Approve Wu officer handpainted sprite v2

This commit is contained in:
2026-07-01 15:16:12 +09:00
parent 845a123f84
commit 06c3e18b80
20 changed files with 112 additions and 45 deletions

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# Wu Officer Hand-Painted v2
- source: `handpaint-batch4-wu-officer-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1800684
- action partial alpha: 0, opaque pixels: 4383663
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 159..206
- base bbox height range: 288..288
- base bottom range: 303..303
- action bbox width range: 154..253
- action bbox height range: 288..288
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-officer-v2-contact.png`
- animation: `handpaint-batch4-wu-officer-v2-animation.gif`
- before/after: `handpaint-batch4-wu-officer-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-officer-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-officer-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 20
- Approved baseline units: 21
- Pending approval units: 0
- Queued rework units: 71
- Queued rework units: 70
## Checked Rules

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 20
- Approved baseline units: 21
- Pending approval units: 0
- Queued rework units: 71
- Queued rework units: 70
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
2. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
1. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -42,5 +41,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-wu-officer`.
- Start with `unit-wu-strategist`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 20,
"queued-rework": 71
"approved-baseline": 21,
"queued-rework": 70
},
"rows": [
{
@@ -4520,7 +4520,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-officer",
"base": {
"key": "unit-wu-officer",
@@ -4530,23 +4530,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1800684,
"border_hits": 0,
"min_width": 159,
"max_width": 206,
"min_height": 288,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"width_swing": 47,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"bottom_swing": 0,
"battle_min_width_px": 25.4,
"battle_max_width_px": 32.9,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wu-officer-actions",
@@ -4556,23 +4556,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4383663,
"border_hits": 0,
"min_width": 154,
"max_width": 253,
"min_height": 288,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 99,
"height_swing": 0,
"bottom_swing": 0,
"battle_min_width_px": 24.6,
"battle_max_width_px": 40.4,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 20
- queued-rework: 71
- approved-baseline: 21
- queued-rework: 70
## Batch Plan
@@ -131,7 +131,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
| batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch4-wu | queued-rework | `unit-wu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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@@ -30,12 +30,12 @@
"unit-wu-archer",
"unit-wu-cavalry",
"unit-wu-infantry",
"unit-wu-officer",
"unit-zhang-fei"
],
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-wu-officer",
"unit-wu-strategist"
],
"reviewStages": {

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# Wu Officer v2 Approval Packet
- unit: `unit-wu-officer`
- version: `v2`
- source: `docs/handpaint-batch4-wu-officer-source-v1.png`
- contact sheet: `docs/handpaint-batch4-wu-officer-v2-contact.png`
- animation: `docs/handpaint-batch4-wu-officer-v2-animation.gif`
- battle preview: `docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png`
- before/after: `docs/handpaint-batch4-wu-officer-v2-before-after.png`
- scale compare: `docs/handpaint-batch4-wu-officer-v2-scale-compare.png`
- current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
Approved for the continuous production run.
- 50px battle readability: pass
- Wu faction officer identity: pass
- officer armor/cloak/command sword silhouette: pass
- avoids archer, cavalry, strategist, or long-polearm read: pass
- opaque unit body: pass
- frame boundary safety: pass
- idle/action scale stability: pass
## Technical Checks
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-officer&v=wu-officer-v2-final`
- Local browser console errors: `0`
- base partial alpha: `0`
- action partial alpha: `0`
- base frame border hits: `0`
- action frame border hits: `0`
- base empty frames: `0`
- action empty frames: `0`
- base bbox width range: `159..206`
- base bbox height range: `288..288`
- base bottom range: `303..303`
- action bbox width range: `154..253`
- action bbox height range: `288..288`
- action bottom range: `303..303`
## Notes
The v2 sheet widens the officer silhouette just enough to clear the battle-scale readability gate while preserving the approved cloak, armor, and command sword read.

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