Add Hanzhong gate scenario

This commit is contained in:
2026-06-18 00:55:28 +09:00
parent 41399da17e
commit 54c83d2c85
5 changed files with 372 additions and 4 deletions

View File

@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
## Current Slice
- Thirty-nine campaign scenarios.
- Forty campaign scenarios.
- Grid movement.
- Unit selection.
- Move, attack, wait, end turn.
@@ -60,6 +60,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Guanzhong Foothold consumes the Weishui Crossing branch flags and turns the seized riverbank into a western base against Ma Chao's rearguard.
- Ma Chao Retreat consumes the Guanzhong Foothold branch flags and drives the western campaign toward Guanzhong pacification or the Hanzhong front.
- Hanzhong Approach consumes the Ma Chao Retreat branch flags and opens Zhang Lu's mountain gate campaign.
- Hanzhong Gate consumes the Hanzhong Approach branch flags and opens Zhang Lu submission or Hanzhong pacification follow-up choices.
- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
- Scenario post-battle dialogue can play before the victory result panel.
- Basic battle EXP, level-ups, and core first-tier class promotion routes.

View File

@@ -198,6 +198,11 @@
"id": "039_hanzhong_approach",
"title": "Hanzhong Approach",
"path": "res://data/scenarios/039_hanzhong_approach.json"
},
{
"id": "040_hanzhong_gate",
"title": "Hanzhong Gate",
"path": "res://data/scenarios/040_hanzhong_gate.json"
}
]
}

