Approve Lu Bu handpainted sprite v2

This commit is contained in:
2026-07-02 04:27:15 +09:00
parent adcfb43d44
commit 083f9dfa27
22 changed files with 124 additions and 62 deletions

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# Lu Bu hand-painted v2 report
- source: `handpaint-batch7-lu-bu-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2067188
- action partial alpha: 0, opaque pixels: 4624951
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 187..253
- base bbox height range: 280..290
- base bottom range: 303..303
- action bbox width range: 155..271
- action bbox height range: 280..290
- action bottom range: 303..303
- contact: `handpaint-batch7-lu-bu-v2-contact.png`
- animation: `handpaint-batch7-lu-bu-v2-animation.gif`
- before/after: `handpaint-batch7-lu-bu-v2-before-after.png`
- scale compare: `handpaint-batch7-lu-bu-v2-scale-compare.png`
- battle composite: `handpaint-batch7-lu-bu-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 79 - Approved baseline units: 80
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 12 - Queued rework units: 11
## Checked Rules ## Checked Rules

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@@ -12,6 +12,7 @@
"unit-jiang-wei", "unit-jiang-wei",
"unit-li-yan", "unit-li-yan",
"unit-liu-bei", "unit-liu-bei",
"unit-lu-bu",
"unit-meng-huo", "unit-meng-huo",
"unit-nanman-infantry", "unit-nanman-infantry",
"unit-nanman-infantry-jungle", "unit-nanman-infantry-jungle",
@@ -86,8 +87,8 @@
"pendingApproval": [], "pendingApproval": [],
"nextAfterApproval": [], "nextAfterApproval": [],
"stageCounts": { "stageCounts": {
"approved-baseline": 79, "approved-baseline": 80,
"queued-rework": 12 "queued-rework": 11
}, },
"batches": [ "batches": [
{ {
@@ -1173,24 +1174,10 @@
"label": "Batch 7 unique officers", "label": "Batch 7 unique officers",
"total": 19, "total": 19,
"stageCounts": { "stageCounts": {
"approved-baseline": 7, "approved-baseline": 8,
"queued-rework": 12 "queued-rework": 11
}, },
"units": [ "units": [
{
"stem": "unit-lu-bu",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
28.8,
47.3,
45.0,
46.0
],
"spec": null
},
{ {
"stem": "unit-lu-meng", "stem": "unit-lu-meng",
"reviewStage": "queued-rework", "reviewStage": "queued-rework",
@@ -1442,6 +1429,20 @@
46.3 46.3
], ],
"spec": null "spec": null
},
{
"stem": "unit-lu-bu",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
29.9,
40.4,
44.7,
46.3
],
"spec": null
} }
] ]
} }

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State ## Current State
- Approved baseline units: 79 - Approved baseline units: 80
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 12 - Queued rework units: 11
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer` - Batch key: `batch7-unique-officer`
- Total units: 19 - Total units: 19
- Stage counts: approved-baseline 7, queued-rework 12 - Stage counts: approved-baseline 8, queued-rework 11
| unit | role | stage | status | battle base px | spec | | unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- | --- |
| `unit-lu-bu` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 28.8..47.3 x 45.0..46.0 | |
| `unit-lu-meng` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | | | `unit-lu-meng` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-ma-chao` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | | | `unit-ma-chao` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-ma-dai` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | | | `unit-ma-dai` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 25.6..46.5 x 45.0..46.2 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | | | `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | |
| `unit-jiang-wei` | approved reference | approved-baseline | technical ok | 23.2..42.5 x 45.4..46.5 | | | `unit-jiang-wei` | approved reference | approved-baseline | technical ok | 23.2..42.5 x 45.4..46.5 | |
| `unit-li-yan` | approved reference | approved-baseline | technical ok | 27.2..41.9 x 45.7..46.3 | | | `unit-li-yan` | approved reference | approved-baseline | technical ok | 27.2..41.9 x 45.7..46.3 | |
| `unit-lu-bu` | approved reference | approved-baseline | technical ok | 29.9..40.4 x 44.7..46.3 | |

