Approve Wu river archer handpainted sprite v2

This commit is contained in:
2026-07-01 23:31:49 +09:00
parent cd197a457b
commit 49f35fa5cf
22 changed files with 125 additions and 63 deletions

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# Wu River Archer v2 sprite report
- source: `handpaint-batch4-wu-archer-river-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2064474
- action partial alpha: 0, opaque pixels: 3952485
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 209..229
- base bbox height range: 288..288
- base bottom range: 303..303
- action bbox width range: 209..252
- action bbox height range: 233..288
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-archer-river-v2-contact.png`
- animation: `handpaint-batch4-wu-archer-river-v2-animation.gif`
- before/after: `handpaint-batch4-wu-archer-river-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-archer-river-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-archer-river-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 62
- Approved baseline units: 63
- Pending approval units: 0
- Queued rework units: 29
- Queued rework units: 28
## Checked Rules

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@@ -60,6 +60,7 @@
"unit-wei-yan",
"unit-wu-archer",
"unit-wu-archer-naval",
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-infantry",
"unit-wu-officer",
@@ -69,8 +70,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 62,
"queued-rework": 29
"approved-baseline": 63,
"queued-rework": 28
},
"batches": [
{
@@ -678,24 +679,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 6,
"queued-rework": 10
"approved-baseline": 7,
"queued-rework": 9
},
"units": [
{
"stem": "unit-wu-archer-river",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=140",
"battleBasePx": [
39.1,
39.3,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wu-cavalry-elite",
"reviewStage": "queued-rework",
@@ -850,6 +837,20 @@
],
"spec": null
},
{
"stem": "unit-wu-archer-river",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
33.4,
36.6,
46.0,
46.0
],
"spec": null
},
{
"stem": "unit-wu-cavalry",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 62
- Approved baseline units: 63
- Pending approval units: 0
- Queued rework units: 29
- Queued rework units: 28
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 6, queued-rework 10
- Stage counts: approved-baseline 7, queued-rework 9
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-archer-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=140 | 39.1..39.3 x 44.6..44.6 | |
| `unit-wu-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wu-cavalry-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
| `unit-wu-infantry-marine` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
@@ -114,6 +113,7 @@ No next unit is currently defined.
| `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | |
| `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | |
| `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | |
| `unit-wu-cavalry` | approved reference | approved-baseline | technical ok | 28.3..40.3 x 43.8..46.3 | |
| `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | |
| `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 62
- Approved baseline units: 63
- Pending approval units: 0
- Queued rework units: 29
- Queued rework units: 28
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 62,
"queued-rework": 29
"approved-baseline": 63,
"queued-rework": 28
},
"rows": [
{
@@ -4121,7 +4121,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-archer-river",
"base": {
"key": "unit-wu-archer-river",
@@ -4131,23 +4131,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1937199,
"border_hits": 64,
"min_width": 245,
"max_width": 246,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2064474,
"border_hits": 0,
"min_width": 209,
"max_width": 229,
"min_height": 288,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 1,
"width_swing": 20,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 39.1,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=64"
"bottom_swing": 0,
"battle_min_width_px": 33.4,
"battle_max_width_px": 36.6,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wu-archer-river-actions",
@@ -4157,23 +4157,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4320862,
"border_hits": 140,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 3952485,
"border_hits": 0,
"min_width": 209,
"max_width": 252,
"min_height": 233,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=140"
"width_swing": 43,
"height_swing": 55,
"bottom_swing": 0,
"battle_min_width_px": 33.4,
"battle_max_width_px": 40.3,
"battle_min_height_px": 37.2,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 62
- queued-rework: 29
- approved-baseline: 63
- queued-rework: 28
## Batch Plan
@@ -124,7 +124,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-yan` | ok | ok | 173..219 x 277..290 | 173..264 x 232..290 | 27.6..35.0 x 44.2..46.3 | w46 h13 b0 |
| batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-archer-naval` | ok | ok | 212..229 x 277..288 | 191..256 x 277..288 | 33.9..36.6 x 44.2..46.0 | w17 h11 b0 |
| batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
| batch4-wu | approved-baseline | `unit-wu-archer-river` | ok | ok | 209..229 x 288..288 | 209..252 x 233..288 | 33.4..36.6 x 46.0..46.0 | w20 h0 b0 |
| batch4-wu | approved-baseline | `unit-wu-cavalry` | ok | ok | 177..252 x 274..290 | 177..261 x 274..290 | 28.3..40.3 x 43.8..46.3 | w75 h16 b0 |
| batch4-wu | queued-rework | `unit-wu-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |

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@@ -68,6 +68,7 @@
"unit-wei-yan",
"unit-wu-archer",
"unit-wu-archer-naval",
"unit-wu-archer-river",
"unit-wu-cavalry",
"unit-wu-infantry",
"unit-wu-officer",

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@@ -0,0 +1,36 @@
# Wu River Archer v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-archer-river`
- source art: `handpaint-batch4-wu-archer-river-source-v1.png`
- contact sheet: `handpaint-batch4-wu-archer-river-v2-contact.png`
- animation GIF: `handpaint-batch4-wu-archer-river-v2-animation.gif`
- before/after: `handpaint-batch4-wu-archer-river-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-archer-river-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-archer-river-v2-battle-composite.png`
- browser check: `handpaint-batch4-wu-archer-river-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-archer-river&v=wu-archer-river-v2`
## Visual Decision
Approved for the continuous batch run. v2 reads as a nimble Wu river archer through the large bow, quiver, reed-brown clothing, muted teal accents, and lighter scout silhouette. It remains distinct from the heavier Wu naval archer while keeping archer readability first.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 33.4..36.6 x 46.0..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was discarded because the archer action silhouette was too narrow. v2 uses a mild horizontal expansion to make the shooting pose read at battle scale without causing border hits.