Approve Rebel veteran archer handpainted sprite v1

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2026-07-01 15:59:11 +09:00
parent 762cda12c7
commit 8ce320a522
20 changed files with 116 additions and 49 deletions

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# Rebel Veteran Archer Hand-Painted v1
- source: `handpaint-batch5-rebel-archer-veteran-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1732450
- action partial alpha: 0, opaque pixels: 4389689
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 182..233
- base bbox height range: 286..290
- base bottom range: 303..303
- action bbox width range: 162..243
- action bbox height range: 224..290
- action bottom range: 303..303
- contact: `handpaint-batch5-rebel-archer-veteran-v1-contact.png`
- animation: `handpaint-batch5-rebel-archer-veteran-v1-animation.gif`
- before/after: `handpaint-batch5-rebel-archer-veteran-v1-before-after.png`
- scale compare: `handpaint-batch5-rebel-archer-veteran-v1-scale-compare.png`
- battle composite: `handpaint-batch5-rebel-archer-veteran-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 23
- Approved baseline units: 24
- Pending approval units: 0
- Queued rework units: 68
- Queued rework units: 67
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 23
- Approved baseline units: 24
- Pending approval units: 0
- Queued rework units: 68
- Queued rework units: 67
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,11 +14,10 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-rebel-archer-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=140`
2. `unit-rebel-cavalry-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=144`
3. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
4. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
5. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
1. `unit-rebel-cavalry-veteran` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-rebel-leader` - queued-rework, base `border-hits=32`, actions `border-hits=72`
3. `unit-rebel-leader-warlord` - queued-rework, base `border-hits=32`, actions `border-hits=78`
4. `unit-rebel-ragged` - queued-rework, base `border-hits=32`, actions `border-hits=72`
## Commands Before Approval
@@ -45,5 +44,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-rebel-archer-veteran`.
- Start with `unit-rebel-cavalry-veteran`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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# Rebel Veteran Archer v1 Approval Packet
- unit: `unit-rebel-archer-veteran`
- version: `v1`
- source: `docs/handpaint-batch5-rebel-archer-veteran-source-v1.png`
- contact sheet: `docs/handpaint-batch5-rebel-archer-veteran-v1-contact.png`
- animation: `docs/handpaint-batch5-rebel-archer-veteran-v1-animation.gif`
- battle preview: `docs/handpaint-batch5-rebel-archer-veteran-v1-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch5-rebel-archer-veteran-v1-before-after.png`
- scale compare: `docs/handpaint-batch5-rebel-archer-veteran-v1-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Yellow Turban veteran identity: pass
- archer bow/quiver silhouette: pass
- avoids Guan Yu/hero officer read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-rebel-archer-veteran&v=rebel-archer-veteran-v1-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `182..233`
- base bbox height range: `286..290`
- base bottom range: `303..303`
- action bbox width range: `162..243`
- action bbox height range: `224..290`
- action bottom range: `303..303`
## Notes
The v1 sheet keeps the rebel archer readable without turning the unit into an ornate unique general. The compact soldier silhouette, bow, and quiver stay visible at battle scale while the palette remains aligned with the Yellow Turban enemy set.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 23,
"queued-rework": 68
"approved-baseline": 24,
"queued-rework": 67
},
"rows": [
{
@@ -1613,7 +1613,7 @@
},
{
"batch": "batch5-rebel-other",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-rebel-archer-veteran",
"base": {
"key": "unit-rebel-archer-veteran",
@@ -1623,23 +1623,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2099347,
"border_hits": 64,
"min_width": 249,
"max_width": 250,
"min_height": 276,
"max_height": 277,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1732450,
"border_hits": 0,
"min_width": 182,
"max_width": 233,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 39.8,
"battle_max_width_px": 39.9,
"battle_min_height_px": 44.1,
"battle_max_height_px": 44.2,
"status": "border-hits=64"
"width_swing": 51,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 29.1,
"battle_max_width_px": 37.2,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-rebel-archer-veteran-actions",
@@ -1649,23 +1649,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4686309,
"border_hits": 140,
"min_width": 223,
"max_width": 259,
"min_height": 275,
"max_height": 278,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4389689,
"border_hits": 0,
"min_width": 162,
"max_width": 243,
"min_height": 224,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 36,
"height_swing": 3,
"bottom_swing": 15,
"battle_min_width_px": 35.6,
"battle_max_width_px": 41.4,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.4,
"status": "border-hits=140"
"width_swing": 81,
"height_swing": 66,
"bottom_swing": 0,
"battle_min_width_px": 25.9,
"battle_max_width_px": 38.8,
"battle_min_height_px": 35.8,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 23
- queued-rework: 68
- approved-baseline: 24
- queued-rework: 67
## Batch Plan
@@ -80,7 +80,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch1-approved-rebel | approved-baseline | `unit-rebel` | ok | ok | 195..284 x 271..281 | 180..286 x 178..289 | 31.2..45.4 x 43.3..44.9 | w89 h10 b8 |
| batch1-approved-rebel | approved-baseline | `unit-rebel-archer` | ok | ok | 185..263 x 272..278 | 116..284 x 228..288 | 29.6..42.0 x 43.5..44.4 | w78 h6 b1 |
| batch5-rebel-other | approved-baseline | `unit-rebel-archer-fire` | ok | ok | 161..249 x 288..295 | 161..252 x 285..295 | 25.7..39.8 x 46.0..47.1 | w88 h7 b0 |
| batch5-rebel-other | queued-rework | `unit-rebel-archer-veteran` | border-hits=64 | border-hits=140 | 249..250 x 276..277 | 223..259 x 275..278 | 39.8..39.9 x 44.1..44.2 | w1 h1 b6 |
| batch5-rebel-other | approved-baseline | `unit-rebel-archer-veteran` | ok | ok | 182..233 x 286..290 | 162..243 x 224..290 | 29.1..37.2 x 45.7..46.3 | w51 h4 b0 |
| batch1-approved-rebel | approved-baseline | `unit-rebel-cavalry` | ok | ok | 139..289 x 266..281 | 167..286 x 186..282 | 22.2..46.2 x 42.5..44.9 | w150 h15 b3 |
| batch5-rebel-other | queued-rework | `unit-rebel-cavalry-veteran` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch5-rebel-other | queued-rework | `unit-rebel-leader` | border-hits=32 | border-hits=72 | 200..254 x 266..266 | 200..263 x 265..266 | 31.9..40.6 x 42.5..42.5 | w54 h0 b6 |

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@@ -16,6 +16,7 @@
"unit-rebel",
"unit-rebel-archer",
"unit-rebel-archer-fire",
"unit-rebel-archer-veteran",
"unit-rebel-cavalry",
"unit-shu-archer",
"unit-shu-cavalry",
@@ -38,7 +39,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-rebel-archer-veteran",
"unit-rebel-cavalry-veteran",
"unit-rebel-leader",
"unit-rebel-leader-warlord",

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