# Heros Web Roadmap ## Initial Goal Build a small complete tactical RPG loop: 1. Title screen 2. Prologue story 3. First battle briefing 4. First battle 5. Battle result and save point ## Current Slice - Vite, TypeScript, and Phaser project foundation - Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio - Prologue dialogue scene backed by scenario data - First battle scene with a 12x12 map, terrain colors, unit placement, and movement range preview - Flow verification script from title to first battle ## Next Steps 1. Add selectable commands: move, attack, wait 2. Implement grid movement and occupied-tile blocking 3. Implement attack range, damage, defeat, and victory checks 4. Add a simple enemy AI turn 5. Add battle result scene and local save/load ## Content Direction - Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs. - Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository. - Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.