View File

@@ -0,0 +1,359 @@
{
"id": "040_hanzhong_gate",
"name": "Hanzhong Gate",
"objectives": {
"victory": "Reach Zhang Lu's gate with Cao Cao, then defeat the Hanzhong gate guard.",
"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
},
"conditions": {
"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "hanzhong_gate_reached" },
"defeat": [
{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
{ "type": "turn_reached", "turn": 18, "team": "player" }
]
},
"briefing": {
"title": "Hanzhong Gate",
"location": "Hanzhong Gate, Qinling Passes, 215 CE",
"lines": [
"The Hanzhong approach is open, but Zhang Lu's gate still controls the mountain road into the basin.",
"Cao Cao's army must decide whether Hanzhong opens through measured siege lines or a blow fast enough to unsettle Zhang Lu's priests."
],
"conditional_lines": [
{
"campaign_flags": { "secured_hanzhong_approach": true },
"lines": [
"Securing the approach gives Cao Cao room to bring up ladders, stores, and patient pressure before the gate battle."
]
},
{
"campaign_flags": { "pressed_zhang_lu_gate": true },
"lines": [
"Pressing Zhang Lu's gate keeps the defenders off balance, but Hanzhong's beacon guards are already scrambling to answer."
]
}
]
},
"shop": {
"items": [
"bean",
"wine",
"iron_sword",
"training_spear",
"short_bow",
"hand_axe",
"war_axe",
"leather_armor",
"iron_armor"
],
"conditional_items": [
{
"campaign_flags": { "secured_hanzhong_approach": true },
"items": ["imperial_seal"]
},
{
"campaign_flags": { "pressed_zhang_lu_gate": true },
"items": ["war_drum"]
}
]
},
"roster": {
"max_units": 7,
"required_officers": ["cao_cao", "guo_jia"]
},
"formation": {
"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
},
"map": {
"width": 18,
"height": 11,
"terrain": [
"GGGGHHGGGGGGHHGGGG",
"GGFFHHGGRRGGHHFFGG",
"GGRRRRRRRRRRRRFFGG",
"GGGFGHGGGGRRGGGGGG",
"RRRRRRRRRRRRRRRRRR",
"GGGGGHHGGGRRGFFGGG",
"GGHHGFFFGGFFFGGHHG",
"GGHHGFFFGGFFFGGHHG",
"GGGGGGFFGGHHHGGGGG",
"GGFFGGGGGGHHHFFGGG",
"GGGGGGGGGGGGGGGGGG"
]
},
"deployments": [
{
"unit_id": "cao_cao_ch40",
"officer_id": "cao_cao",
"team": "player",
"pos": [1, 4]
},
{
"unit_id": "guo_jia_ch40",
"officer_id": "guo_jia",
"team": "player",
"requires_joined": true,
"pos": [2, 4]
},
{
"unit_id": "zhang_he_ch40",
"officer_id": "zhang_he",
"team": "player",
"requires_joined": true,
"pos": [2, 3]
},
{
"unit_id": "xiahou_dun_ch40",
"officer_id": "xiahou_dun",
"team": "player",
"pos": [1, 5]
},
{
"unit_id": "dian_wei_ch40",
"officer_id": "dian_wei",
"team": "player",
"requires_joined": true,
"pos": [2, 5]
},
{
"unit_id": "xiahou_yuan_ch40",
"officer_id": "xiahou_yuan",
"team": "player",
"requires_joined": true,
"pos": [3, 3]
},
{
"unit_id": "cao_ren_ch40",
"officer_id": "cao_ren",
"team": "player",
"requires_joined": true,
"pos": [3, 4]
},
{
"unit_id": "zhang_lu_gate_guard",
"name": "Zhang Lu Gate Guard",
"class_id": "commander",
"team": "enemy",
"level": 37,
"pos": [14, 4],
"base": { "hp": 130, "mp": 52, "atk": 38, "def": 30, "int": 31, "agi": 21 }
},
{
"unit_id": "yangping_pass_captain",
"name": "Yangping Pass Captain",
"class_id": "guard_captain",
"team": "enemy",
"level": 37,
"pos": [12, 4],
"base": { "hp": 106, "atk": 38, "def": 31 }
},
{
"unit_id": "hanzhong_gate_champion",
"name": "Hanzhong Gate Champion",
"class_id": "champion",
"team": "enemy",
"level": 37,
"pos": [15, 3],
"base": { "hp": 134, "mp": 12, "atk": 40, "def": 28, "int": 12, "agi": 25 }
},
{
"unit_id": "gate_ritual_advisor",
"name": "Gate Ritual Advisor",
"class_id": "military_advisor",
"team": "enemy",
"level": 37,
"pos": [13, 5],
"skills": ["blaze", "great_mend"],
"base": { "hp": 94, "mp": 78, "atk": 8, "def": 19, "int": 40, "agi": 19 }
},
{
"unit_id": "hanzhong_gate_spear_north",
"name": "Hanzhong Gate Spear",
"class_id": "infantry",
"team": "enemy",
"level": 37,
"pos": [12, 3],
"base": { "hp": 96, "atk": 38, "def": 28 }
},
{
"unit_id": "hanzhong_gate_spear_south",
"name": "Hanzhong Gate Spear",
"class_id": "infantry",
"team": "enemy",
"level": 37,
"pos": [12, 5],
"base": { "hp": 96, "atk": 38, "def": 28 }
},
{
"unit_id": "hanzhong_gate_marksman",
"name": "Hanzhong Gate Marksman",
"class_id": "marksman",
"team": "enemy",
"level": 37,
"pos": [13, 2],
"base": { "hp": 88, "atk": 39, "def": 15, "agi": 28 }
}
],
"events": [
{
"id": "opening",
"once": true,
"when": { "type": "battle_start" },
"actions": [
{ "type": "log", "text": "Cao Cao's army reaches Zhang Lu's mountain gate, where Hanzhong's defenders gather beneath the pass beacons." }
]
},
{
"id": "opening_dialogue",
"once": true,
"when": { "type": "battle_begin" },
"actions": [
{
"type": "dialogue",
"lines": [
{ "speaker": "Xiahou Yuan", "text": "That gate is less a wall than a cliff with banners." },
{ "speaker": "Guo Jia", "text": "Then do not argue with the cliff. Find the men holding it up." },
{ "speaker": "Cao Cao", "text": "The gate opens when their certainty breaks." }
]
}
]
},
{
"id": "secured_approach_builds_siege",
"once": true,
"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_hanzhong_approach": true } },
"actions": [
{
"type": "dialogue",
"lines": [
{ "speaker": "Cao Ren", "text": "The secured approach has brought ladders and shield carts into position." },
{ "speaker": "Cao Cao", "text": "Good. Preparation makes even stone nervous." }
]
}
]
},
{
"id": "pressed_gate_summons_defenders",
"once": true,
"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_zhang_lu_gate": true } },
"actions": [
{
"type": "dialogue",
"lines": [
{ "speaker": "Zhang Lu Gate Guard", "text": "Cao Cao presses before the rites are complete. Call every beacon guard to the gate." },
{ "speaker": "Zhang He", "text": "Their haste answers ours. The gate will be crowded with fear." }
]
},
{
"type": "spawn_deployment",
"deployment": {
"unit_id": "beacon_gate_riders",
"name": "Beacon Gate Riders",
"class_id": "cavalry",
"team": "enemy",
"level": 37,
"pos": [16, 3],
"base": { "hp": 88, "atk": 35, "def": 19, "agi": 25 }
}
}
]
},
{
"id": "turn_4_gate_defiance",
"once": true,
"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
"actions": [
{
"type": "dialogue",
"lines": [
{ "speaker": "Gate Ritual Advisor", "text": "The mountain tests the unworthy. Hold until their confidence thins." },
{ "speaker": "Guo Jia", "text": "They dress delay as faith. Cut the delay and the robes follow." }
]
}
]
},
{
"id": "hanzhong_gate_reached",
"once": true,
"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
"actions": [
{
"type": "set_objective",
"victory": "Zhang Lu's gate is reached. Defeat the Hanzhong gate guard.",
"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
},
{
"type": "dialogue",
"lines": [
{ "speaker": "Cao Cao", "text": "This is the gate. Break its guard and Hanzhong must speak plainly." },
{ "speaker": "Zhang Lu Gate Guard", "text": "Hanzhong speaks through the pass, and the pass says no." }
]
},
{
"type": "spawn_deployments",
"deployments": [
{
"unit_id": "gate_halberd_guard",
"name": "Gate Halberd Guard",
"class_id": "guard_captain",
"team": "enemy",
"level": 37,
"pos": [16, 4],
"base": { "hp": 104, "atk": 38, "def": 31 }
},
{
"unit_id": "gate_arrow_screen",
"name": "Gate Arrow Screen",
"class_id": "archer",
"team": "enemy",
"level": 37,
"pos": [16, 5],
"base": { "hp": 82, "atk": 37, "def": 12, "agi": 26 }
}
]
}
]
},
{
"id": "turn_9_gate_shakes",
"once": true,
"when": { "type": "turn_start", "team": "player", "turn": 9 },
"actions": [
{
"type": "dialogue",
"lines": [
{ "speaker": "Xiahou Yuan", "text": "The gate line is shaking. Their priests are shouting louder than their captains." },
{ "speaker": "Cao Cao", "text": "Then the captains can no longer hear victory. Finish it." }
]
}
]
}
],
"rewards": {
"gold": 7800,
"items": ["bean", "wine", "imperial_seal"]
},
"post_battle_dialogue": [
{ "speaker": "Guo Jia", "text": "The Hanzhong gate is broken. Zhang Lu can still bargain, but he can no longer pretend the mountain alone decides." },
{ "speaker": "Xiahou Yuan", "text": "Zhang Lu can submit now, or force us to pacify Hanzhong pass by pass." },
{ "speaker": "Cao Cao", "text": "A surrender accepted quickly becomes a road. A province pacified slowly becomes a lesson." }
],
"post_battle_choices": [
{
"id": "accept_zhang_lu_submission",
"label": "Accept Submission",
"description": "Cao Cao accepts Zhang Lu's submission before Hanzhong can rally around another defense.",
"set_flags": { "accepted_zhang_lu_submission": true, "pacified_hanzhong": false },
"gold": 1250,
"items": ["imperial_seal"]
},
{
"id": "pacify_hanzhong",
"label": "Pacify Hanzhong",
"description": "Cao Cao pacifies Hanzhong by force so no mountain faction can reopen the pass war.",
"set_flags": { "accepted_zhang_lu_submission": false, "pacified_hanzhong": true },
"gold": 1050,
"items": ["war_drum"]
}
]
}

