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heros_web/docs/unit-sprite-wu-yi-v1-approval-packet.md

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# Wu Yi v1 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-yi`
- source art: `handpaint-batch4-wu-yi-source-v1.png`
- contact sheet: `handpaint-batch4-wu-yi-v1-contact.png`
- animation GIF: `handpaint-batch4-wu-yi-v1-animation.gif`
- before/after: `handpaint-batch4-wu-yi-v1-before-after.png`
- scale compare: `handpaint-batch4-wu-yi-v1-scale-compare.png`
- battle composite: `handpaint-batch4-wu-yi-v1-battle-composite.png`
- browser check: `handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-yi&v=wu-yi-v1`
## Visual Decision
Approved for the continuous batch run. v1 reads as Wu Yi, a Yizhou/Shu officer, through teal lamellar armor, a compact helmet, and a short dao silhouette. It avoids Guan Yu's green robe, long beard, and long polearm profile while still matching the approved hand-painted battle style.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 24.4..33.4 x 46.0..46.3
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
The source sheet keeps all movement inside the frame with a practical command-and-sword stance. It is intentionally more restrained than the major hero sprites so Wu Yi does not visually compete with Liu Bei, Guan Yu, or Zhang Fei.