Add Hanzhong approach scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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- Thirty-eight campaign scenarios.
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- Thirty-nine campaign scenarios.
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- Grid movement.
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- Unit selection.
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- Move, attack, wait, end turn.
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@@ -59,6 +59,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Weishui Crossing consumes the Weishui Camps branch flags and turns the western campaign from river defense into a Guanzhong foothold.
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- Guanzhong Foothold consumes the Weishui Crossing branch flags and turns the seized riverbank into a western base against Ma Chao's rearguard.
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- Ma Chao Retreat consumes the Guanzhong Foothold branch flags and drives the western campaign toward Guanzhong pacification or the Hanzhong front.
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- Hanzhong Approach consumes the Ma Chao Retreat branch flags and opens Zhang Lu's mountain gate campaign.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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@@ -193,6 +193,11 @@
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"id": "038_ma_chao_retreat",
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"title": "Ma Chao Retreat",
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"path": "res://data/scenarios/038_ma_chao_retreat.json"
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},
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{
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"id": "039_hanzhong_approach",
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"title": "Hanzhong Approach",
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"path": "res://data/scenarios/039_hanzhong_approach.json"
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}
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]
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}
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359
data/scenarios/039_hanzhong_approach.json
Normal file
359
data/scenarios/039_hanzhong_approach.json
Normal file
@@ -0,0 +1,359 @@
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{
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"id": "039_hanzhong_approach",
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"name": "Hanzhong Approach",
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"objectives": {
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"victory": "Reach the Hanzhong approach with Cao Cao, then defeat Zhang Lu's border guard.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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"conditions": {
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"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "hanzhong_approach_reached" },
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"defeat": [
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{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
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{ "type": "turn_reached", "turn": 18, "team": "player" }
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]
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},
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"briefing": {
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"title": "Hanzhong Approach",
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"location": "Hanzhong Approach, Qinling Passes, 215 CE",
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"lines": [
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"With Ma Chao's retreat broken, Cao Cao turns from Guanzhong's roads toward Hanzhong's mountain gates.",
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"Zhang Lu's border guard watches the passes, where supply, faith, and narrow stone roads can slow even a victorious army."
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],
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"conditional_lines": [
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{
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"campaign_flags": { "pacified_guanzhong": true },
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"lines": [
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"Pacified Guanzhong gives Cao Cao a quiet rear and fuller supply trains before the mountain approach."
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]
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},
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{
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"campaign_flags": { "prepared_hanzhong_front": true },
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"lines": [
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"Preparations for Hanzhong put Cao Cao's vanguard in motion early, but Zhang Lu's border scouts have already lit the pass beacons."
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]
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}
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]
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},
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"shop": {
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"items": [
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"bean",
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"wine",
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"iron_sword",
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"training_spear",
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"short_bow",
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"hand_axe",
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"war_axe",
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"leather_armor",
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"iron_armor"
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],
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"conditional_items": [
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{
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"campaign_flags": { "pacified_guanzhong": true },
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"items": ["imperial_seal"]
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},
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{
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"campaign_flags": { "prepared_hanzhong_front": true },
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"items": ["war_drum"]
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}
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]
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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},
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"map": {
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"width": 18,
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"height": 11,
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"terrain": [
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"GGGGHHGGGGGGHHGGGG",
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"GGFFHHGGRRGGHHFFGG",
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"GGRRRRRRRRRRRRFFGG",
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"GGGFGHGGGGRRGGGGGG",
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"RRRRRRRRRRRRRRRRRR",
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"GGGGGHHGGGRRGFFGGG",
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"GGHHGFFFGGFFFGGHHG",
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"GGHHGFFFGGFFFGGHHG",
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"GGGGGGFFGGHHHGGGGG",
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"GGFFGGGGGGHHHFFGGG",
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"GGGGGGGGGGGGGGGGGG"
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]
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},
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"deployments": [
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{
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"unit_id": "cao_cao_ch39",
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"officer_id": "cao_cao",
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"team": "player",
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"pos": [1, 4]
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},
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{
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"unit_id": "guo_jia_ch39",
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"officer_id": "guo_jia",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 4]
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},
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{
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"unit_id": "zhang_he_ch39",
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"officer_id": "zhang_he",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 3]
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},
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{
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"unit_id": "xiahou_dun_ch39",
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"officer_id": "xiahou_dun",
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"team": "player",
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"pos": [1, 5]
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},
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{
