Approve Wu archer handpainted sprite v2
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docs/handpaint-batch4-wu-archer-source-v1.png
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After Width: | Height: | Size: 1.7 MiB |
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docs/handpaint-batch4-wu-archer-v2-animation.gif
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After Width: | Height: | Size: 214 KiB |
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docs/handpaint-batch4-wu-archer-v2-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
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docs/handpaint-batch4-wu-archer-v2-before-after.png
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After Width: | Height: | Size: 59 KiB |
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docs/handpaint-batch4-wu-archer-v2-contact.png
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After Width: | Height: | Size: 186 KiB |
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After Width: | Height: | Size: 139 KiB |
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docs/handpaint-batch4-wu-archer-v2-report.md
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# Wu Archer Hand-Painted v2
|
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|
||||
- source: `handpaint-batch4-wu-archer-source-v1.png`
|
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- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1746572
|
||||
- action partial alpha: 0, opaque pixels: 4076443
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 177..215
|
||||
- base bbox height range: 288..288
|
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- base bottom range: 303..303
|
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- action bbox width range: 178..242
|
||||
- action bbox height range: 288..288
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- action bottom range: 303..303
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- contact: `handpaint-batch4-wu-archer-v2-contact.png`
|
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- animation: `handpaint-batch4-wu-archer-v2-animation.gif`
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- before/after: `handpaint-batch4-wu-archer-v2-before-after.png`
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- scale compare: `handpaint-batch4-wu-archer-v2-scale-compare.png`
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- battle composite: `handpaint-batch4-wu-archer-v2-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
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docs/handpaint-batch4-wu-archer-v2-scale-compare.png
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After Width: | Height: | Size: 38 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Approved baseline units: 18
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- Approved baseline units: 19
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- Pending approval units: 0
|
||||
- Queued rework units: 73
|
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- Queued rework units: 72
|
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|
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## Checked Rules
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|
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Before Width: | Height: | Size: 375 KiB After Width: | Height: | Size: 356 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 18
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- Approved baseline units: 19
|
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- Pending approval units: 0
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- Queued rework units: 73
|
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- Queued rework units: 72
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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@@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Next Unit Queue
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1. `unit-wu-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`
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2. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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3. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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4. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
|
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1. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`
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2. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`
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3. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`
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## Commands Before Approval
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@@ -44,5 +43,5 @@ pnpm build
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## First Task After Current Approval
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- Start with `unit-wu-archer`.
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- Start with `unit-wu-cavalry`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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Before Width: | Height: | Size: 171 KiB After Width: | Height: | Size: 179 KiB |
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Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 103 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
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"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 18,
|
||||
"queued-rework": 73
|
||||
"approved-baseline": 19,
|
||||
"queued-rework": 72
|
||||
},
|
||||
"rows": [
|
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{
|
||||
@@ -4007,7 +4007,7 @@
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},
|
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{
|
||||
"batch": "batch4-wu",
|
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"review_stage": "queued-rework",
|
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"review_stage": "approved-baseline",
|
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"stem": "unit-wu-archer",
|
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"base": {
|
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"key": "unit-wu-archer",
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@@ -4017,23 +4017,23 @@
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1252
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],
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"partial_alpha": 0,
|
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"opaque_pixels": 1937199,
|
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"border_hits": 64,
|
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"min_width": 245,
