diff --git a/docs/handpaint-batch4-wu-archer-source-v1.png b/docs/handpaint-batch4-wu-archer-source-v1.png new file mode 100644 index 0000000..74d306b Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-archer-v2-animation.gif b/docs/handpaint-batch4-wu-archer-v2-animation.gif new file mode 100644 index 0000000..49ec7f8 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-animation.gif differ diff --git a/docs/handpaint-batch4-wu-archer-v2-battle-composite.png b/docs/handpaint-batch4-wu-archer-v2-battle-composite.png new file mode 100644 index 0000000..e1acba7 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-archer-v2-before-after.png b/docs/handpaint-batch4-wu-archer-v2-before-after.png new file mode 100644 index 0000000..c1dde3c Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-before-after.png differ diff --git a/docs/handpaint-batch4-wu-archer-v2-contact.png b/docs/handpaint-batch4-wu-archer-v2-contact.png new file mode 100644 index 0000000..ef0507a Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-contact.png differ diff --git a/docs/handpaint-batch4-wu-archer-v2-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-archer-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..22409d3 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-archer-v2-report.md b/docs/handpaint-batch4-wu-archer-v2-report.md new file mode 100644 index 0000000..1313349 --- /dev/null +++ b/docs/handpaint-batch4-wu-archer-v2-report.md @@ -0,0 +1,24 @@ +# Wu Archer Hand-Painted v2 + +- source: `handpaint-batch4-wu-archer-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1746572 +- action partial alpha: 0, opaque pixels: 4076443 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 177..215 +- base bbox height range: 288..288 +- base bottom range: 303..303 +- action bbox width range: 178..242 +- action bbox height range: 288..288 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-archer-v2-contact.png` +- animation: `handpaint-batch4-wu-archer-v2-animation.gif` +- before/after: `handpaint-batch4-wu-archer-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-archer-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-archer-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-archer-v2-scale-compare.png b/docs/handpaint-batch4-wu-archer-v2-scale-compare.png new file mode 100644 index 0000000..b36a040 Binary files /dev/null and b/docs/handpaint-batch4-wu-archer-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 8a3b1ef..f81a961 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 18 +- Approved baseline units: 19 - Pending approval units: 0 -- Queued rework units: 73 +- Queued rework units: 72 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 4a2e244..d55490e 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 933070f..96dcfc7 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 18 +- Approved baseline units: 19 - Pending approval units: 0 -- Queued rework units: 73 +- Queued rework units: 72 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -1. `unit-wu-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140` -2. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144` -3. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` -4. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` +1. `unit-wu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144` +2. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` +3. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` ## Commands Before Approval @@ -44,5 +43,5 @@ pnpm build ## First Task After Current Approval -- Start with `unit-wu-archer`. +- Start with `unit-wu-cavalry`. - Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index b52d03a..cfc6c30 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index 389a2e4..4707728 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index 57dd7a1..1fbc567 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index d5bd1a1..4562cb7 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 18, - "queued-rework": 73 + "approved-baseline": 19, + "queued-rework": 72 }, "rows": [ { @@ -4007,7 +4007,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-archer", "base": { "key": "unit-wu-archer", @@ -4017,23 +4017,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1937199, - "border_hits": 64, - "min_width": 245, - "max_width": 246, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1746572, + "border_hits": 0, + "min_width": 177, + "max_width": 215, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 1, + "width_swing": 38, "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 39.1, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=64" + "bottom_swing": 0, + "battle_min_width_px": 28.3, + "battle_max_width_px": 34.3, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" }, "actions": { "key": "unit-wu-archer-actions", @@ -4043,23 +4043,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4320862, - "border_hits": 140, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4076443, + "border_hits": 0, + "min_width": 178, + "max_width": 242, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=140" + "width_swing": 64, + "height_swing": 0, + "bottom_swing": 0, + "battle_min_width_px": 28.4, + "battle_max_width_px": 38.7, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index a42f7a2..37275e9 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 18 -- queued-rework: 73 +- approved-baseline: 19 +- queued-rework: 72 ## Batch Plan @@ -122,7 +122,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 | -| batch4-wu | queued-rework | `unit-wu-archer` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-archer` | ok | ok | 177..215 x 288..288 | 178..242 x 288..288 | 28.3..34.3 x 46.0..46.0 | w38 h0 b0 | | batch4-wu | queued-rework | `unit-wu-archer-naval` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | | batch4-wu | queued-rework | `unit-wu-archer-river` | border-hits=64 | border-hits=140 | 245..246 x 279..279 | 220..255 x 275..279 | 39.1..39.3 x 44.6..44.6 | w1 h0 b6 | | batch4-wu | queued-rework | `unit-wu-cavalry` | border-hits=64 | border-hits=144 | 160..291 x 282..289 | 160..300 x 274..290 | 25.6..46.5 x 45.0..46.2 | w131 h7 b7 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 380bcf7..7f577ea 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -27,13 +27,13 @@ "unit-wei-infantry", "unit-wei-officer", "unit-wei-strategist", + "unit-wu-archer", "unit-wu-infantry", "unit-zhang-fei" ], "pendingApproval": [], "currentApprovalCandidate": {}, "nextAfterApproval": [ - "unit-wu-archer", "unit-wu-cavalry", "unit-wu-officer", "unit-wu-strategist" diff --git a/docs/unit-sprite-wu-archer-v2-approval-packet.md b/docs/unit-sprite-wu-archer-v2-approval-packet.md new file mode 100644 index 0000000..20ca5b8 --- /dev/null +++ b/docs/unit-sprite-wu-archer-v2-approval-packet.md @@ -0,0 +1,44 @@ +# Wu Archer v2 Approval Packet + +- unit: `unit-wu-archer` +- version: `v2` +- source: `docs/handpaint-batch4-wu-archer-source-v1.png` +- contact sheet: `docs/handpaint-batch4-wu-archer-v2-contact.png` +- animation: `docs/handpaint-batch4-wu-archer-v2-animation.gif` +- battle preview: `docs/handpaint-batch4-wu-archer-v2-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch4-wu-archer-v2-before-after.png` +- scale compare: `docs/handpaint-batch4-wu-archer-v2-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- Wu faction color separation: pass +- archer bow/quiver silhouette: pass +- avoids Guan Yu-like polearm/general read: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-archer&v=wu-archer-v2-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `177..215` +- base bbox height range: `288..288` +- base bottom range: `303..303` +- action bbox width range: `178..242` +- action bbox height range: `288..288` +- action bottom range: `303..303` + +## Notes + +The v2 sheet keeps the bow and quiver as the dominant read at battle scale, with teal/red-copper Wu armor kept secondary so the unit does not drift into a polearm hero silhouette. diff --git a/src/assets/images/units/unit-wu-archer-actions.png b/src/assets/images/units/unit-wu-archer-actions.png index f8678d2..9b61288 100644 Binary files a/src/assets/images/units/unit-wu-archer-actions.png and b/src/assets/images/units/unit-wu-archer-actions.png differ diff --git a/src/assets/images/units/unit-wu-archer.png b/src/assets/images/units/unit-wu-archer.png index 714ffc1..a03e281 100644 Binary files a/src/assets/images/units/unit-wu-archer.png and b/src/assets/images/units/unit-wu-archer.png differ