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heros_web/docs/unit-sprite-wu-archer-naval-v3-approval-packet.md

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# Wu Naval Archer v3 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-archer-naval`
- source art: `handpaint-batch4-wu-archer-naval-source-v1.png`
- contact sheet: `handpaint-batch4-wu-archer-naval-v3-contact.png`
- animation GIF: `handpaint-batch4-wu-archer-naval-v3-animation.gif`
- before/after: `handpaint-batch4-wu-archer-naval-v3-before-after.png`
- scale compare: `handpaint-batch4-wu-archer-naval-v3-scale-compare.png`
- battle composite: `handpaint-batch4-wu-archer-naval-v3-battle-composite.png`
- browser check: `handpaint-batch4-wu-archer-naval-v3-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-archer-naval&v=wu-archer-naval-v3`
## Visual Decision
Approved for the continuous batch run. v3 reads as a Wu naval archer through the large bow silhouette, teal/navy river-navy clothing, quiver, and red sash details. It stays distinct from the generic Wu archer and from infantry/cavalry classes while remaining contained at 50px battle scale.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 33.9..36.6 x 44.2..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 and v2 were discarded because the bow action silhouette was too narrow for the release readability gate. v3 widens the pose enough for the archer action to read without adding border hits.