diff --git a/docs/handpaint-batch4-wu-officer-source-v1.png b/docs/handpaint-batch4-wu-officer-source-v1.png new file mode 100644 index 0000000..2c0395f Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-officer-v2-animation.gif b/docs/handpaint-batch4-wu-officer-v2-animation.gif new file mode 100644 index 0000000..181f562 Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-animation.gif differ diff --git a/docs/handpaint-batch4-wu-officer-v2-battle-composite.png b/docs/handpaint-batch4-wu-officer-v2-battle-composite.png new file mode 100644 index 0000000..5501e51 Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-officer-v2-before-after.png b/docs/handpaint-batch4-wu-officer-v2-before-after.png new file mode 100644 index 0000000..88f9d9c Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-before-after.png differ diff --git a/docs/handpaint-batch4-wu-officer-v2-contact.png b/docs/handpaint-batch4-wu-officer-v2-contact.png new file mode 100644 index 0000000..25e5ffb Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-contact.png differ diff --git a/docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png new file mode 100644 index 0000000..db97675 Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-officer-v2-report.md b/docs/handpaint-batch4-wu-officer-v2-report.md new file mode 100644 index 0000000..87293b2 --- /dev/null +++ b/docs/handpaint-batch4-wu-officer-v2-report.md @@ -0,0 +1,24 @@ +# Wu Officer Hand-Painted v2 + +- source: `handpaint-batch4-wu-officer-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 1800684 +- action partial alpha: 0, opaque pixels: 4383663 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 159..206 +- base bbox height range: 288..288 +- base bottom range: 303..303 +- action bbox width range: 154..253 +- action bbox height range: 288..288 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-officer-v2-contact.png` +- animation: `handpaint-batch4-wu-officer-v2-animation.gif` +- before/after: `handpaint-batch4-wu-officer-v2-before-after.png` +- scale compare: `handpaint-batch4-wu-officer-v2-scale-compare.png` +- battle composite: `handpaint-batch4-wu-officer-v2-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-officer-v2-scale-compare.png b/docs/handpaint-batch4-wu-officer-v2-scale-compare.png new file mode 100644 index 0000000..013ecde Binary files /dev/null and b/docs/handpaint-batch4-wu-officer-v2-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index d690780..60b4cad 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 20 +- Approved baseline units: 21 - Pending approval units: 0 -- Queued rework units: 71 +- Queued rework units: 70 ## Checked Rules diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 853a9c8..2823ed0 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 31e2f3a..f45570a 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 20 +- Approved baseline units: 21 - Pending approval units: 0 -- Queued rework units: 71 +- Queued rework units: 70 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. @@ -14,8 +14,7 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Next Unit Queue -1. `unit-wu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82` -2. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` +1. `unit-wu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98` ## Commands Before Approval @@ -42,5 +41,5 @@ pnpm build ## First Task After Current Approval -- Start with `unit-wu-officer`. +- Start with `unit-wu-strategist`. - Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 17eb72d..5a0df4e 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index 5294a39..b371be3 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index b28599d..4cecec9 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 9aa12f8..3a4d620 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 20, - "queued-rework": 71 + "approved-baseline": 21, + "queued-rework": 70 }, "rows": [ { @@ -4520,7 +4520,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-officer", "base": { "key": "unit-wu-officer", @@ -4530,23 +4530,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1985543, - "border_hits": 32, - "min_width": 200, - "max_width": 254, - "min_height": 279, - "max_height": 279, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 1800684, + "border_hits": 0, + "min_width": 159, + "max_width": 206, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 54, + "width_swing": 47, "height_swing": 0, - "bottom_swing": 6, - "battle_min_width_px": 31.9, - "battle_max_width_px": 40.6, - "battle_min_height_px": 44.6, - "battle_max_height_px": 44.6, - "status": "border-hits=32" + "bottom_swing": 0, + "battle_min_width_px": 25.4, + "battle_max_width_px": 32.9, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" }, "actions": { "key": "unit-wu-officer-actions", @@ -4556,23 +4556,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4453784, - "border_hits": 82, - "min_width": 200, - "max_width": 263, - "min_height": 275, - "max_height": 279, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 4383663, + "border_hits": 0, + "min_width": 154, + "max_width": 253, + "min_height": 288, + "max_height": 288, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 63, - "height_swing": 4, - "bottom_swing": 15, - "battle_min_width_px": 31.9, - "battle_max_width_px": 42.0, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.6, - "status": "border-hits=82" + "width_swing": 99, + "height_swing": 0, + "bottom_swing": 0, + "battle_min_width_px": 24.6, + "battle_max_width_px": 40.4, + "battle_min_height_px": 46.0, + "battle_max_height_px": 46.0, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index d42af50..a9640ff 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 20 -- queued-rework: 71 +- approved-baseline: 21 +- queued-rework: 70 ## Batch Plan @@ -131,7 +131,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | approved-baseline | `unit-wu-infantry` | ok | ok | 158..207 x 288..291 | 158..281 x 288..291 | 25.2..33.1 x 46.0..46.5 | w49 h3 b0 | | batch4-wu | queued-rework | `unit-wu-infantry-marine` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | | batch4-wu | queued-rework | `unit-wu-infantry-river` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 | -| batch4-wu | queued-rework | `unit-wu-officer` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | +| batch4-wu | approved-baseline | `unit-wu-officer` | ok | ok | 159..206 x 288..288 | 154..253 x 288..288 | 25.4..32.9 x 46.0..46.0 | w47 h0 b0 | | batch4-wu | queued-rework | `unit-wu-officer-harbor` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch4-wu | queued-rework | `unit-wu-officer-river` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch4-wu | queued-rework | `unit-wu-strategist` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 5fbd6af..ceb447a 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -30,12 +30,12 @@ "unit-wu-archer", "unit-wu-cavalry", "unit-wu-infantry", + "unit-wu-officer", "unit-zhang-fei" ], "pendingApproval": [], "currentApprovalCandidate": {}, "nextAfterApproval": [ - "unit-wu-officer", "unit-wu-strategist" ], "reviewStages": { diff --git a/docs/unit-sprite-wu-officer-v2-approval-packet.md b/docs/unit-sprite-wu-officer-v2-approval-packet.md new file mode 100644 index 0000000..9f0eeb4 --- /dev/null +++ b/docs/unit-sprite-wu-officer-v2-approval-packet.md @@ -0,0 +1,44 @@ +# Wu Officer v2 Approval Packet + +- unit: `unit-wu-officer` +- version: `v2` +- source: `docs/handpaint-batch4-wu-officer-source-v1.png` +- contact sheet: `docs/handpaint-batch4-wu-officer-v2-contact.png` +- animation: `docs/handpaint-batch4-wu-officer-v2-animation.gif` +- battle preview: `docs/handpaint-batch4-wu-officer-v2-debug-preview-battle-check.png` +- before/after: `docs/handpaint-batch4-wu-officer-v2-before-after.png` +- scale compare: `docs/handpaint-batch4-wu-officer-v2-scale-compare.png` +- current approval board: `docs/unit-sprite-current-approval-board.png` + +## Visual Decision + +Approved for the continuous production run. + +- 50px battle readability: pass +- Wu faction officer identity: pass +- officer armor/cloak/command sword silhouette: pass +- avoids archer, cavalry, strategist, or long-polearm read: pass +- opaque unit body: pass +- frame boundary safety: pass +- idle/action scale stability: pass + +## Technical Checks + +- local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-officer&v=wu-officer-v2-final` +- Local browser console errors: `0` +- base partial alpha: `0` +- action partial alpha: `0` +- base frame border hits: `0` +- action frame border hits: `0` +- base empty frames: `0` +- action empty frames: `0` +- base bbox width range: `159..206` +- base bbox height range: `288..288` +- base bottom range: `303..303` +- action bbox width range: `154..253` +- action bbox height range: `288..288` +- action bottom range: `303..303` + +## Notes + +The v2 sheet widens the officer silhouette just enough to clear the battle-scale readability gate while preserving the approved cloak, armor, and command sword read. diff --git a/src/assets/images/units/unit-wu-officer-actions.png b/src/assets/images/units/unit-wu-officer-actions.png index b24ae27..bc5770a 100644 Binary files a/src/assets/images/units/unit-wu-officer-actions.png and b/src/assets/images/units/unit-wu-officer-actions.png differ diff --git a/src/assets/images/units/unit-wu-officer.png b/src/assets/images/units/unit-wu-officer.png index f91795c..a5364b5 100644 Binary files a/src/assets/images/units/unit-wu-officer.png and b/src/assets/images/units/unit-wu-officer.png differ