Approve Jiang Wei handpainted sprite v3

This commit is contained in:
2026-07-02 04:02:47 +09:00
parent 73a57d896a
commit 61a32ccf47
22 changed files with 126 additions and 64 deletions

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# Jiang Wei hand-painted v3 report
- source: `handpaint-batch7-jiang-wei-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1922998
- action partial alpha: 0, opaque pixels: 4444480
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 145..266
- base bbox height range: 284..291
- base bottom range: 303..303
- action bbox width range: 142..261
- action bbox height range: 261..291
- action bottom range: 303..303
- contact: `handpaint-batch7-jiang-wei-v3-contact.png`
- animation: `handpaint-batch7-jiang-wei-v3-animation.gif`
- before/after: `handpaint-batch7-jiang-wei-v3-before-after.png`
- scale compare: `handpaint-batch7-jiang-wei-v3-scale-compare.png`
- battle composite: `handpaint-batch7-jiang-wei-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 77
- Approved baseline units: 78
- Pending approval units: 0
- Queued rework units: 14
- Queued rework units: 13
## Checked Rules

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@@ -9,6 +9,7 @@
"unit-guan-yu",
"unit-huang-quan",
"unit-huang-zhong",
"unit-jiang-wei",
"unit-liu-bei",
"unit-meng-huo",
"unit-nanman-infantry",
@@ -84,8 +85,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 77,
"queued-rework": 14
"approved-baseline": 78,
"queued-rework": 13
},
"batches": [
{
@@ -1171,24 +1172,10 @@
"label": "Batch 7 unique officers",
"total": 19,
"stageCounts": {
"approved-baseline": 5,
"queued-rework": 14
"approved-baseline": 6,
"queued-rework": 13
},
"units": [
{
"stem": "unit-jiang-wei",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.0,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-li-yan",
"reviewStage": "queued-rework",
@@ -1440,6 +1427,20 @@
47.3
],
"spec": null
},
{
"stem": "unit-jiang-wei",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
23.2,
42.5,
45.4,
46.5
],
"spec": null
}
]
}

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 77
- Approved baseline units: 78
- Pending approval units: 0
- Queued rework units: 14
- Queued rework units: 13
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -157,11 +157,10 @@ No next unit is currently defined.
- Batch key: `batch7-unique-officer`
- Total units: 19
- Stage counts: approved-baseline 5, queued-rework 14
- Stage counts: approved-baseline 6, queued-rework 13
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-jiang-wei` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
| `unit-li-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-lu-bu` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 28.8..47.3 x 45.0..46.0 | |
| `unit-lu-meng` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
@@ -180,3 +179,4 @@ No next unit is currently defined.
| `unit-gong-zhi` | approved reference | approved-baseline | technical ok | 33.2..35.5 x 46.3..46.3 | |
| `unit-huang-quan` | approved reference | approved-baseline | technical ok | 28.9..34.8 x 46.3..46.3 | |
| `unit-huang-zhong` | approved reference | approved-baseline | technical ok | 27.2..36.3 x 46.3..47.3 | |
| `unit-jiang-wei` | approved reference | approved-baseline | technical ok | 23.2..42.5 x 45.4..46.5 | |

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# Jiang Wei hand-painted sprite v3 approval packet
- Unit: `unit-jiang-wei`
- Candidate version: `v3`
- Source sheet: `docs/handpaint-batch7-jiang-wei-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-jiang-wei-v3-contact.png`
- Animation GIF: `docs/handpaint-batch7-jiang-wei-v3-animation.gif`
- Before/after: `docs/handpaint-batch7-jiang-wei-v3-before-after.png`
- Battle composite: `docs/handpaint-batch7-jiang-wei-v3-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-jiang-wei-v3-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-jiang-wei-v3-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: youthful Shu/Northern-front spear commander with silver-blue armor, dark navy cloth, and clear long-spear silhouette.
- The 100% PC browser debug preview reads as a distinct commander rather than a green-robed Guan Yu or cavalry-style Ma Chao/Zhao Yun variant.
- The unit body is opaque and visible at battle scale without relying on base rings, badges, shadows, or external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-jiang-wei&v=jiang-wei-v3`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `23.2..42.5 x 45.4..46.5`
## Notes
- v1/v2 proved the art direction, but action width was too narrow for the quality gate.
- v3 keeps the same hand-painted source and restores action silhouette width while preserving frame boundary safety.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 77
- Approved baseline units: 78
- Pending approval units: 0
- Queued rework units: 14
- Queued rework units: 13
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 77,
"queued-rework": 14
"approved-baseline": 78,
"queued-rework": 13
},
"rows": [
{
@@ -359,7 +359,7 @@
},
{
"batch": "batch7-unique-officer",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-jiang-wei",
"base": {
"key": "unit-jiang-wei",
@@ -369,23 +369,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2000768,
"border_hits": 32,
"min_width": 194,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1922998,
"border_hits": 0,
"min_width": 145,
"max_width": 266,
"min_height": 284,
"max_height": 291,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 60,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.0,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"width_swing": 121,
"height_swing": 7,
"bottom_swing": 0,
"battle_min_width_px": 23.2,
"battle_max_width_px": 42.5,
"battle_min_height_px": 45.4,
"battle_max_height_px": 46.5,
"status": "ok"
},
"actions": {
"key": "unit-jiang-wei-actions",
@@ -395,23 +395,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4471927,
"border_hits": 82,
"min_width": 194,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4444480,
"border_hits": 0,
"min_width": 142,
"max_width": 261,
"min_height": 261,
"max_height": 291,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 69,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.0,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 119,
"height_swing": 30,
"bottom_swing": 0,
"battle_min_width_px": 22.7,
"battle_max_width_px": 41.7,
"battle_min_height_px": 41.7,
"battle_max_height_px": 46.5,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 77
- queued-rework: 14
- approved-baseline: 78
- queued-rework: 13
## Batch Plan
@@ -58,7 +58,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch1-approved-core | approved-baseline | `unit-guan-yu` | ok | ok | 190..270 x 276..291 | 172..296 x 171..289 | 30.4..43.1 x 44.1..46.5 | w80 h15 b4 |
| batch7-unique-officer | approved-baseline | `unit-huang-quan` | ok | ok | 181..218 x 290..290 | 176..251 x 284..290 | 28.9..34.8 x 46.3..46.3 | w37 h0 b0 |
| batch7-unique-officer | approved-baseline | `unit-huang-zhong` | ok | ok | 170..227 x 290..296 | 170..246 x 270..296 | 27.2..36.3 x 46.3..47.3 | w57 h6 b0 |
| batch7-unique-officer | queued-rework | `unit-jiang-wei` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
| batch7-unique-officer | approved-baseline | `unit-jiang-wei` | ok | ok | 145..266 x 284..291 | 142..261 x 261..291 | 23.2..42.5 x 45.4..46.5 | w121 h7 b0 |
| batch7-unique-officer | queued-rework | `unit-li-yan` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch1-approved-core | approved-baseline | `unit-liu-bei` | ok | ok | 138..258 x 278..289 | 148..300 x 252..284 | 22.0..41.2 x 44.4..46.2 | w120 h11 b12 |
| batch7-unique-officer | queued-rework | `unit-lu-bu` | border-hits=64 | border-hits=144 | 180..296 x 282..288 | 180..305 x 274..290 | 28.8..47.3 x 45.0..46.0 | w116 h6 b6 |

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@@ -17,6 +17,7 @@
"unit-guan-yu",
"unit-huang-quan",
"unit-huang-zhong",
"unit-jiang-wei",
"unit-liu-bei",
"unit-meng-huo",
"unit-nanman-infantry",

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