Approve Wu cavalry handpainted sprite v2
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docs/handpaint-batch4-wu-cavalry-source-v1.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/handpaint-batch4-wu-cavalry-v2-animation.gif
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After Width: | Height: | Size: 204 KiB |
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docs/handpaint-batch4-wu-cavalry-v2-battle-composite.png
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After Width: | Height: | Size: 888 KiB |
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docs/handpaint-batch4-wu-cavalry-v2-before-after.png
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After Width: | Height: | Size: 39 KiB |
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docs/handpaint-batch4-wu-cavalry-v2-contact.png
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After Width: | Height: | Size: 201 KiB |
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After Width: | Height: | Size: 139 KiB |
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docs/handpaint-batch4-wu-cavalry-v2-report.md
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# Wu Cavalry Hand-Painted v2
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- source: `handpaint-batch4-wu-cavalry-source-v1.png`
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- base status: ok
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- action status: ok
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- base partial alpha: 0, opaque pixels: 1901358
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- action partial alpha: 0, opaque pixels: 4584064
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- base frame border hits: 0
|
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- action frame border hits: 0
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- base empty frames: 0
|
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- action empty frames: 0
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- base bbox width range: 177..252
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- base bbox height range: 274..290
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- base bottom range: 303..303
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- action bbox width range: 177..261
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- action bbox height range: 274..290
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- action bottom range: 303..303
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- contact: `handpaint-batch4-wu-cavalry-v2-contact.png`
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- animation: `handpaint-batch4-wu-cavalry-v2-animation.gif`
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- before/after: `handpaint-batch4-wu-cavalry-v2-before-after.png`
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- scale compare: `handpaint-batch4-wu-cavalry-v2-scale-compare.png`
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- battle composite: `handpaint-batch4-wu-cavalry-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch4-wu-cavalry-v2-scale-compare.png
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After Width: | Height: | Size: 43 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 19
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- Approved baseline units: 20
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- Pending approval units: 0
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- Queued rework units: 72
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- Queued rework units: 71
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## Checked Rules
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Before Width: | Height: | Size: 356 KiB After Width: | Height: | Size: 370 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 19
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- Approved baseline units: 20
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- Pending approval units: 0
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- Queued rework units: 72
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- Queued rework units: 71
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,9 +14,8 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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2. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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3. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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1. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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2. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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## Commands Before Approval
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@@ -43,5 +42,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-wu-cavalry`.
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- Start with `unit-wu-officer`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 179 KiB After Width: | Height: | Size: 188 KiB |
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 104 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
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},
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"stage_counts": {
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"approved-baseline": 19,
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"queued-rework": 72
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||||
"approved-baseline": 20,
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"queued-rework": 71
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},
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"rows": [
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{
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@@ -4178,7 +4178,7 @@
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},
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{
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"batch": "batch4-wu",
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"review_stage": "queued-rework",
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"review_stage": "approved-baseline",
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"stem": "unit-wu-cavalry",
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"base": {
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"key": "unit-wu-cavalry",
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@@ -4188,23 +4188,23 @@
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1252
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],
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"partial_alpha": 0,
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"opaque_pixels": 2399821,
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"border_hits": 64,
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"min_width": 160,
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"max_width": 291,
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"min_height": 282,
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"max_height": 289,
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"min_bottom": 281,
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"max_bottom": 288,
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"opaque_pixels": 1901358,
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"border_hits": 0,
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"min_width": 177,
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"max_width": 252,
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"min_height": 274,
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"max_height": 290,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 131,
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"height_swing": 7,
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"bottom_swing": 7,
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"battle_min_width_px": 25.6,
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"battle_max_width_px": 46.5,
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"battle_min_height_px": 45.0,
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"battle_max_height_px": 46.2,
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"status": "border-hits=64"
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"width_swing": 75,
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"height_swing": 16,
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"bottom_swing": 0,
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"battle_min_width_px": 28.3,
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"battle_max_width_px": 40.3,
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"battle_min_height_px": 43.8,
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"battle_max_height_px": 46.3,
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"status": "ok"
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},
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"actions": {
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"key": "unit-wu-cavalry-actions",
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@@ -4214,23 +4214,23 @@
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1252
|
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],
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"partial_alpha": 0,
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"opaque_pixels": 5378536,
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"border_hits": 144,
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"min_width": 160,
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"max_width": 300,
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"opaque_pixels": 4584064,
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"border_hits": 0,
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"min_width": 177,
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"max_width": 261,
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"min_height": 274,
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"max_height": 290,
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"min_bottom": 273,
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"max_bottom": 289,
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"min_bottom": 303,
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"max_bottom": 303,
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"empty_frames": 0,
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"width_swing": 140,
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"width_swing": 84,
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"height_swing": 16,
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"bottom_swing": 16,
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"battle_min_width_px": 25.6,
|
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"battle_max_width_px": 47.9,
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"bottom_swing": 0,
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"battle_min_width_px": 28.3,
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"battle_max_width_px": 41.7,
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"battle_min_height_px": 43.8,
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"battle_max_height_px": 46.3,
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"status": "border-hits=144"
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"status": "ok"
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||||
}
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||||
},
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||||
{
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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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## Review Stage Counts
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- approved-baseline: 19
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- queued-rework: 72
|
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- approved-baseline: 20
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- queued-rework: 71
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## Batch Plan
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@@ -125,7 +125,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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| batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 |
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| batch4-wu | queued-rework | `unit-wu-archer-naval` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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| batch4-wu | approved-baseline | `unit-wu-cavalry` | ok | ok | 177..252 x 274..290 | 177..261 x 274..290 | 28.3..40.3 x 43.8..46.3 | w75 h16 b0 |
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| batch4-wu | queued-rework | `unit-wu-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
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| batch4-wu | queued-rework | `unit-wu-cavalry-river` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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| batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 |
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@@ -28,13 +28,13 @@
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"unit-wei-officer",
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"unit-wei-strategist",
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"unit-wu-archer",
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"unit-wu-cavalry",
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"unit-wu-infantry",
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"unit-zhang-fei"
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],
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"pendingApproval": [],
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"currentApprovalCandidate": {},
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"nextAfterApproval": [
|
||||
"unit-wu-cavalry",
|
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"unit-wu-officer",
|
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"unit-wu-strategist"
|
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],
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44
docs/unit-sprite-wu-cavalry-v2-approval-packet.md
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# Wu Cavalry v2 Approval Packet
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||||
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- unit: `unit-wu-cavalry`
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- version: `v2`
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- source: `docs/handpaint-batch4-wu-cavalry-source-v1.png`
|
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- contact sheet: `docs/handpaint-batch4-wu-cavalry-v2-contact.png`
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- animation: `docs/handpaint-batch4-wu-cavalry-v2-animation.gif`
|
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- battle preview: `docs/handpaint-batch4-wu-cavalry-v2-debug-preview-battle-check.png`
|
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- before/after: `docs/handpaint-batch4-wu-cavalry-v2-before-after.png`
|
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- scale compare: `docs/handpaint-batch4-wu-cavalry-v2-scale-compare.png`
|
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- current approval board: `docs/unit-sprite-current-approval-board.png`
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## Visual Decision
|
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|
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Approved for the continuous production run.
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- 50px battle readability: pass
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- Wu faction color separation: pass
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- horse/rider cavalry silhouette: pass
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- avoids infantry, archer, strategist, or unique-hero read: pass
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- opaque unit body: pass
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- frame boundary safety: pass
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- idle/action scale stability: pass
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## Technical Checks
|
||||
|
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- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-cavalry&v=wu-cavalry-v2-final`
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- Local browser console errors: `0`
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- base partial alpha: `0`
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- action partial alpha: `0`
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- base frame border hits: `0`
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- action frame border hits: `0`
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- base empty frames: `0`
|
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- action empty frames: `0`
|
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- base bbox width range: `177..252`
|
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- base bbox height range: `274..290`
|
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- base bottom range: `303..303`
|
||||
- action bbox width range: `177..261`
|
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- action bbox height range: `274..290`
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- action bottom range: `303..303`
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## Notes
|
||||
|
||||
The v2 sheet raises the smaller mounted poses to stabilize battle-scale height while preserving a compact Wu horse-and-rider silhouette within the 313px frame.
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 2.9 MiB |
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Before Width: | Height: | Size: 658 KiB After Width: | Height: | Size: 906 KiB |