|
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"max_width": 246,
|
||||
"min_height": 279,
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||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1746572,
|
||||
"border_hits": 0,
|
||||
"min_width": 177,
|
||||
"max_width": 215,
|
||||
"min_height": 288,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
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"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 1,
|
||||
"width_swing": 38,
|
||||
"height_swing": 0,
|
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"bottom_swing": 6,
|
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"battle_min_width_px": 39.1,
|
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"battle_max_width_px": 39.3,
|
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"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
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"status": "border-hits=64"
|
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"bottom_swing": 0,
|
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"battle_min_width_px": 28.3,
|
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"battle_max_width_px": 34.3,
|
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"battle_min_height_px": 46.0,
|
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"battle_max_height_px": 46.0,
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"status": "ok"
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},
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"actions": {
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"key": "unit-wu-archer-actions",
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@@ -4043,23 +4043,23 @@
|
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1252
|
||||
],
|
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"partial_alpha": 0,
|
||||
"opaque_pixels": 4320862,
|
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"border_hits": 140,
|
||||
"min_width": 220,
|
||||
"max_width": 255,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4076443,
|
||||
"border_hits": 0,
|
||||
"min_width": 178,
|
||||
"max_width": 242,
|
||||
"min_height": 288,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 35,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 35.1,
|
||||
"battle_max_width_px": 40.7,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=140"
|
||||
"width_swing": 64,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 28.4,
|
||||
"battle_max_width_px": 38.7,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 46.0,
|
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"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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||||
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||||
## Review Stage Counts
|
||||
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||||
- approved-baseline: 18
|
||||
- queued-rework: 73
|
||||
- approved-baseline: 19
|
||||
- queued-rework: 72
|
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|
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## Batch Plan
|
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@@ -122,7 +122,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
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||||
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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| batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
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| batch3-wei | queued-rework | `unit-wei-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-archer` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 |
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| batch4-wu | queued-rework | `unit-wu-archer-naval` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 |
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| batch4-wu | queued-rework | `unit-wu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 |
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@@ -27,13 +27,13 @@
|
||||
"unit-wei-infantry",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-strategist",
|
||||
"unit-wu-archer",
|
||||
"unit-wu-infantry",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"currentApprovalCandidate": {},
|
||||
"nextAfterApproval": [
|
||||
"unit-wu-archer",
|
||||
"unit-wu-cavalry",
|
||||
"unit-wu-officer",
|
||||
"unit-wu-strategist"
|
||||
|
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44
docs/unit-sprite-wu-archer-v2-approval-packet.md
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# Wu Archer v2 Approval Packet
|
||||
|
||||
- unit: `unit-wu-archer`
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||||
- version: `v2`
|
||||
- source: `docs/handpaint-batch4-wu-archer-source-v1.png`
|
||||
- contact sheet: `docs/handpaint-batch4-wu-archer-v2-contact.png`
|
||||
- animation: `docs/handpaint-batch4-wu-archer-v2-animation.gif`
|
||||
- battle preview: `docs/handpaint-batch4-wu-archer-v2-debug-preview-battle-check.png`
|
||||
- before/after: `docs/handpaint-batch4-wu-archer-v2-before-after.png`
|
||||
- scale compare: `docs/handpaint-batch4-wu-archer-v2-scale-compare.png`
|
||||
- current approval board: `docs/unit-sprite-current-approval-board.png`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous production run.
|
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|
||||
- 50px battle readability: pass
|
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- Wu faction color separation: pass
|
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- archer bow/quiver silhouette: pass
|
||||
- avoids Guan Yu-like polearm/general read: pass
|
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- opaque unit body: pass
|
||||
- frame boundary safety: pass
|
||||
- idle/action scale stability: pass
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-archer&v=wu-archer-v2-final`
|
||||
- Local browser console errors: `0`
|
||||
- base partial alpha: `0`
|
||||
- action partial alpha: `0`
|
||||
- base frame border hits: `0`
|
||||
- action frame border hits: `0`
|
||||
- base empty frames: `0`
|
||||
- action empty frames: `0`
|
||||
- base bbox width range: `177..215`
|
||||
- base bbox height range: `288..288`
|
||||
- base bottom range: `303..303`
|
||||
- action bbox width range: `178..242`
|
||||
- action bbox height range: `288..288`
|
||||
- action bottom range: `303..303`
|
||||
|
||||
## Notes
|
||||
|
||||
The v2 sheet keeps the bow and quiver as the dominant read at battle scale, with teal/red-copper Wu armor kept secondary so the unit does not drift into a polearm hero silhouette.
|
||||
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 2.6 MiB |
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Before Width: | Height: | Size: 609 KiB After Width: | Height: | Size: 826 KiB |