Files
heros_web/docs/unit-sprite-li-yan-v2-approval-packet.md

37 lines
1.7 KiB
Markdown

# Li Yan hand-painted sprite v2 approval packet
- Unit: `unit-li-yan`
- Candidate version: `v2`
- Source sheet: `docs/handpaint-batch7-li-yan-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-li-yan-v2-contact.png`
- Animation GIF: `docs/handpaint-batch7-li-yan-v2-animation.gif`
- Before/after: `docs/handpaint-batch7-li-yan-v2-before-after.png`
- Battle composite: `docs/handpaint-batch7-li-yan-v2-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-li-yan-v2-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-li-yan-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: stern Yi Province gate commander and supply officer, with deep teal/bronze armor, broad sword, squared shoulders, and command-ledger details.
- The 100% PC browser debug preview reads as a heavy defensive commander, distinct from Jiang Wei's silver-blue spear silhouette and the older generic soldier.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-li-yan&v=li-yan-v2`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `27.2..41.9 x 45.7..46.3`
## Notes
- v1 had strong art direction, but the action battle-width metric was just below the gate.
- v2 restores the sword/action silhouette while preserving frame boundary safety and stable bottom alignment.