Approve Wu Yi handpainted sprite v1
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docs/handpaint-batch4-wu-yi-source-v1.png
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After Width: | Height: | Size: 2.0 MiB |
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docs/handpaint-batch4-wu-yi-v1-animation.gif
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After Width: | Height: | Size: 195 KiB |
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docs/handpaint-batch4-wu-yi-v1-battle-composite.png
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After Width: | Height: | Size: 886 KiB |
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docs/handpaint-batch4-wu-yi-v1-before-after.png
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After Width: | Height: | Size: 57 KiB |
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docs/handpaint-batch4-wu-yi-v1-contact.png
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After Width: | Height: | Size: 175 KiB |
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docs/handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png
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After Width: | Height: | Size: 683 KiB |
24
docs/handpaint-batch4-wu-yi-v1-report.md
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@@ -0,0 +1,24 @@
|
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# Wu Yi Handpainted Sprite v1
|
||||
|
||||
- source: `handpaint-batch4-wu-yi-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1872382
|
||||
- action partial alpha: 0, opaque pixels: 4212852
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 153..209
|
||||
- base bbox height range: 288..290
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 147..238
|
||||
- action bbox height range: 282..288
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch4-wu-yi-v1-contact.png`
|
||||
- animation: `handpaint-batch4-wu-yi-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-yi-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-yi-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-yi-v1-battle-composite.png`
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- manual checks: run build and local browser verification after generation
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- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
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docs/handpaint-batch4-wu-yi-v1-scale-compare.png
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After Width: | Height: | Size: 46 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 71
|
||||
- Approved baseline units: 72
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 20
|
||||
- Queued rework units: 19
|
||||
|
||||
## Checked Rules
|
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|
||||
|
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@@ -73,13 +73,14 @@
|
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"unit-wu-strategist",
|
||||
"unit-wu-strategist-fire",
|
||||
"unit-wu-strategist-river",
|
||||
"unit-wu-yi",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 71,
|
||||
"queued-rework": 20
|
||||
"approved-baseline": 72,
|
||||
"queued-rework": 19
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -687,24 +688,9 @@
|
||||
"label": "Batch 4 Wu generic units",
|
||||
"total": 16,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 15,
|
||||
"queued-rework": 1
|
||||
"approved-baseline": 16
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-wu-yi",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=32",
|
||||
"actionStatus": "border-hits=82",
|
||||
"battleBasePx": [
|
||||
31.9,
|
||||
40.6,
|
||||
44.6,
|
||||
44.6
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-archer",
|
||||
"reviewStage": "approved-baseline",
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||||
@@ -914,6 +900,20 @@
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47.0
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wu-yi",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
24.4,
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33.4,
|
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46.0,
|
||||
46.3
|
||||
],
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"spec": null
|
||||
}
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||||
]
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||||
},
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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
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||||
## Current State
|
||||
|
||||
- Approved baseline units: 71
|
||||
- Approved baseline units: 72
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 20
|
||||
- Queued rework units: 19
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
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|
||||
@@ -98,11 +98,10 @@ No next unit is currently defined.
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||||
|
||||
- Batch key: `batch4-wu`
|
||||
- Total units: 16
|
||||
- Stage counts: approved-baseline 15, queued-rework 1
|
||||
- Stage counts: approved-baseline 16
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|
||||
| unit | role | stage | status | battle base px | spec |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | |
|
||||
| `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | |
|
||||
| `unit-wu-archer-river` | approved reference | approved-baseline | technical ok | 33.4..36.6 x 46.0..46.0 | |
|
||||
@@ -118,6 +117,7 @@ No next unit is currently defined.