View File

@@ -50,6 +50,7 @@ data/scenarios/036_weishui_crossing.json
data/scenarios/037_guanzhong_foothold.json
data/scenarios/038_ma_chao_retreat.json
data/scenarios/039_hanzhong_approach.json
data/scenarios/040_hanzhong_gate.json
```
## Campaign
@@ -101,7 +102,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
{ "id": "036_weishui_crossing", "title": "Weishui Crossing", "path": "res://data/scenarios/036_weishui_crossing.json" },
{ "id": "037_guanzhong_foothold", "title": "Guanzhong Foothold", "path": "res://data/scenarios/037_guanzhong_foothold.json" },
{ "id": "038_ma_chao_retreat", "title": "Ma Chao Retreat", "path": "res://data/scenarios/038_ma_chao_retreat.json" },
{ "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" }
{ "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" },
{ "id": "040_hanzhong_gate", "title": "Hanzhong Gate", "path": "res://data/scenarios/040_hanzhong_gate.json" }
]
}
```

View File

@@ -21,7 +21,7 @@
- Destination victory conditions and objective map markers exist.
- Turn-limit conditions and HUD turn-limit display exist.
- Victory reward summary is visible.
- Next-battle flow exists across the current thirty-nine-scenario campaign.
- Next-battle flow exists across the current forty-scenario campaign.
- Campaign completion and new-campaign reset exist.
- Reward inventory can be brought into the next battle.
@@ -52,7 +52,7 @@
- Party roster persistence has a first save-file skeleton.
- Level, experience, and equipment persistence.
- Chapter selection and save/load.
- Linear thirty-nine-scenario campaign order exists.
- Linear forty-scenario campaign order exists.
- Save reset exists.
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
@@ -99,6 +99,7 @@
- Thirty-seventh-scenario content exists with Guanzhong foothold pressure, Ma Chao's rearguard, split-alliance tension, and 036 branch reactions.
- Thirty-eighth-scenario content exists with Ma Chao retreat pressure, Guanzhong commandery stakes, western road pursuit, and 037 branch reactions.
- Thirty-ninth-scenario content exists with Hanzhong approach pressure, Zhang Lu's border guard, mountain-gate stakes, and 038 branch reactions.
- Fortieth-scenario content exists with Hanzhong gate pressure, Zhang Lu's mountain guard, pass-road siege stakes, 039 branch reactions, and submission or pacification follow-up flags.
## Milestone 5: Presentation