From 54c83d2c85b6d45173ea668e416d667165e4bcfa Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 00:55:28 +0900 Subject: [PATCH] Add Hanzhong gate scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/040_hanzhong_gate.json | 359 ++++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 372 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/040_hanzhong_gate.json diff --git a/README.md b/README.md index fe84823..ff5ca3b 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Thirty-nine campaign scenarios. +- Forty campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -60,6 +60,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Guanzhong Foothold consumes the Weishui Crossing branch flags and turns the seized riverbank into a western base against Ma Chao's rearguard. - Ma Chao Retreat consumes the Guanzhong Foothold branch flags and drives the western campaign toward Guanzhong pacification or the Hanzhong front. - Hanzhong Approach consumes the Ma Chao Retreat branch flags and opens Zhang Lu's mountain gate campaign. +- Hanzhong Gate consumes the Hanzhong Approach branch flags and opens Zhang Lu submission or Hanzhong pacification follow-up choices. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index 2e4a61e..bddf5fe 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -198,6 +198,11 @@ "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" + }, + { + "id": "040_hanzhong_gate", + "title": "Hanzhong Gate", + "path": "res://data/scenarios/040_hanzhong_gate.json" } ] } diff --git a/data/scenarios/040_hanzhong_gate.json b/data/scenarios/040_hanzhong_gate.json new file mode 100644 index 0000000..69ad5ab --- /dev/null +++ b/data/scenarios/040_hanzhong_gate.json @@ -0,0 +1,359 @@ +{ + "id": "040_hanzhong_gate", + "name": "Hanzhong Gate", + "objectives": { + "victory": "Reach Zhang Lu's gate with Cao Cao, then defeat the Hanzhong gate guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "hanzhong_gate_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Hanzhong Gate", + "location": "Hanzhong Gate, Qinling Passes, 215 CE", + "lines": [ + "The Hanzhong approach is open, but Zhang Lu's gate still controls the mountain road into the basin.", + "Cao Cao's army must decide whether Hanzhong opens through measured siege lines or a blow fast enough to unsettle Zhang Lu's priests." + ], + "conditional_lines": [ + { + "campaign_flags": { "secured_hanzhong_approach": true }, + "lines": [ + "Securing the approach gives Cao Cao room to bring up ladders, stores, and patient pressure before the gate battle." + ] + }, + { + "campaign_flags": { "pressed_zhang_lu_gate": true }, + "lines": [ + "Pressing Zhang Lu's gate keeps the defenders off balance, but Hanzhong's beacon guards are already scrambling to answer." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "secured_hanzhong_approach": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "pressed_zhang_lu_gate": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch40", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch40", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch40", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch40", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch40", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch40", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch40", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "zhang_lu_gate_guard", + "name": "Zhang Lu Gate Guard", + "class_id": "commander", + "team": "enemy", + "level": 37, + "pos": [14, 4], + "base": { "hp": 130, "mp": 52, "atk": 38, "def": 30, "int": 31, "agi": 21 } + }, + { + "unit_id": "yangping_pass_captain", + "name": "Yangping Pass Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 37, + "pos": [12, 4], + "base": { "hp": 106, "atk": 38, "def": 31 } + }, + { + "unit_id": "hanzhong_gate_champion", + "name": "Hanzhong Gate Champion", + "class_id": "champion", + "team": "enemy", + "level": 37, + "pos": [15, 3], + "base": { "hp": 134, "mp": 12, "atk": 40, "def": 28, "int": 12, "agi": 25 } + }, + { + "unit_id": "gate_ritual_advisor", + "name": "Gate Ritual Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 37, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 94, "mp": 78, "atk": 8, "def": 19, "int": 40, "agi": 19 } + }, + { + "unit_id": "hanzhong_gate_spear_north", + "name": "Hanzhong Gate Spear", + "class_id": "infantry", + "team": "enemy", + "level": 37, + "pos": [12, 3], + "base": { "hp": 96, "atk": 38, "def": 28 } + }, + { + "unit_id": "hanzhong_gate_spear_south", + "name": "Hanzhong Gate Spear", + "class_id": "infantry", + "team": "enemy", + "level": 37, + "pos": [12, 5], + "base": { "hp": 96, "atk": 38, "def": 28 } + }, + { + "unit_id": "hanzhong_gate_marksman", + "name": "Hanzhong Gate Marksman", + "class_id": "marksman", + "team": "enemy", + "level": 37, + "pos": [13, 2], + "base": { "hp": 88, "atk": 39, "def": 15, "agi": 28 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Cao Cao's army reaches Zhang Lu's mountain gate, where Hanzhong's defenders gather beneath the pass beacons." