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heros_web/docs/roadmap.md

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# Heros Web Roadmap
## Initial Goal
Build a small complete tactical RPG loop:
1. Title screen
2. Prologue story
3. First battle briefing
4. First battle
5. Battle result and save point
## Current Slice
- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Prologue dialogue scene backed by scenario data
- First battle scene with a 12x12 map, terrain colors, unit placement, and movement range preview
- Flow verification script from title to first battle
## Next Steps
1. Add selectable commands: move, attack, wait
2. Implement grid movement and occupied-tile blocking
3. Implement attack range, damage, defeat, and victory checks
4. Add a simple enemy AI turn
5. Add battle result scene and local save/load
## Content Direction
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.