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# Lu Bu hand-painted sprite v2 approval packet
- Unit: `unit-lu-bu`
- Candidate version: `v2`
- Source sheet: `docs/handpaint-batch7-lu-bu-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-lu-bu-v2-contact.png`
- Animation GIF: `docs/handpaint-batch7-lu-bu-v2-animation.gif`
- Before/after: `docs/handpaint-batch7-lu-bu-v2-before-after.png`
- Battle composite: `docs/handpaint-batch7-lu-bu-v2-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-lu-bu-v2-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-lu-bu-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: imposing red-and-black warlord boss with heavy armor, long red plumes, dark cloak, and a large fangtian-style halberd.
- The 100% PC browser debug preview reads as a unique boss at battle scale, distinct from Guan Yu, Zhang Fei, Jiang Wei, and generic cavalry/infantry units.
- The unit body is opaque and visible without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-bu&v=lu-bu-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `29.9..40.4 x 44.7..46.3`
## Notes
- v1 had strong art quality but made some action frames too narrow.
- v2 keeps frame safety while restoring the halberd/action silhouette for better 50px readability.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 79 - Approved baseline units: 80
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 12 - Queued rework units: 11
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 79, "approved-baseline": 80,
"queued-rework": 12 "queued-rework": 11
}, },
"rows": [ "rows": [
{ {
@@ -530,7 +530,7 @@
}, },
{ {
"batch": "batch7-unique-officer", "batch": "batch7-unique-officer",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-lu-bu", "stem": "unit-lu-bu",
"base": { "base": {
"key": "unit-lu-bu", "key": "unit-lu-bu",
@@ -540,23 +540,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 2631122, "opaque_pixels": 2067188,
"border_hits": 64, "border_hits": 0,
"min_width": 180, "min_width": 187,
"max_width": 296, "max_width": 253,
"min_height": 282, "min_height": 280,
"max_height": 288, "max_height": 290,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 116, "width_swing": 66,
"height_swing": 6, "height_swing": 10,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 28.8, "battle_min_width_px": 29.9,
"battle_max_width_px": 47.3, "battle_max_width_px": 40.4,
"battle_min_height_px": 45.0, "battle_min_height_px": 44.7,
"battle_max_height_px": 46.0, "battle_max_height_px": 46.3,
"status": "border-hits=64" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-lu-bu-actions", "key": "unit-lu-bu-actions",
@@ -566,23 +566,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 5889699, "opaque_pixels": 4624951,
"border_hits": 144, "border_hits": 0,
"min_width": 180, "min_width": 155,
"max_width": 305, "max_width": 271,
"min_height": 274, "min_height": 280,
"max_height": 290, "max_height": 290,
"min_bottom": 273, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 125, "width_swing": 116,
"height_swing": 16, "height_swing": 10,
"bottom_swing": 16, "bottom_swing": 0,
"battle_min_width_px": 28.8, "battle_min_width_px": 24.8,
"battle_max_width_px": 48.7, "battle_max_width_px": 43.3,
"battle_min_height_px": 43.8, "battle_min_height_px": 44.7,
"battle_max_height_px": 46.3, "battle_max_height_px": 46.3,
"status": "border-hits=144" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 79 - approved-baseline: 80
- queued-rework: 12 - queued-rework: 11
## Batch Plan ## Batch Plan
@@ -61,7 +61,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-jiang-wei` | ok | ok | 145..266 x 284..291 | 142..261 x 261..291 | 23.2..42.5 x 45.4..46.5 | w121 h7 b0 | | batch7-unique-officer | approved-baseline | `unit-jiang-wei` | ok | ok | 145..266 x 284..291 | 142..261 x 261..291 | 23.2..42.5 x 45.4..46.5 | w121 h7 b0 |
| batch7-unique-officer | approved-baseline | `unit-li-yan` | ok | ok | 170..262 x 286..290 | 190..259 x 286..290 | 27.2..41.9 x 45.7..46.3 | w92 h4 b0 | | batch7-unique-officer | approved-baseline | `unit-li-yan` | ok | ok | 170..262 x 286..290 | 190..259 x 286..290 | 27.2..41.9 x 45.7..46.3 | w92 h4 b0 |
| batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 | | batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 |
| batch7-unique-officer | queued-rework | `unit-lu-bu` | border-hits=64 | border-hits=144 | 180..296 x 282..288 | 180..305 x 274..290 | 28.8..47.3 x 45.0..46.0 | w116 h6 b6 | | batch7-unique-officer | approved-baseline | `unit-lu-bu` | ok | ok | 187..253 x 280..290 | 155..271 x 280..290 | 29.9..40.4 x 44.7..46.3 | w66 h10 b0 |
| batch7-unique-officer | queued-rework | `unit-lu-meng` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch7-unique-officer | queued-rework | `unit-lu-meng` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch7-unique-officer | queued-rework | `unit-ma-chao` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 | | batch7-unique-officer | queued-rework | `unit-ma-chao` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | | batch7-unique-officer | queued-rework | `unit-ma-dai` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |

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@@ -20,6 +20,7 @@
"unit-jiang-wei", "unit-jiang-wei",
"unit-li-yan", "unit-li-yan",
"unit-liu-bei", "unit-liu-bei",
"unit-lu-bu",
"unit-meng-huo", "unit-meng-huo",
"unit-nanman-infantry", "unit-nanman-infantry",
"unit-nanman-infantry-jungle", "unit-nanman-infantry-jungle",

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