|
||||
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |
|
||||
| `unit-wu-strategist-fire` | approved reference | approved-baseline | technical ok | 27.2..33.1 x 45.7..46.3 | |
|
||||
| `unit-wu-strategist-river` | approved reference | approved-baseline | technical ok | 26.2..39.8 x 45.7..47.0 | |
|
||||
| `unit-wu-yi` | approved reference | approved-baseline | technical ok | 24.4..33.4 x 46.0..46.3 | |
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### Batch 5 remaining rebel/bandit units
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|
Before Width: | Height: | Size: 646 KiB After Width: | Height: | Size: 327 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 71
|
||||
- Approved baseline units: 72
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 20
|
||||
- Queued rework units: 19
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
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|
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|
Before Width: | Height: | Size: 668 KiB After Width: | Height: | Size: 677 KiB |
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Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 150 KiB |
|
Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 97 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 71,
|
||||
"queued-rework": 20
|
||||
"approved-baseline": 72,
|
||||
"queued-rework": 19
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -4862,7 +4862,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch4-wu",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wu-yi",
|
||||
"base": {
|
||||
"key": "unit-wu-yi",
|
||||
@@ -4872,23 +4872,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1985543,
|
||||
"border_hits": 32,
|
||||
"min_width": 200,
|
||||
"max_width": 254,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1872382,
|
||||
"border_hits": 0,
|
||||
"min_width": 153,
|
||||
"max_width": 209,
|
||||
"min_height": 288,
|
||||
"max_height": 290,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 54,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 40.6,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"width_swing": 56,
|
||||
"height_swing": 2,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 24.4,
|
||||
"battle_max_width_px": 33.4,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 46.3,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wu-yi-actions",
|
||||
@@ -4898,23 +4898,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4453784,
|
||||
"border_hits": 82,
|
||||
"min_width": 200,
|
||||
"max_width": 263,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4212852,
|
||||
"border_hits": 0,
|
||||
"min_width": 147,
|
||||
"max_width": 238,
|
||||
"min_height": 282,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 63,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 91,
|
||||
"height_swing": 6,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 23.5,
|
||||
"battle_max_width_px": 38.0,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 71
|
||||
- queued-rework: 20
|
||||
- approved-baseline: 72
|
||||
- queued-rework: 19
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -137,7 +137,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-strategist-fire` | ok | ok | 170..207 x 286..290 | 163..248 x 286..295 | 27.2..33.1 x 45.7..46.3 | w37 h4 b0 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-strategist-river` | ok | ok | 164..249 x 286..294 | 159..244 x 286..295 | 26.2..39.8 x 45.7..47.0 | w85 h8 b0 |
|
||||
| batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch4-wu | approved-baseline | `unit-wu-yi` | ok | ok | 153..209 x 288..290 | 147..238 x 282..288 | 24.4..33.4 x 46.0..46.3 | w56 h2 b0 |
|
||||
| batch7-unique-officer | queued-rework | `unit-yan-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |
|
||||
| batch7-unique-officer | queued-rework | `unit-yi-ji` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||
| batch1-approved-core | approved-baseline | `unit-zhang-fei` | ok | ok | 143..306 x 274..289 | 188..286 x 181..290 | 22.8..48.9 x 43.8..46.2 | w163 h15 b14 |
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
"unit-wu-strategist",
|
||||
"unit-wu-strategist-fire",
|
||||
"unit-wu-strategist-river",
|
||||
"unit-wu-yi",
|
||||
"unit-zhang-fei"
|
||||
],
|
||||
"pendingApproval": [],
|
||||
|
||||
36
docs/unit-sprite-wu-yi-v1-approval-packet.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Wu Yi v1 Approval Packet
|
||||
|
||||
- status: approved during continuous production run
|
||||
- unit: `unit-wu-yi`
|
||||
- source art: `handpaint-batch4-wu-yi-source-v1.png`
|
||||
- contact sheet: `handpaint-batch4-wu-yi-v1-contact.png`
|
||||
- animation GIF: `handpaint-batch4-wu-yi-v1-animation.gif`
|
||||
- before/after: `handpaint-batch4-wu-yi-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch4-wu-yi-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch4-wu-yi-v1-battle-composite.png`
|
||||
- browser check: `handpaint-batch4-wu-yi-v1-debug-preview-battle-check.png`
|
||||
- current board: `unit-sprite-current-approval-board.png`
|
||||
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-yi&v=wu-yi-v1`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous batch run. v1 reads as Wu Yi, a Yizhou/Shu officer, through teal lamellar armor, a compact helmet, and a short dao silhouette. It avoids Guan Yu's green robe, long beard, and long polearm profile while still matching the approved hand-painted battle style.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0
|
||||
- action partial alpha: 0
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- battle scale from sample gate: 24.4..33.4 x 46.0..46.3
|
||||
- local build: passed
|
||||
- Local browser console errors: `0`
|
||||
- Local browser 404s: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
The source sheet keeps all movement inside the frame with a practical command-and-sword stance. It is intentionally more restrained than the major hero sprites so Wu Yi does not visually compete with Liu Bei, Guan Yu, or Zhang Fei.
|
||||
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 564 KiB After Width: | Height: | Size: 841 KiB |