Approve Li Yan handpainted sprite v2

This commit is contained in:
2026-07-02 04:15:08 +09:00
parent 61a32ccf47
commit adcfb43d44
22 changed files with 125 additions and 63 deletions

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# Li Yan hand-painted v2 report
- source: `handpaint-batch7-li-yan-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2181374
- action partial alpha: 0, opaque pixels: 5081530
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 170..262
- base bbox height range: 286..290
- base bottom range: 303..303
- action bbox width range: 190..259
- action bbox height range: 286..290
- action bottom range: 303..303
- contact: `handpaint-batch7-li-yan-v2-contact.png`
- animation: `handpaint-batch7-li-yan-v2-animation.gif`
- before/after: `handpaint-batch7-li-yan-v2-before-after.png`
- scale compare: `handpaint-batch7-li-yan-v2-scale-compare.png`
- battle composite: `handpaint-batch7-li-yan-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 78
- Approved baseline units: 79
- Pending approval units: 0
- Queued rework units: 13
- Queued rework units: 12
## Checked Rules

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@@ -10,6 +10,7 @@
"unit-huang-quan",
"unit-huang-zhong",
"unit-jiang-wei",
"unit-li-yan",
"unit-liu-bei",
"unit-meng-huo",
"unit-nanman-infantry",
@@ -85,8 +86,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 78,
"queued-rework": 13
"approved-baseline": 79,
"queued-rework": 12
},
"batches": [
{
@@ -1172,24 +1173,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 6,
"queued-rework": 13
"approved-baseline": 7,
"queued-rework": 12
},
"units": [
{
"stem": "unit-li-yan",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.9,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-lu-bu",
"reviewStage": "queued-rework",
@@ -1441,6 +1428,20 @@
46.5
],
"spec": null
},
{
"stem": "unit-li-yan",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.2,
41.9,
45.7,
46.3
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 78
- Approved baseline units: 79
- Pending approval units: 0
- Queued rework units: 13
- Queued rework units: 12
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 6, queued-rework 13
- Stage counts: approved-baseline 7, queued-rework 12
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-li-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-lu-bu` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 28.8..47.3 x 45.0..46.0 | |
| `unit-lu-meng` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-ma-chao` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-huang-quan` | approved reference | approved-baseline | technical ok | 28.9..34.8 x 46.3..46.3 | |
| `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | |
| `unit-jiang-wei` | approved reference | approved-baseline | technical ok | 23.2..42.5 x 45.4..46.5 | |
| `unit-li-yan` | approved reference | approved-baseline | technical ok | 27.2..41.9 x 45.7..46.3 | |

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# Li Yan hand-painted sprite v2 approval packet
- Unit: `unit-li-yan`
- Candidate version: `v2`
- Source sheet: `docs/handpaint-batch7-li-yan-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-li-yan-v2-contact.png`
- Animation GIF: `docs/handpaint-batch7-li-yan-v2-animation.gif`
- Before/after: `docs/handpaint-batch7-li-yan-v2-before-after.png`
- Battle composite: `docs/handpaint-batch7-li-yan-v2-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-li-yan-v2-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-li-yan-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: stern Yi Province gate commander and supply officer, with deep teal/bronze armor, broad sword, squared shoulders, and command-ledger details.
- The 100% PC browser debug preview reads as a heavy defensive commander, distinct from Jiang Wei's silver-blue spear silhouette and the older generic soldier.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-li-yan&v=li-yan-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `27.2..41.9 x 45.7..46.3`
## Notes
- v1 had strong art direction, but the action battle-width metric was just below the gate.
- v2 restores the sword/action silhouette while preserving frame boundary safety and stable bottom alignment.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 78
- Approved baseline units: 79
- Pending approval units: 0
- Queued rework units: 13
- Queued rework units: 12
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 78,
"queued-rework": 13
"approved-baseline": 79,
"queued-rework": 12
},
"rows": [
{
@@ -416,7 +416,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-li-yan",
"base": {
"key": "unit-li-yan",
@@ -426,23 +426,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2181374,
"border_hits": 0,
"min_width": 170,
"max_width": 262,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 92,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 27.2,
"battle_max_width_px": 41.9,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-li-yan-actions",
@@ -452,23 +452,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5081530,
"border_hits": 0,
"min_width": 190,
"max_width": 259,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"width_swing": 69,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"bottom_swing": 0,
"battle_min_width_px": 30.4,
"battle_max_width_px": 41.4,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 78
- queued-rework: 13
- approved-baseline: 79
- queued-rework: 12
## Batch Plan
@@ -59,7 +59,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch7-unique-officer | approved-baseline | `unit-huang-quan` | ok | ok | 181..218 x 290..290 | 176..251 x 284..290 | 28.9..34.8 x 46.3..46.3 | w37 h0 b0 |
| batch7-unique-officer | approved-baseline | `unit-huang-zhong` | ok | ok | 170..227 x 290..296 | 170..246 x 270..296 | 27.2..36.3 x 46.3..47.3 | w57 h6 b0 |
| batch7-unique-officer | approved-baseline | `unit-jiang-wei` | ok | ok | 145..266 x 284..291 | 142..261 x 261..291 | 23.2..42.5 x 45.4..46.5 | w121 h7 b0 |
| batch7-unique-officer | queued-rework | `unit-li-yan` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-li-yan` | ok | ok | 170..262 x 286..290 | 190..259 x 286..290 | 27.2..41.9 x 45.7..46.3 | w92 h4 b0 |
| batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 |
| batch7-unique-officer | queued-rework | `unit-lu-bu` | border-hits=64 | border-hits=144 | 180..296 x 282..288 | 180..305 x 274..290 | 28.8..47.3 x 45.0..46.0 | w116 h6 b6 |
| batch7-unique-officer | queued-rework | `unit-lu-meng` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |

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@@ -18,6 +18,7 @@
"unit-huang-quan",
"unit-huang-zhong",
"unit-jiang-wei",
"unit-li-yan",
"unit-liu-bei",
"unit-meng-huo",
"unit-nanman-infantry",

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