diff --git a/docs/handpaint-batch4-wu-archer-river-source-v1.png b/docs/handpaint-batch4-wu-archer-river-source-v1.png new file mode 100644 index 0000000..831c8a3 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-animation.gif b/docs/handpaint-batch4-wu-archer-river-v2-animation.gif new file mode 100644 index 0000000..a0a8403 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-animation.gif differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-battle-composite.png b/docs/handpaint-batch4-wu-archer-river-v2-battle-composite.png new file mode 100644 index 0000000..701a680 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-before-after.png b/docs/handpaint-batch4-wu-archer-river-v2-before-after.png new file mode 100644 index 0000000..177d76d Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-before-after.png differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-contact.png b/docs/handpaint-batch4-wu-archer-river-v2-contact.png new file mode 100644 index 0000000..504af9a Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-contact.png differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-archer-river-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..6b380a6 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-archer-river-v2-report.md b/docs/handpaint-batch4-wu-archer-river-v2-report.md new file mode 100644 index 0000000..9f7c856 --- /dev/null +++ b/docs/handpaint-batch4-wu-archer-river-v2-report.md @@ -0,0 +1,24 @@ +# Wu River Archer v2 sprite report + +- source: `handpaint-batch4-wu-archer-river-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2064474 +- action partial alpha: 0, opaque pixels: 3952485 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 209..229 +- base bbox height range: 288..288 +- base bottom range: 303..303 +- action bbox width range: 209..252 +- action bbox height range: 233..288 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-archer-river-v2-contact.png` +- animation: `handpaint-batch4-wu-archer-river-v2-animation.gif` +- before/after: `handpaint-batch4-wu-archer-river-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-archer-river-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-archer-river-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-archer-river-v2-scale-compare.png b/docs/handpaint-batch4-wu-archer-river-v2-scale-compare.png new file mode 100644 index 0000000..f7e9a55 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-river-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 01f268b..11a2e54 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 62 +- Approved baseline units: 63 - Pending approval units: 0 -- Queued rework units: 29 +- Queued rework units: 28 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index adcb48e..ac02d73 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -60,6 +60,7 @@ "unit-wei-yan", "unit-wu-archer", "unit-wu-archer-naval", + "unit-wu-archer-river", "unit-wu-cavalry", "unit-wu-infantry", "unit-wu-officer", @@ -69,8 +70,8 @@ "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 62, - "queued-rework": 29 + "approved-baseline": 63, + "queued-rework": 28 }, "batches": [ { @@ -678,24 +679,10 @@ "label": "Batch 4 Wu generic units", "total": 16, "stageCounts": { - "approved-baseline": 6, - "queued-rework": 10 + "approved-baseline": 7, + "queued-rework": 9 }, "units": [ - { - "stem": "unit-wu-archer-river", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=64", - "actionStatus": "border-hits=140", - "battleBasePx": [ - 39.1, - 39.3, - 44.6, - 44.6 - ], - "spec": null - }, { "stem": "unit-wu-cavalry-elite", "reviewStage": "queued-rework", @@ -850,6 +837,20 @@ ], "spec": null }, + { + "stem": "unit-wu-archer-river", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 33.4, + 36.6, + 46.0, + 46.0 + ], + "spec": null + }, { "stem": "unit-wu-cavalry", "reviewStage": "approved-baseline", diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 63e3a6d..f4b7e7c 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 62 +- Approved baseline units: 63 - Pending approval units: 0 -- Queued rework units: 29 +- Queued rework units: 28 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -98,11 +98,10 @@ No next unit is currently defined. - Batch key: `batch4-wu` - Total units: 16 -- Stage counts: approved-baseline 6, queued-rework 10 +- Stage counts: approved-baseline 7, queued-rework 9 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wu-archer-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=140 | 39.1..39.3 x 44.6..44.6 | | | `unit-wu-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | | `unit-wu-cavalry-river` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | | | `unit-wu-infantry-marine` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | | @@ -114,6 +113,7 @@ No next unit is currently defined. | `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | | | `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | | +| `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | | | `unit-wu-cavalry` | approved reference | approved-baseline | technical ok | 28.3..40.3 x 43.8..46.3 | | | `unit-wu-infantry` | approved reference | approved-baseline | technical ok | 25.2..33.1 x 46.0..46.5 | | | `unit-wu-officer` | approved reference | approved-baseline | technical ok | 25.4..32.9 x 46.0..46.0 | | diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 559b34c..149aa73 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index c9eb685..d99bb9c 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 62 +- Approved baseline units: 63 - Pending approval units: 0 -- Queued rework units: 29 +- Queued rework units: 28 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 3d003fd..9e5bf65 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index b112717..d24bfb4 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 9065808..f39c467 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 9c75e34..15e50b8 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 62, - "queued-rework": 29 + "approved-baseline": 63, + "queued-rework": 28 }, "rows": [ { @@ -4121,7 +4121,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-archer-river", "base": { "key": "unit-wu-archer-river", @@ -4131,23 +4131,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1937199, - "border_hits": 64, - "min_width": 245, - "max_width": 246, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2064474, + "border_hits": 0, + "min_width": 209, + "max_width": 229, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 1, + "width_swing": 20, "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 39.1, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=64" + "bottom_swing": 0, + "battle_min_width_px": 33.4, + "battle_max_width_px": 36.6, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" }, "actions": { "key": "unit-wu-archer-river-actions", @@ -4157,23 +4157,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4320862, - "border_hits": 140, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 3952485, + "border_hits": 0, + "min_width": 209, + "max_width": 252, + "min_height": 233, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=140" + "width_swing": 43, + "height_swing": 55, + "bottom_swing": 0, + "battle_min_width_px": 33.4, + "battle_max_width_px": 40.3, + "battle_min_height_px": 37.2, + "battle_max_height_px": 46.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 005851a..39a5184 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 62 -- queued-rework: 29 +- approved-baseline: 63 +- queued-rework: 28 ## Batch Plan @@ -124,7 +124,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch3-wei | approved-baseline | `unit-wei-yan` | ok | ok | 173..219 x 277..290 | 173..264 x 232..290 | 27.6..35.0 x 44.2..46.3 | w46 h13 b0 | | batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 | | batch4-wu | approved-baseline | `unit-wu-archer-naval` | ok | ok | 212..229 x 277..288 | 191..256 x 277..288 | 33.9..36.6 x 44.2..46.0 | w17 h11 b0 | -| batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-archer-river` | ok | ok | 209..229 x 288..288 | 209..252 x 233..288 | 33.4..36.6 x 46.0..46.0 | w20 h0 b0 | | batch4-wu | approved-baseline | `unit-wu-cavalry` | ok | ok | 177..252 x 274..290 | 177..261 x 274..290 | 28.3..40.3 x 43.8..46.3 | w75 h16 b0 | | batch4-wu | queued-rework | `unit-wu-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | | batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index b89d309..e869e1e 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -68,6 +68,7 @@ "unit-wei-yan", "unit-wu-archer", "unit-wu-archer-naval", + "unit-wu-archer-river", "unit-wu-cavalry", "unit-wu-infantry", "unit-wu-officer", diff --git a/docs/unit-sprite-wu-archer-river-v2-approval-packet.md b/docs/unit-sprite-wu-archer-river-v2-approval-packet.md new file mode 100644 index 0000000..72df397 --- /dev/null +++ b/docs/unit-sprite-wu-archer-river-v2-approval-packet.md @@ -0,0 +1,36 @@ +# Wu River Archer v2 Approval Packet + +- status: approved during continuous production run +- unit: `unit-wu-archer-river` +- source art: `handpaint-batch4-wu-archer-river-source-v1.png` +- contact sheet: `handpaint-batch4-wu-archer-river-v2-contact.png` +- animation GIF: `handpaint-batch4-wu-archer-river-v2-animation.gif` +- before/after: `handpaint-batch4-wu-archer-river-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-archer-river-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-archer-river-v2-battle-composite.png` +- browser check: `handpaint-batch4-wu-archer-river-v2-debug-preview-battle-check.png` +- current board: `unit-sprite-current-approval-board.png` +- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-archer-river&v=wu-archer-river-v2` + +## Visual Decision + +Approved for the continuous batch run. v2 reads as a nimble Wu river archer through the large bow, quiver, reed-brown clothing, muted teal accents, and lighter scout silhouette. It remains distinct from the heavier Wu naval archer while keeping archer readability first. + +## Technical Checks + +- base status: ok +- action status: ok +- base partial alpha: 0 +- action partial alpha: 0 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- battle scale from sample gate: 33.4..36.6 x 46.0..46.0 +- local build: passed +- Local browser console errors: `0` +- Local browser 404s: `0` + +## Notes + +v1 was discarded because the archer action silhouette was too narrow. v2 uses a mild horizontal expansion to make the shooting pose read at battle scale without causing border hits. diff --git a/src/assets/images/units/unit-wu-archer-river-actions.png b/src/assets/images/units/unit-wu-archer-river-actions.png index f8678d2..fd0faa4 100644 Binary files a/src/assets/images/units/unit-wu-archer-river-actions.png and b/src/assets/images/units/unit-wu-archer-river-actions.png differ diff --git a/src/assets/images/units/unit-wu-archer-river.png b/src/assets/images/units/unit-wu-archer-river.png index 714ffc1..0d345fa 100644 Binary files a/src/assets/images/units/unit-wu-archer-river.png and b/src/assets/images/units/unit-wu-archer-river.png differ