Approve Wu officer handpainted sprite v2
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docs/handpaint-batch4-wu-officer-source-v1.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch4-wu-officer-v2-animation.gif
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After Width: | Height: | Size: 208 KiB |
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docs/handpaint-batch4-wu-officer-v2-battle-composite.png
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After Width: | Height: | Size: 885 KiB |
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docs/handpaint-batch4-wu-officer-v2-before-after.png
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After Width: | Height: | Size: 58 KiB |
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docs/handpaint-batch4-wu-officer-v2-contact.png
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After Width: | Height: | Size: 184 KiB |
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After Width: | Height: | Size: 139 KiB |
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docs/handpaint-batch4-wu-officer-v2-report.md
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# Wu Officer Hand-Painted v2
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- source: `handpaint-batch4-wu-officer-source-v1.png`
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- base status: ok
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- action status: ok
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- base partial alpha: 0, opaque pixels: 1800684
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- action partial alpha: 0, opaque pixels: 4383663
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- base frame border hits: 0
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- action frame border hits: 0
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- base empty frames: 0
|
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- action empty frames: 0
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- base bbox width range: 159..206
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- base bbox height range: 288..288
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- base bottom range: 303..303
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- action bbox width range: 154..253
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- action bbox height range: 288..288
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- action bottom range: 303..303
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- contact: `handpaint-batch4-wu-officer-v2-contact.png`
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- animation: `handpaint-batch4-wu-officer-v2-animation.gif`
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- before/after: `handpaint-batch4-wu-officer-v2-before-after.png`
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- scale compare: `handpaint-batch4-wu-officer-v2-scale-compare.png`
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- battle composite: `handpaint-batch4-wu-officer-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch4-wu-officer-v2-scale-compare.png
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After Width: | Height: | Size: 44 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 20
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- Approved baseline units: 21
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- Pending approval units: 0
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- Queued rework units: 71
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- Queued rework units: 70
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## Checked Rules
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Before Width: | Height: | Size: 370 KiB After Width: | Height: | Size: 347 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 20
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- Approved baseline units: 21
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- Pending approval units: 0
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- Queued rework units: 71
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- Queued rework units: 70
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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2. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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1. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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## Commands Before Approval
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@@ -42,5 +41,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-wu-officer`.
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- Start with `unit-wu-strategist`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 188 KiB After Width: | Height: | Size: 198 KiB |
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Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 105 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
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"approved-baseline": 20,
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"queued-rework": 71
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"approved-baseline": 21,
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"queued-rework": 70
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},
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"rows": [
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{
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@@ -4520,7 +4520,7 @@
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},
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{
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"batch": "batch4-wu",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-wu-officer",
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"base": {
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"key": "unit-wu-officer",
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@@ -4530,23 +4530,23 @@
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1252
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],
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"partial_alpha": 0,
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"opaque_pixels": 1985543,
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"border_hits": 32,
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"min_width": 200,
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"max_width": 254,
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"min_height": 279,
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"max_height": 279,
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"min_bottom": 281,
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"max_bottom": 287,
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"opaque_pixels": 1800684,
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"border_hits": 0,
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"min_width": 159,
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"max_width": 206,
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"min_height": 288,
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"max_height": 288,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 54,
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"width_swing": 47,
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"height_swing": 0,
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"bottom_swing": 6,
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"battle_min_width_px": 31.9,
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"battle_max_width_px": 40.6,
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"battle_min_height_px": 44.6,
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"battle_max_height_px": 44.6,
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"status": "border-hits=32"
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"bottom_swing": 0,
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"battle_min_width_px": 25.4,
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"battle_max_width_px": 32.9,
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"battle_min_height_px": 46.0,
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"battle_max_height_px": 46.0,
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"status": "ok"
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},
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"actions": {
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"key": "unit-wu-officer-actions",
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@@ -4556,23 +4556,23 @@
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1252
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],
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"partial_alpha": 0,
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"opaque_pixels": 4453784,
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"border_hits": 82,
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"min_width": 200,
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"max_width": 263,
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"min_height": 275,
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"max_height": 279,
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"min_bottom": 274,
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"max_bottom": 289,
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"opaque_pixels": 4383663,
|
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"border_hits": 0,
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"min_width": 154,
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"max_width": 253,
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"min_height": 288,
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"max_height": 288,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 63,
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"height_swing": 4,
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"bottom_swing": 15,
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"battle_min_width_px": 31.9,
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"battle_max_width_px": 42.0,
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"battle_min_height_px": 43.9,
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"battle_max_height_px": 44.6,
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"status": "border-hits=82"
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"width_swing": 99,
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"height_swing": 0,
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"bottom_swing": 0,
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"battle_min_width_px": 24.6,
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"battle_max_width_px": 40.4,
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"battle_min_height_px": 46.0,
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"battle_max_height_px": 46.0,
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"status": "ok"
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}
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},
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{
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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## Review Stage Counts
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- approved-baseline: 20
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- queued-rework: 71
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- approved-baseline: 21
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- queued-rework: 70
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## Batch Plan
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@@ -131,7 +131,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
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| batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 |
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| batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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@@ -30,12 +30,12 @@
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"unit-wu-archer",
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"unit-wu-cavalry",
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"unit-wu-infantry",
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"unit-wu-officer",
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"unit-zhang-fei"
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],
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"pendingApproval": [],
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"currentApprovalCandidate": {},
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"nextAfterApproval": [
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"unit-wu-officer",
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"unit-wu-strategist"
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],
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"reviewStages": {
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44
docs/unit-sprite-wu-officer-v2-approval-packet.md
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# Wu Officer v2 Approval Packet
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||||
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- unit: `unit-wu-officer`
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- version: `v2`
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- source: `docs/handpaint-batch4-wu-officer-source-v1.png`
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- contact sheet: `docs/handpaint-batch4-wu-officer-v2-contact.png`
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- animation: `docs/handpaint-batch4-wu-officer-v2-animation.gif`
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- battle preview: `docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png`
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- before/after: `docs/handpaint-batch4-wu-officer-v2-before-after.png`
|
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- scale compare: `docs/handpaint-batch4-wu-officer-v2-scale-compare.png`
|
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- current approval board: `docs/unit-sprite-current-approval-board.png`
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## Visual Decision
|
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Approved for the continuous production run.
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- 50px battle readability: pass
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- Wu faction officer identity: pass
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- officer armor/cloak/command sword silhouette: pass
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- avoids archer, cavalry, strategist, or long-polearm read: pass
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- opaque unit body: pass
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- frame boundary safety: pass
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- idle/action scale stability: pass
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## Technical Checks
|
||||
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- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-officer&v=wu-officer-v2-final`
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- Local browser console errors: `0`
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- base partial alpha: `0`
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- action partial alpha: `0`
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- base frame border hits: `0`
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- action frame border hits: `0`
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- base empty frames: `0`
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- action empty frames: `0`
|
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- base bbox width range: `159..206`
|
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- base bbox height range: `288..288`
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- base bottom range: `303..303`
|
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- action bbox width range: `154..253`
|
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- action bbox height range: `288..288`
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- action bottom range: `303..303`
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## Notes
|
||||
|
||||
The v2 sheet widens the officer silhouette just enough to clear the battle-scale readability gate while preserving the approved cloak, armor, and command sword read.
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Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 2.8 MiB |
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Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 819 KiB |