: `handpaint-batch5-rebel-cavalry-veteran-v3-before-after.png`
- scale compare: `handpaint-batch5-rebel-cavalry-veteran-v3-scale-compare.png`
- battle composite: `handpaint-batch5-rebel-cavalry-veteran-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 24
- Approved baseline units: 25
- Pending approval units: 0
- Queued rework units: 67
- Queued rework units: 66
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 24
- Approved baseline units: 25
- Pending approval units: 0
- Queued rework units: 67
- Queued rework units: 66
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-rebel-cavalry-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
3. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
4. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
1. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
2. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
3. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
## Commands Before Approval
@@ -44,5 +43,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-rebel-cavalry-veteran`.
- Start with `unit-rebel-leader`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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# Rebel Veteran Cavalry v3 Approval Packet
- unit: `unit-rebel-cavalry-veteran`
- version: `v3`
- source: `docs/handpaint-batch5-rebel-cavalry-veteran-source-v1.png`
- contact sheet: `docs/handpaint-batch5-rebel-cavalry-veteran-v3-contact.png`
- animation: `docs/handpaint-batch5-rebel-cavalry-veteran-v3-animation.gif`
- battle preview: `docs/handpaint-batch5-rebel-cavalry-veteran-v3-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch5-rebel-cavalry-veteran-v3-before-after.png`
- scale compare: `docs/handpaint-batch5-rebel-cavalry-veteran-v3-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Yellow Turban veteran cavalry identity: pass
- horse and rider silhouette: pass
- compact weapon/tile-safe width: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-rebel-cavalry-veteran&v=rebel-cavalry-veteran-v3-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `141..250`
- base bbox height range: `270..288`
- base bottom range: `303..303`
- action bbox width range: `141..267`
- action bbox height range: `270..288`
- action bottom range: `303..303`
## Notes
The v3 sheet fixes the earlier cavalry height swing while keeping the mounted silhouette readable. It uses a compact short-weapon posture so the cavalry does not rely on tile-spilling equipment for identity.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 24,
"queued-rework": 67
"approved-baseline": 25,
"queued-rework": 66
},
"rows": [
{
@@ -1727,7 +1727,7 @@
},
{
"batch": "batch5-rebel-other",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-rebel-cavalry-veteran",
"base": {
"key": "unit-rebel-cavalry-veteran",
@@ -1737,23 +1737,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2540801,
"border_hits": 64,
"min_width": 166,
"max_width": 296,
"min_height": 282,
"opaque_pixels": 1962656,
"border_hits": 0,
"min_width": 141,
"max_width": 250,
"min_height": 270,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 130,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 26.5,
"battle_max_width_px": 47.3,
"battle_min_height_px": 45.0,
"width_swing": 109,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 22.5,
"battle_max_width_px": 39.9,
"battle_min_height_px": 43.1,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"status": "ok"
},
"actions": {
"key": "unit-rebel-cavalry-veteran-actions",
@@ -1763,23 +1763,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5689665,
"border_hits": 144,
"min_width": 166,
"max_width": 305,
"min_height": 274,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"opaque_pixels": 5026307,
"border_hits": 0,
"min_width": 141,
"max_width": 267,
"min_height": 270,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 139,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 26.5,
"battle_max_width_px": 48.7,
"battle_min_height_px": 43.8,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 126,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 22.5,
"battle_max_width_px": 42.7,
"battle_min_height_px": 43.1,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 24
- queued-rework: 67
- approved-baseline: 25
- queued-rework: 66
## Batch Plan
@@ -82,7 +82,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch5-rebel-other | approved-baseline | `unit-rebel-archer-fire` | ok | ok | 161..249 x 288..295 | 161..252 x 285..295 | 25.7..39.8 x 46.0..47.1 | w88 h7 b0 |
| batch5-rebel-other | approved-baseline | `unit-rebel-archer-veteran` | ok | ok | 182..233 x 286..290 | 162..243 x 224..290 | 29.1..37.2 x 45.7..46.3 | w51 h4 b0 |
| batch1-approved-rebel | approved-baseline | `unit-rebel-cavalry` | ok | ok | 139..289 x 266..281 | 167..286 x 186..282 | 22.2..46.2 x 42.5..44.9 | w150 h15 b3 |
| batch5-rebel-other | queued-rework | `unit-rebel-cavalry-veteran` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch5-rebel-other | approved-baseline | `unit-rebel-cavalry-veteran` | ok | ok | 141..250 x 270..288 | 141..267 x 270..288 | 22.5..39.9 x 43.1..46.0 | w109 h18 b0 |
| batch5-rebel-other | queued-rework | `unit-rebel-leader` | border-hits=32 | border-hits=72 | 200..254 x 266..266 | 200..263 x 265..266 | 31.9..40.6 x 42.5..42.5 | w54 h0 b6 |
| batch5-rebel-other | queued-rework | `unit-rebel-leader-warlord` | border-hits=32 | border-hits=78 | 224..266 x 276..277 | 224..275 x 275..277 | 35.8..42.5 x 44.1..44.2 | w42 h1 b6 |
| batch5-rebel-other | queued-rework | `unit-rebel-ragged` | border-hits=32 | border-hits=72 | 192..277 x 266..266 | 192..286 x 265..266 | 30.7..44.2 x 42.5..42.5 | w85 h0 b6 |

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@@ -18,6 +18,7 @@
"unit-rebel-archer-fire",
"unit-rebel-archer-veteran",
"unit-rebel-cavalry",
"unit-rebel-cavalry-veteran",
"unit-shu-archer",
"unit-shu-cavalry",
"unit-shu-infantry",
@@ -39,7 +40,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-rebel-cavalry-veteran",
"unit-rebel-leader",
"unit-rebel-leader-warlord",
"unit-rebel-ragged"

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