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "That gate is less a wall than a cliff with banners." }, + { "speaker": "Guo Jia", "text": "Then do not argue with the cliff. Find the men holding it up." }, + { "speaker": "Cao Cao", "text": "The gate opens when their certainty breaks." } + ] + } + ] + }, + { + "id": "secured_approach_builds_siege", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_hanzhong_approach": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The secured approach has brought ladders and shield carts into position." }, + { "speaker": "Cao Cao", "text": "Good. Preparation makes even stone nervous." } + ] + } + ] + }, + { + "id": "pressed_gate_summons_defenders", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_zhang_lu_gate": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang Lu Gate Guard", "text": "Cao Cao presses before the rites are complete. Call every beacon guard to the gate." }, + { "speaker": "Zhang He", "text": "Their haste answers ours. The gate will be crowded with fear." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "beacon_gate_riders", + "name": "Beacon Gate Riders", + "class_id": "cavalry", + "team": "enemy", + "level": 37, + "pos": [16, 3], + "base": { "hp": 88, "atk": 35, "def": 19, "agi": 25 } + } + } + ] + }, + { + "id": "turn_4_gate_defiance", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Gate Ritual Advisor", "text": "The mountain tests the unworthy. Hold until their confidence thins." }, + { "speaker": "Guo Jia", "text": "They dress delay as faith. Cut the delay and the robes follow." } + ] + } + ] + }, + { + "id": "hanzhong_gate_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "Zhang Lu's gate is reached. Defeat the Hanzhong gate guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This is the gate. Break its guard and Hanzhong must speak plainly." }, + { "speaker": "Zhang Lu Gate Guard", "text": "Hanzhong speaks through the pass, and the pass says no." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "gate_halberd_guard", + "name": "Gate Halberd Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 37, + "pos": [16, 4], + "base": { "hp": 104, "atk": 38, "def": 31 } + }, + { + "unit_id": "gate_arrow_screen", + "name": "Gate Arrow Screen", + "class_id": "archer", + "team": "enemy", + "level": 37, + "pos": [16, 5], + "base": { "hp": 82, "atk": 37, "def": 12, "agi": 26 } + } + ] + } + ] + }, + { + "id": "turn_9_gate_shakes", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The gate line is shaking. Their priests are shouting louder than their captains." }, + { "speaker": "Cao Cao", "text": "Then the captains can no longer hear victory. Finish it." } + ] + } + ] + } + ], + "rewards": { + "gold": 7800, + "items": ["bean", "wine", "imperial_seal"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "The Hanzhong gate is broken. Zhang Lu can still bargain, but he can no longer pretend the mountain alone decides." }, + { "speaker": "Xiahou Yuan", "text": "Zhang Lu can submit now, or force us to pacify Hanzhong pass by pass." }, + { "speaker": "Cao Cao", "text": "A surrender accepted quickly becomes a road. A province pacified slowly becomes a lesson." } + ], + "post_battle_choices": [ + { + "id": "accept_zhang_lu_submission", + "label": "Accept Submission", + "description": "Cao Cao accepts Zhang Lu's submission before Hanzhong can rally around another defense.", + "set_flags": { "accepted_zhang_lu_submission": true, "pacified_hanzhong": false }, + "gold": 1250, + "items": ["imperial_seal"] + }, + { + "id": "pacify_hanzhong", + "label": "Pacify Hanzhong", + "description": "Cao Cao pacifies Hanzhong by force so no mountain faction can reopen the pass war.", + "set_flags": { "accepted_zhang_lu_submission": false, "pacified_hanzhong": true }, + "gold": 1050, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index 69d34e4..637743c 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -50,6 +50,7 @@ data/scenarios/036_weishui_crossing.json data/scenarios/037_guanzhong_foothold.json data/scenarios/038_ma_chao_retreat.json data/scenarios/039_hanzhong_approach.json +data/scenarios/040_hanzhong_gate.json ``` ## Campaign @@ -101,7 +102,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "036_weishui_crossing", "title": "Weishui Crossing", "path": "res://data/scenarios/036_weishui_crossing.json" }, { "id": "037_guanzhong_foothold", "title": "Guanzhong Foothold", "path": "res://data/scenarios/037_guanzhong_foothold.json" }, { "id": "038_ma_chao_retreat", "title": "Ma Chao Retreat", "path": "res://data/scenarios/038_ma_chao_retreat.json" }, - { "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" } + { "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" }, + { "id": "040_hanzhong_gate", "title": "Hanzhong Gate", "path": "res://data/scenarios/040_hanzhong_gate.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 733827f..0cf73a1 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current thirty-nine-scenario campaign. +- Next-battle flow exists across the current forty-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear thirty-nine-scenario campaign order exists. +- Linear forty-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -99,6 +99,7 @@ - Thirty-seventh-scenario content exists with Guanzhong foothold pressure, Ma Chao's rearguard, split-alliance tension, and 036 branch reactions. - Thirty-eighth-scenario content exists with Ma Chao retreat pressure, Guanzhong commandery stakes, western road pursuit, and 037 branch reactions. - Thirty-ninth-scenario content exists with Hanzhong approach pressure, Zhang Lu's border guard, mountain-gate stakes, and 038 branch reactions. +- Fortieth-scenario content exists with Hanzhong gate pressure, Zhang Lu's mountain guard, pass-road siege stakes, 039 branch reactions, and submission or pacification follow-up flags. ## Milestone 5: Presentation