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"unit_id": "dian_wei_ch39",
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"officer_id": "dian_wei",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 5]
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},
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{
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"unit_id": "xiahou_yuan_ch39",
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"officer_id": "xiahou_yuan",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 3]
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},
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{
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"unit_id": "cao_ren_ch39",
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"officer_id": "cao_ren",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 4]
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},
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{
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"unit_id": "zhang_lu_border_guard",
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"name": "Zhang Lu Border Guard",
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"class_id": "commander",
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"team": "enemy",
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"level": 36,
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"pos": [14, 4],
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"base": { "hp": 126, "mp": 50, "atk": 37, "def": 29, "int": 30, "agi": 20 }
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},
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{
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"unit_id": "hanzhong_pass_champion",
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"name": "Hanzhong Pass Champion",
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"class_id": "champion",
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"team": "enemy",
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"level": 36,
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"pos": [15, 3],
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"base": { "hp": 130, "mp": 12, "atk": 39, "def": 27, "int": 12, "agi": 24 }
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},
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{
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"unit_id": "mountain_gate_captain",
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"name": "Mountain Gate Captain",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 36,
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"pos": [12, 4],
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"base": { "hp": 104, "atk": 37, "def": 30 }
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},
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{
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"unit_id": "hanzhong_ritual_advisor",
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"name": "Hanzhong Ritual Advisor",
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"class_id": "military_advisor",
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"team": "enemy",
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"level": 36,
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"pos": [13, 5],
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"skills": ["blaze", "great_mend"],
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"base": { "hp": 92, "mp": 76, "atk": 8, "def": 18, "int": 39, "agi": 18 }
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},
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{
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"unit_id": "hanzhong_spear_north",
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"name": "Hanzhong Spear Guard",
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"class_id": "infantry",
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"team": "enemy",
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"level": 36,
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"pos": [12, 3],
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"base": { "hp": 94, "atk": 37, "def": 27 }
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},
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{
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"unit_id": "hanzhong_spear_south",
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"name": "Hanzhong Spear Guard",
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"class_id": "infantry",
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"team": "enemy",
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"level": 36,
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"pos": [12, 5],
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"base": { "hp": 94, "atk": 37, "def": 27 }
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},
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{
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"unit_id": "hanzhong_pass_marksman",
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"name": "Hanzhong Pass Marksman",
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"class_id": "marksman",
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"team": "enemy",
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"level": 36,
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"pos": [13, 2],
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"base": { "hp": 86, "atk": 38, "def": 14, "agi": 27 }
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}
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],
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"events": [
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{
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"id": "opening",
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"once": true,
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"when": { "type": "battle_start" },
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"actions": [
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{ "type": "log", "text": "Cao Cao's army approaches Hanzhong's mountain gates as Zhang Lu's border guard blocks the pass road." }
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]
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},
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{
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"id": "opening_dialogue",
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"once": true,
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"when": { "type": "battle_begin" },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Xiahou Yuan", "text": "The road climbs quickly. Hanzhong will not fight like Guanzhong." },
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{ "speaker": "Guo Jia", "text": "Mountains make small armies feel large and large armies feel slow." },
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{ "speaker": "Cao Cao", "text": "Then we move before the mountain teaches them confidence." }
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]
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}
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]
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},
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{
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"id": "pacified_guanzhong_feeds_pass_column",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "pacified_guanzhong": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Ren", "text": "Guanzhong is quiet enough to keep the pass column supplied." },
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{ "speaker": "Cao Cao", "text": "A quiet rear lets a narrow road feel wider." }
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]
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}
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]
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},
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{
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"id": "prepared_hanzhong_front_lights_beacons",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "prepared_hanzhong_front": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Zhang Lu Border Guard", "text": "Cao Cao prepared for Hanzhong early. Light every pass beacon and make speed cost him." },
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{ "speaker": "Zhang He", "text": "The pass is awake. We will have to cut through before it gathers." }
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]
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},
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{
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"type": "spawn_deployment",
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"deployment": {
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"unit_id": "hanzhong_beacon_riders",
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"name": "Hanzhong Beacon Riders",
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"class_id": "cavalry",
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"team": "enemy",
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"level": 36,
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"pos": [16, 3],
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"base": { "hp": 86, "atk": 34, "def": 18, "agi": 24 }
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}
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}
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]
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},
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{
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"id": "turn_4_pass_rituals",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Hanzhong Ritual Advisor", "text": "Hold the gates. Let the invaders learn how slowly a mountain opens." },
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{ "speaker": "Guo Jia", "text": "They want delay to become belief. We cannot give them time." }
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]
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}
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]
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},
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{
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"id": "hanzhong_approach_reached",
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"once": true,
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"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
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"actions": [
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{
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"type": "set_objective",
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"victory": "The Hanzhong approach is reached. Defeat Zhang Lu's border guard.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Cao", "text": "This is the approach. Break the border guard before Hanzhong closes its gates." },
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{ "speaker": "Zhang Lu Border Guard", "text": "The gate is not yours because you can see it." }
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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{
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"unit_id": "hanzhong_gate_halberd",
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"name": "Hanzhong Gate Halberd",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 36,
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"pos": [16, 4],
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"base": { "hp": 102, "atk": 37, "def": 30 }
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},
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{
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"unit_id": "hanzhong_gate_archer",
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"name": "Hanzhong Gate Archer",
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"class_id": "archer",
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"team": "enemy",
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"level": 36,
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"pos": [16, 5],
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"base": { "hp": 80, "atk": 36, "def": 12, "agi": 25 }
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}
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]
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}
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]
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},
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{
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"id": "turn_9_gate_in_sight",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 9 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Xiahou Yuan", "text": "The gate road is in sight. Their border guard is running out of pass to hide behind." },
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{ "speaker": "Cao Cao", "text": "Then make Hanzhong hear us before we knock." }
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]
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}
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]
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}
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],
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"rewards": {
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"gold": 7600,
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"items": ["bean", "wine", "war_drum"]
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},
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"post_battle_dialogue": [
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{ "speaker": "Guo Jia", "text": "The Hanzhong approach is open. Zhang Lu must now decide whether his gates are walls or bargaining tables." },
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{ "speaker": "Xiahou Yuan", "text": "We can secure the approach and bring up supplies, or press the gate before Zhang Lu's priests steady the defenders." },
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{ "speaker": "Cao Cao", "text": "Hanzhong can be opened by patience or shock. Choose the first argument." }
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],
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"post_battle_choices": [
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{
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"id": "secure_hanzhong_approach",
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"label": "Secure Approach",
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"description": "Cao Cao secures the Hanzhong approach so the mountain column can advance safely.",
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"set_flags": { "secured_hanzhong_approach": true, "pressed_zhang_lu_gate": false },
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"gold": 1200,
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"items": ["imperial_seal"]
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},
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{
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"id": "press_zhang_lu_gate",
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"label": "Press Gate",
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"description": "Cao Cao presses Zhang Lu's gate before the Hanzhong defense can settle.",
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"set_flags": { "secured_hanzhong_approach": false, "pressed_zhang_lu_gate": true },
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"gold": 1000,
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"items": ["war_drum"]
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}
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]
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}
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@@ -49,6 +49,7 @@ data/scenarios/035_weishui_camps.json
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data/scenarios/036_weishui_crossing.json
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data/scenarios/037_guanzhong_foothold.json
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data/scenarios/038_ma_chao_retreat.json
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data/scenarios/039_hanzhong_approach.json
|
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```
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## Campaign
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@@ -99,7 +100,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
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{ "id": "035_weishui_camps", "title": "Weishui Camps", "path": "res://data/scenarios/035_weishui_camps.json" },
|
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{ "id": "036_weishui_crossing", "title": "Weishui Crossing", "path": "res://data/scenarios/036_weishui_crossing.json" },
|
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{ "id": "037_guanzhong_foothold", "title": "Guanzhong Foothold", "path": "res://data/scenarios/037_guanzhong_foothold.json" },
|
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{ "id": "038_ma_chao_retreat", "title": "Ma Chao Retreat", "path": "res://data/scenarios/038_ma_chao_retreat.json" }
|
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{ "id": "038_ma_chao_retreat", "title": "Ma Chao Retreat", "path": "res://data/scenarios/038_ma_chao_retreat.json" },
|
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{ "id": "039_hanzhong_approach", "title": "Hanzhong Approach", "path": "res://data/scenarios/039_hanzhong_approach.json" }
|
||||
]
|
||||
}
|
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```
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|
||||
@@ -21,7 +21,7 @@
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||||
- Destination victory conditions and objective map markers exist.
|
||||
- Turn-limit conditions and HUD turn-limit display exist.
|
||||
- Victory reward summary is visible.
|
||||
- Next-battle flow exists across the current thirty-eight-scenario campaign.
|
||||
- Next-battle flow exists across the current thirty-nine-scenario campaign.
|
||||
- Campaign completion and new-campaign reset exist.
|
||||
- Reward inventory can be brought into the next battle.
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
- Party roster persistence has a first save-file skeleton.
|
||||
- Level, experience, and equipment persistence.
|
||||
- Chapter selection and save/load.
|
||||
- Linear thirty-eight-scenario campaign order exists.
|
||||
- Linear thirty-nine-scenario campaign order exists.
|
||||
- Save reset exists.
|
||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
||||
@@ -98,6 +98,7 @@
|
||||
- Thirty-sixth-scenario content exists with Wei River crossing pressure, Guanzhong foothold stakes, western alliance strain, and 035 branch reactions.
|
||||
- Thirty-seventh-scenario content exists with Guanzhong foothold pressure, Ma Chao's rearguard, split-alliance tension, and 036 branch reactions.
|
||||
- Thirty-eighth-scenario content exists with Ma Chao retreat pressure, Guanzhong commandery stakes, western road pursuit, and 037 branch reactions.
|
||||
- Thirty-ninth-scenario content exists with Hanzhong approach pressure, Zhang Lu's border guard, mountain-gate stakes, and 038 branch reactions.
|
||||
|
||||
## Milestone 5: Presentation
|
||||
|
||||
|
||||
Reference in New Issue
Block a user