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heros_web/docs/unit-sprite-wu-infantry-river-v2-approval-packet.md

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# Wu River Infantry v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-infantry-river`
- source art: `handpaint-batch4-wu-infantry-river-source-v2.png`
- contact sheet: `handpaint-batch4-wu-infantry-river-v2-contact.png`
- animation GIF: `handpaint-batch4-wu-infantry-river-v2-animation.gif`
- before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png`
- browser check: `handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2`
## Visual Decision
Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 27.5..33.1 x 45.7..45.7
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges.